Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 destroyer, 1 fighter and 1 harbour; Remaining resources: 2 PUs; Combat Move - British 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Persia to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 9 infantry moved from West India to India 1 bomber and 1 tactical_bomber moved from Eastern Persia to Italian Somaliland 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Combat Hit Differential Summary :
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on the one hand I hope you are sleeping, on the other hand … sz112 scramble might not be as obvious as before
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Well, folks, that’s the peril of building a “safe” naval base on Hainan
I guess I was thinking Borneo and Celebes. I couldn’t get those for a couple turns
Celebes included a combat - but Borneo would have been great indeed; I thought it just had become tan BUT actually it would have become green and then tan …
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wait with your decision please, I might want to redo UK turn
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Celebes included a combat - but Borneo would have been great indeed; I thought it just had become tan BUT actually it would have become green and then tan …
You must have meant Java
Yeah, -9, bummer -
Yes I will scramble 3 to 112 no matter what you do 🙂
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@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
wait with your decision please, I might want to redo UK turn
actually it is a US ncm edit I want to ask for: both US transports to sz87 instead of sz91, so US Inf+Mech to French West Africa instead of Morocco and US dd to sz110 from sz91 … can you grant this?
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@gamerman01
@pacifiersboard saidactually it is a US ncm edit I want to ask for: both US transports to sz87 instead of sz91, so US Inf+Mech to French West Africa instead of Morocco and US dd to sz110 from sz91 … can you grant this?
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Eating lunch, will check soon
Church was great -
And thanks for not presuming, I really appreciate that
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Never mind, if you haven’t rolled british and you’re not changing noncom in pacific then I definitely have no problem w these small atlantic changes, proceed and a big thank you again
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 2 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Americans takes Libya from Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry and 2 mech_infantrys moved from Morocco to French West Africa EDIT: 2 transports moved from 91 Sea Zone to 87 Sea Zone EDIT: 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Persia to 39 Sea Zone 1 bomber and 1 tactical_bomber moved from Eastern Persia to Italian Somaliland 1 artillery and 9 infantry moved from West India to India 1 submarine moved from 44 Sea Zone to 37 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 112 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 112 Sea Zone 2 submarines owned by the Germans lost in 112 Sea Zone British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
Combat Hit Differential Summary :
Germans regular : -0,33 British regular : -0,83
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I completely trust you, but I can’t see the rolls come in, and sometimes it’s nice to be able to see them right away
Maybe no one is getting them well, but I only get a few MARTI e-mails here and there over the past month or more.
I’ll try a different e-mail address, surely you can do that mid-game?
Thanks for the quick moves,
It is super fun to play you -
Luck evening out again?
I’ll download and look, I thought at first you posted the whole turn -
Also, I notice you always roll amphibious first, thanks for that too
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I completely trust you, but I can’t see the rolls come in, and sometimes it’s nice to be able to see them right away
Maybe no one is getting them well, but I only get a few MARTI e-mails here and there over the past month or more.
I’ll try a different e-mail address, surely you can do that mid-game?
Thanks for the quick moves,
It is super fun to play youyou are right, I don’t cheat on dice and am sure you can change e-mail address mid-game.
In my game with Adam I had nice dice Anzac01 and then realised they were in local mode … MARTI dice rolled essentially worse
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Also, I notice you always roll amphibious first, thanks for that too
at least I am aware of of the rule; sometimes I miss to follow though
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Do you realize we probably just set a record?
Through 4 rounds, zero industrial complexes built
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Do you realize we probably just set a record?
Through 4 rounds, zero industrial complexes built
It had come to my mind, that Japan did not and that UK Europe did not, but I didnt see that our whole game world did not