@Ramstark 1-2 is for Anti Air. I’m not quite sure if the German AAA’s were that better to warrant for a 3 or less. If so then I would be happy to add it to my North Africa 1939 Variant game.
How Do AAA Guns Work? In Axis & Allies North Africa?
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How Do AAA Guns Work? In Axis & Allies North Africa? The part I’m really stuck on is what do they roll on to hit? Is it a one still? Are they useful? Why do they cost only three? (Except the German one).
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@FranceNeedsMorePower As it says on page 31 of the rulebook, AAA can kill aircraft for a two or less.
For its usefulness, it depends how many people are building aircraft and for what rate. Typically. I find the unit excellent when up against bombers (Then again, it could just be my luck.)
I think the possible reason for why they cost three is because, at least in my experiences weren’t incredibly useful in other games. I personally really like these changes. -
I concur on the cost thing. I’ve never bought an dedicated anti-aircraft unit in any Axis and Allies game previously.
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@CentralCommando @SuperbattleshipYamato Thank you for explaining. I feel they should cost 4 it is more realistic. But for 3 and a 2 or less not bad at all if the opponent has a ton of aircraft. They are also good for defending Malta.