@Elrood this game would have turned out much different if Hisaichi wouldn’t have taken the Chinese capitol. Having US and Anzac control those factories has killed Germany’s potential for advancing.
Karl7 vs CANADA FOOLS
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC repair damage of 4x airfield; Remaining resources: 11 PUs; ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 6 infantry moved from New South Wales to South Australia 3 infantry moved from Queensland to Northern Territory 1 armour moved from New South Wales to Northern Territory 1 artillery moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from New South Wales to South Australia 1 fighter moved from New South Wales to Northern Territory 3 fighters moved from Eastern Persia to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 3 fighters Japanese defend with 5 transports 5 transports owned by the Japanese lost in 39 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 35 Casualties for Japanese: 5 transports Battle in Northern Territory ANZAC attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 2 fighters and 3 infantry in Northern Territory, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 1 artillery ANZAC roll dice for 3 artilleries, 1 fighter and 6 infantry in South Australia, round 2 : 4/10 hits, 3.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 aaGuns, 1 armour and 12 infantry moved from New South Wales to Queensland 1 fighter moved from South Australia to Queensland 2 fighters moved from Northern Territory to Queensland 3 fighters moved from 39 Sea Zone to Sumatra Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - French French repair damage of 4x factory_minor; Remaining resources: 12 PUs; French buy 4 infantry; Remaining resources: 0 PUs; Combat Move - French Place Units - French 3 infantry placed in France 1 infantry placed in Normandy Bordeaux Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00 -
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Test summary from TripleA, engine version: 2.6.14470, time: 6:17:45 PM
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Philippines to 16 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 artillery moved from Poland to Germany 1 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Yugoslavia 1 armour and 2 mech_infantrys moved from Western Germany to Southern France 1 artillery and 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 16 Sea Zone Germans attack with 1 bomber Americans defend with 3 destroyers Germans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Germans lost in 16 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 armour and 2 mech_infantrys French defend with 1 factory_minor and 1 harbour; Americans defend with 2 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Southern France 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Southern France French win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Americans: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 3 armour, 9 artilleries, 16 infantry and 4 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany Place Units - Germans 1 infantry placed in Western Germany 1 armour, 1 artillery and 8 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 infantry EDIT: Adding units owned by Italians to Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : 0.00 French regular : 2.00 Germans regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Norway to Baltic States 1 fighter moved from Novgorod to Poland 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Italians lost in Slovakia Hungary Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Germans to Russians EDIT: Turning off Edit Mode 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bessarabia to Romania 6 armour and 2 mech_infantrys moved from Romania to Eastern Poland 3 armour moved from Western Ukraine to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Tsinghai 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 3 infantry moved from Amur to Manchuria 2 aaGuns and 6 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Russians collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.50 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Norway to Baltic States 1 fighter moved from Novgorod to Poland 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Italians lost in Slovakia Hungary Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Germans to Russians EDIT: Turning off Edit Mode 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bessarabia to Romania 6 armour and 2 mech_infantrys moved from Romania to Eastern Poland 3 armour moved from Western Ukraine to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Tsinghai 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 3 infantry moved from Amur to Manchuria 2 aaGuns and 6 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Russians collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 9 infantry, 1 mech_infantry and 5 transports moved from 25 Sea Zone to 26 Sea Zone 9 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from Japan to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 12 Sea Zone 1 carrier moved from 25 Sea Zone to 27 Sea Zone 1 destroyer moved from 25 Sea Zone to 9 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 4 submarines moved from 25 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from Japan to 26 Sea Zone 4 bombers moved from Japan to 16 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 25 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 2 bombers, 1 submarine, 2 tactical_bombers and 5 transports Americans defend with 5 transports 5 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 submarine, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in 16 Sea Zone Japanese attack with 4 bombers and 4 submarines Americans defend with 3 destroyers Japanese roll dice for 4 submarines in 16 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 3 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 4 bombers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Americans: 3 destroyers Battle in Hawaiian Islands Japanese attack with 4 fighters, 9 infantry and 1 mech_infantry Americans defend with 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 7 infantry Japanese roll dice for 4 fighters, 9 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/14 hits, 3.67 expected hits Americans roll dice for 2 artilleries, 4 fighters and 7 infantry in Hawaiian Islands, round 2 : 4/13 hits, 5.67 expected hits 4 infantry owned by the Japanese lost in Hawaiian Islands 3 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 4 fighters, 5 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 5/10 hits, 3.00 expected hits Americans roll dice for 2 artilleries, 4 fighters and 4 infantry in Hawaiian Islands, round 3 : 6/10 hits, 4.67 expected hits 5 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Hawaiian Islands 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese roll dice for 3 fighters and 1 mech_infantry in Hawaiian Islands, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 4 fighters in Hawaiian Islands, round 4 : 4/5 hits, 3.00 expected hits 3 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hawaiian Islands 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Americans win with 3 fighters remaining. Battle score for attacker is -32 Casualties for Japanese: 4 fighters, 9 infantry and 1 mech_infantry Casualties for Americans: 2 artilleries, 1 fighter and 7 infantry Non Combat Move - Japanese 2 bombers moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 4 bombers moved from 16 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/12 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 3/10 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/15 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans lost in France 1 artillery owned by the British, 2 infantry owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/13 hits, 5.00 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux French win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : -2.50 Neutral_Allies regular : -0.00 Germans regular : -1.17 British regular : 0.83 French AA : -0.17 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/12 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 3/10 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/15 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans lost in France 1 artillery owned by the British, 2 infantry owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/13 hits, 5.00 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux French win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : -2.50 Neutral_Allies regular : -0.00 Germans regular : -1.17 British regular : 0.83 French AA : -0.17 -
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Test summary from TripleA, engine version: 2.6.14470, time: 8:39:13 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Amur to Buryatia 6 infantry moved from Sakha to Buryatia Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 1 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Karelia to Novgorod 3 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Rostov Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery moved from Shantung to Anhwe 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun and 4 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 2 tactical_bombers moved from Japan to Kwangsi 2 fighters moved from Japan to Kwangsi 1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 transports placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.17 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -0.67 -
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Test summary from TripleA, engine version: 2.6.14470, time: 2:54:06 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to 30 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour and 1 infantry moved from Central United States to Western United States 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Central United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Scotland to Gibraltar 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British lost in 96 Sea Zone British roll dice for 1 fighter in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians lost in 96 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -13 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in 106 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Ethiopia British attack with 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Ethiopia 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Egypt to Alexandria 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from Malaya to Shan State 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone 1 fighter moved from Burma to India 2 infantry moved from Burma to India 2 infantry moved from India to Burma 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 airfield placed in Gibraltar 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1.17 Italians regular : 1.33 Japanese regular : -0.67 Germans regular : -0.33 British regular : 0.83 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Northern Italy to Normandy Bordeaux Italians take Normandy Bordeaux from French 1 bomber moved from Northern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Greece Italians attack with 2 artilleries, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Greece, round 2 : 1/8 hits, 2.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Greece, round 3 : 1/7 hits, 2.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Albania to Slovakia Hungary 2 infantry moved from Albania to Yugoslavia 2 aaGuns moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 fighters moved from Greece to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 armour moved from Tobruk to Libya 1 artillery moved from Libya to Tobruk 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : -2.83 Neutral_Allies regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 3 armour moved from Yugoslavia to Poland 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary 5 armour and 4 mech_infantrys moved from France to Germany 2 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Western Germany to Southern Italy 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Western Germany 2 tactical_bombers moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 1 armour, 1 infantry and 8 mech_infantrys placed in Germany Germans undo move 2. 2 armour and 8 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14470, time: 9:49:13 PM
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 124 Sea Zone to 109 Sea Zone 2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus 1 infantry moved from Rostov to Bryansk 3 armour moved from Ukraine to Belarus 2 armour and 2 mech_infantrys moved from Belarus to Novgorod 5 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Baltic States 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 17 infantry moved from Buryatia to Amur Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :





