• 20 '18 '16 '13 '12

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            6 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Bryansk to Novgorod
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 aaGun and 2 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 2 transports
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship and 1 marine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship and 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery, 1 infantry and 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.67
    ANZAC regular : -1.67
    

    Savegame

  • 20 '18 '16 '13 '12

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            6 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Bryansk to Novgorod
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 aaGun and 2 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 2 transports
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship and 1 marine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship and 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery, 1 infantry and 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -2.67
    ANZAC regular : -1.67
    

    Savegame

  • 22 20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            18 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Poland to Norway
            2 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Germans
            Strategic bombing raid in Norway
                    Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Norway causes 3 damage total. 
            Battle in Volgograd
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 18 armour and 7 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 18 armour and 7 mech_infantrys in Caucasus, round 2 : 9/25 hits, 10.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 18 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Volgograd to Ukraine
            1 fighter moved from Germany to Ukraine
            24 infantry moved from Western Germany to France
            2 mech_infantrys moved from Germany to Western Germany
            1 aaGun moved from Baltic States to Poland
            1 infantry moved from Baltic States to Eastern Poland
            3 infantry moved from Baltic States to Poland
            8 infantry moved from Poland to Germany
            6 infantry moved from Germany to Western Germany
            1 tactical_bomber moved from Western Germany to Germany
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            3 artilleries placed in France
            2 artilleries and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    Russians regular : -1.67
    Germans regular : -1.17
    

    Savegame

  • Liaison TripleA '11 '10

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14470, time: 2:39:30 AM
    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 34 PUs; 
            Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 1
            EDIT: Changing PUs for Russians from 1 to 0
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Samara to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Russia to Volgograd
            1 artillery and 1 infantry moved from Belarus to Eastern Poland
            1 artillery and 2 infantry moved from Novgorod to Baltic States
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 fighter moved from Russia to Western Ukraine
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
    
        Combat - Russians
            Battle in 85 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 85 Sea Zone
                Russians win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 airfield and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
    
        Place Units - Russians
            1 armour, 3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : -2.67
    Russians regular : -2.17
    

    Savegame

  • 22 20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Tsinghai to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Shensi to Timguska
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Kweichow to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            3 armour moved from Kweichow to Kansu
            1 mech_infantry moved from Yunnan to Shensi
            1 mech_infantry moved from Burma to Kweichow
            1 mech_infantry moved from Burma to Szechwan
            1 infantry moved from Shan State to Yunnan
            1 fighter moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from Japan to Amur
            2 tactical_bombers moved from 6 Sea Zone to Amur
            3 artilleries and 8 infantry moved from Manchuria to Amur
            2 bombers and 2 fighters moved from Guam to Amur
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            4 infantry moved from 5 Sea Zone to Amur
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            2 fighters moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 12 infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 17 infantry
                    Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 12 infantry and 3 tactical_bombers in Amur, round 2 : 8/22 hits, 7.67 expected hits
                    Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 : 7/17 hits, 5.67 expected hits
                    7 infantry owned by the Japanese lost in Amur
                    6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 : 6/15 hits, 6.50 expected hits
                    Russians roll dice for 11 infantry in Amur, round 3 : 3/11 hits, 3.67 expected hits
                    3 infantry owned by the Japanese lost in Amur
                    6 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Amur, round 4 : 8/12 hits, 5.83 expected hits
                    Russians roll dice for 5 infantry in Amur, round 4 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 10 infantry
                Casualties for Russians: 2 aaGuns and 17 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 31 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Wake Island
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 armour and 1 mech_infantry moved from Burma to West India
            1 fighter moved from 41 Sea Zone to India
            2 tactical_bombers moved from French Indo China to India
            2 carriers moved from 33 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
            1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            2 fighters moved from 31 Sea Zone to 6 Sea Zone
            2 fighters moved from Amur to Manchuria
            3 tactical_bombers moved from Amur to 6 Sea Zone
            2 bombers moved from Amur to Japan
            1 aaGun moved from Manchuria to Amur
            1 destroyer moved from 46 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            2 fighters moved from 33 Sea Zone to French Indo China
            2 fighters moved from 33 Sea Zone to French Indo China
            2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 factory_minor placed in West India
            3 infantry placed in India
            1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
            1 artillery placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 transport placed in 37 Sea Zone
            2 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 mech_infantry placed in Kiangsu
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 1.83
    ANZAC regular : 0.50
    Russians regular : -1.00
    Russians AA : -1.00
    

    Dice Statistics:

    Total
            1 was rolled 325 times
            2 was rolled 344 times
            3 was rolled 376 times
            4 was rolled 381 times
            5 was rolled 366 times
            6 was rolled 370 times
        Average roll : 3.568
        Median : 4.000
        Variance : 1.070
        Standard Deviation : 1.035
        Total rolls : 2162
    
    Germans Combat
            1 was rolled 91 times
            2 was rolled 109 times
            3 was rolled 124 times
            4 was rolled 102 times
            5 was rolled 112 times
            6 was rolled 125 times
        Average roll : 3.618
        Median : 4.000
        Variance : 1.283
        Standard Deviation : 1.133
        Total rolls : 663
    
    British Combat
            1 was rolled 35 times
            2 was rolled 30 times
            3 was rolled 23 times
            4 was rolled 34 times
            5 was rolled 21 times
            6 was rolled 29 times
        Average roll : 3.366
        Median : 3.000
        Variance : 0.943
        Standard Deviation : 0.971
        Total rolls : 172
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 29 times
            3 was rolled 23 times
            4 was rolled 34 times
            5 was rolled 27 times
            6 was rolled 34 times
        Average roll : 3.514
        Median : 4.000
        Variance : 0.594
        Standard Deviation : 0.770
        Total rolls : 181
    
    French Combat
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 9 times
            6 was rolled 5 times
        Average roll : 3.926
        Median : 5.000
        Variance : 1.212
        Standard Deviation : 1.101
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 8 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.862
        Median : 4.000
        Variance : 0.958
        Standard Deviation : 0.979
        Total rolls : 29
    
    Americans Combat
            1 was rolled 29 times
            2 was rolled 24 times
            3 was rolled 34 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 24 times
        Average roll : 3.423
        Median : 3.000
        Variance : 0.462
        Standard Deviation : 0.680
        Total rolls : 163
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 16 times
            3 was rolled 24 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 16 times
        Average roll : 3.457
        Median : 3.000
        Variance : 0.534
        Standard Deviation : 0.731
        Total rolls : 105
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 6 times
        Average roll : 3.684
        Median : 4.000
        Variance : 0.824
        Standard Deviation : 0.908
        Total rolls : 19
    
    Neutral_Axis Combat
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
        Average roll : 3.250
        Median : 3.500
        Variance : 1.111
        Standard Deviation : 1.054
        Total rolls : 4
    
    Russians Combat
            1 was rolled 43 times
            2 was rolled 49 times
            3 was rolled 58 times
            4 was rolled 56 times
            5 was rolled 73 times
            6 was rolled 59 times
        Average roll : 3.722
        Median : 4.000
        Variance : 1.541
        Standard Deviation : 1.241
        Total rolls : 338
    
    Japanese Combat
            1 was rolled 65 times
            2 was rolled 75 times
            3 was rolled 77 times
            4 was rolled 94 times
            5 was rolled 75 times
            6 was rolled 64 times
        Average roll : 3.513
        Median : 4.000
        Variance : 1.305
        Standard Deviation : 1.142
        Total rolls : 450
    

    Savegame

  • 20 '18 '16 '13 '12

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs; 
            Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            4 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
            2 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Caroline Islands
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 31 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 31 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Midway
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Wake Island
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
            1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
            1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 28 Sea Zone to 64 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Central America
            2 infantry moved from Central United States to Eastern United States
            2 infantry moved from Central United States to Eastern United States
            1 carrier moved from 10 Sea Zone to 64 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Central America
            1 bomber moved from French Guiana to Central America
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Morocco to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 mech_infantrys moved from Norway to Karelia
            1 artillery moved from Vyborg to Novgorod
            1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
            2 fighters moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Central America
            1 factory_minor placed in Finland
            1 infantry and 2 mech_infantrys placed in Norway
            3 infantry placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : -1.33
    Germans regular : -1.00
    

    Savegame

  • 20 '18 '16 '13 '12

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs; 
            Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            4 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
            2 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Caroline Islands
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 31 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 31 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Midway
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Wake Island
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
            1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
            1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 28 Sea Zone to 64 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Central America
            2 infantry moved from Central United States to Eastern United States
            2 infantry moved from Central United States to Eastern United States
            1 carrier moved from 10 Sea Zone to 64 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Central America
            1 bomber moved from French Guiana to Central America
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Morocco to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 mech_infantrys moved from Norway to Karelia
            1 artillery moved from Vyborg to Novgorod
            1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
            2 fighters moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Central America
            1 factory_minor placed in Finland
            1 infantry and 2 mech_infantrys placed in Norway
            3 infantry placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 4 submarines
            EDIT: Adding units owned by Americans to 64 Sea Zone: 4 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : -1.33
    Germans regular : -1.00
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs; 
            Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            4 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
            2 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 fighter moved from 26 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Caroline Islands
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Caroline Islands from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 31 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 transport in 31 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Midway
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Wake Island
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
            1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
            1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 28 Sea Zone to 64 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Central America
            2 infantry moved from Central United States to Eastern United States
            2 infantry moved from Central United States to Eastern United States
            1 carrier moved from 10 Sea Zone to 64 Sea Zone
            1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to Central America
            1 bomber moved from French Guiana to Central America
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Morocco to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 mech_infantrys moved from Norway to Karelia
            1 artillery moved from Vyborg to Novgorod
            1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
            2 fighters moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Central America
            1 factory_minor placed in Finland
            1 infantry and 2 mech_infantrys placed in Norway
            3 infantry placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 4 submarines
            EDIT: Adding units owned by Americans to 64 Sea Zone: 4 submarines
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Persia to Eastern Persia
            3 fighters moved from Novgorod to Bryansk
            2 fighters moved from Bryansk to Russia
            1 bomber moved from Persia to West India
    
        Combat - British
            Strategic bombing raid in West India
                    Japanese roll AA dice in West India : 0/1 hits, 0.17 expected hits
                Bombing raid in West India rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in West India causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from West India to Northwest Persia
            3 aaGuns, 7 artilleries, 13 infantry and 3 mech_infantrys moved from Persia to Northwest Persia
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            3 armour moved from Egypt to Iraq
            1 aaGun and 3 infantry moved from Egypt to Trans-Jordan
            1 aaGun, 4 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Russia to Bryansk
    
        Place Units - British
            1 artillery and 3 infantry placed in United Kingdom
            3 artilleries placed in Persia
            British undo move 2.
            1 artillery and 2 infantry placed in Persia
            2 artilleries and 1 infantry placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
            British collect 34 PUs (4 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : -1.33
    Japanese AA : -0.17
    Germans regular : -1.00
    

    Savegame

  • 22 20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            1 bomber moved from Ukraine to Western Ukraine
            1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 battleship moved from 96 Sea Zone to 92 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Morocco
            2 cruisers moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 15 infantry moved from Northern Italy to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Northern Italy to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
            4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 airfield and 2 artilleries
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    1 artillery owned by the Russians lost in Rostov
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 artilleries
            Battle in Western Ukraine
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Western Ukraine
                    2 infantry owned by the Russians lost in Western Ukraine
                    Italians roll dice for 1 artillery and 1 bomber in Western Ukraine, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Eastern Poland
                Italians attack with 4 armour and 1 mech_infantry
                Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians roll dice for 4 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians lost in Eastern Poland
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Eastern Poland
                    Italians roll dice for 4 armour in Eastern Poland, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 4 armour remaining. Battle score for attacker is 7
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 artillery and 2 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the Americans lost in Holland Belgium
                    Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the Americans lost in Holland Belgium
                3 fighters owned by the Italians retreated
                Americans win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Morocco
                Italians attack with 1 artillery, 1 infantry and 1 marine
                Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Morocco, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                    1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 marine remaining. Battle score for attacker is 5
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry
            Battle in Southern France
                Italians attack with 3 artilleries and 15 infantry
                French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Italians roll dice for 3 artilleries and 15 infantry in Southern France, round 2 : 5/18 hits, 4.00 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Southern France
                Italians win, taking Southern France from Americans with 3 artilleries and 15 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Holland Belgium to Western Germany
            1 carrier, 3 destroyers and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
            1 bomber moved from Western Ukraine to Ukraine
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : 0.67
    Russians regular : 0.33
    

    Savegame

  • 20 '18 '16 '13 '12

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Novgorod to Northwest Persia
            1 fighter moved from Bryansk to Northwest Persia
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 '18 '16 '13 '12

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Novgorod to Northwest Persia
            1 fighter moved from Bryansk to Northwest Persia
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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