@Elrood this game would have turned out much different if Hisaichi wouldn’t have taken the Chinese capitol. Having US and Anzac control those factories has killed Germany’s potential for advancing.
Karl7 vs CANADA FOOLS
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 bombers moved from Alexandria to Kazakhstan 1 bomber moved from Alexandria to 80 Sea Zone 1 bomber moved from Southern Italy to Novgorod 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Archangel 1 artillery, 1 infantry and 1 marine moved from 127 Sea Zone to Novgorod 1 armour moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 2 bombers moved from Alexandria to Iraq 1 bomber moved from Southern Italy to Iraq 1 infantry moved from Romania to Bessarabia 8 armour and 2 mech_infantrys moved from Poland to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Greece to Albania 1 submarine moved from 105 Sea Zone to 124 Sea Zone Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Battle in Novgorod Germans attack with 8 armour, 1 artillery, 1 bomber, 1 infantry, 1 marine and 2 mech_infantrys Russians defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 1 marine, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 8 armour, 1 artillery, 1 bomber, 1 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 2 : 6/14 hits, 6.00 expected hits Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 4/10 hits, 4.17 expected hits 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 marine owned by the Germans lost in Novgorod 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 marine owned by the Russians lost in Novgorod Germans roll dice for 8 armour, 1 artillery and 1 bomber in Novgorod, round 3 : 3/10 hits, 5.00 expected hits Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.67 expected hits 1 artillery owned by the Germans and 1 bomber owned by the Germans lost in Novgorod 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Novgorod Germans win, taking Archangel from Russians, taking Novgorod from Russians with 8 armour remaining. Battle score for attacker is 26 Casualties for Germans: 1 artillery, 1 bomber, 1 infantry, 1 marine and 2 mech_infantrys Casualties for Russians: 2 armour, 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber Battle in Iraq Germans attack with 3 bombers British defend with 2 infantry and 1 mech_infantry Germans roll dice for 3 bombers in Iraq, round 2 : 3/3 hits, 2.00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Germans lost in Iraq 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Iraq Germans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for British: 2 infantry and 1 mech_infantry Battle in Kazakhstan Germans attack with 2 bombers Russians defend with 1 fighter Germans roll dice for 2 bombers in Kazakhstan, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Kazakhstan 1 fighter owned by the Russians lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for Russians: 1 fighter Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Kazakhstan to Szechwan 2 bombers moved from Iraq to Egypt 1 bomber moved from 80 Sea Zone to Egypt 3 infantry moved from Finland to Karelia 2 aaGuns and 3 infantry moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 2 artilleries and 10 infantry moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States 3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Western Germany 1 aaGun, 2 artilleries and 5 infantry moved from Germany to Poland Place Units - Germans 2 fighters placed in Western Germany 2 mech_infantrys placed in Western Germany 1 infantry placed in France 2 infantry and 3 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Poland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Poland: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 bomber EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -1.50 British regular : 0.00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 bombers moved from Alexandria to Kazakhstan 1 bomber moved from Alexandria to 80 Sea Zone 1 bomber moved from Southern Italy to Novgorod 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Archangel 1 artillery, 1 infantry and 1 marine moved from 127 Sea Zone to Novgorod 1 armour moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 2 bombers moved from Alexandria to Iraq 1 bomber moved from Southern Italy to Iraq 1 infantry moved from Romania to Bessarabia 8 armour and 2 mech_infantrys moved from Poland to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Greece to Albania 1 submarine moved from 105 Sea Zone to 124 Sea Zone Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Battle in Novgorod Germans attack with 8 armour, 1 artillery, 1 bomber, 1 infantry, 1 marine and 2 mech_infantrys Russians defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 1 marine, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 8 armour, 1 artillery, 1 bomber, 1 infantry, 1 marine and 2 mech_infantrys in Novgorod, round 2 : 6/14 hits, 6.00 expected hits Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 4/10 hits, 4.17 expected hits 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 marine owned by the Germans lost in Novgorod 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 marine owned by the Russians lost in Novgorod Germans roll dice for 8 armour, 1 artillery and 1 bomber in Novgorod, round 3 : 3/10 hits, 5.00 expected hits Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits, 1.67 expected hits 1 artillery owned by the Germans and 1 bomber owned by the Germans lost in Novgorod 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Novgorod Germans win, taking Archangel from Russians, taking Novgorod from Russians with 8 armour remaining. Battle score for attacker is 26 Casualties for Germans: 1 artillery, 1 bomber, 1 infantry, 1 marine and 2 mech_infantrys Casualties for Russians: 2 armour, 3 artilleries, 1 fighter, 1 marine, 2 mech_infantrys and 1 tactical_bomber Battle in Iraq Germans attack with 3 bombers British defend with 2 infantry and 1 mech_infantry Germans roll dice for 3 bombers in Iraq, round 2 : 3/3 hits, 2.00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Germans lost in Iraq 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Iraq Germans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for British: 2 infantry and 1 mech_infantry Battle in Kazakhstan Germans attack with 2 bombers Russians defend with 1 fighter Germans roll dice for 2 bombers in Kazakhstan, round 2 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Kazakhstan 1 fighter owned by the Russians lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 bomber Casualties for Russians: 1 fighter Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 bomber moved from Kazakhstan to Szechwan 2 bombers moved from Iraq to Egypt 1 bomber moved from 80 Sea Zone to Egypt 3 infantry moved from Finland to Karelia 2 aaGuns and 3 infantry moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 2 artilleries and 10 infantry moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States 3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Western Germany 1 aaGun, 2 artilleries and 5 infantry moved from Germany to Poland Place Units - Germans 2 fighters placed in Western Germany 2 mech_infantrys placed in Western Germany 1 infantry placed in France 2 infantry and 3 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Poland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Poland: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 bomber EDIT: Adding units owned by Germans to Southern Italy: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -1.50 British regular : 0.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Belarus to Archangel 5 infantry moved from Belarus to Novgorod 5 artilleries moved from Belarus to Novgorod 4 armour moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Archangel Combat - Russians Russians creates battle in territory 127 Sea Zone Battle in Western Ukraine Russians attack with 2 infantry Germans defend with 1 armour Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Novgorod Russians attack with 4 armour, 6 artilleries and 6 infantry Germans defend with 1 airfield, 8 armour, 1 factory_minor and 1 harbour Russians roll dice for 4 armour, 6 artilleries and 6 infantry in Novgorod, round 2 : 7/16 hits, 6.00 expected hits Germans roll dice for 8 armour in Novgorod, round 2 : 3/8 hits, 4.00 expected hits 3 infantry owned by the Russians lost in Novgorod 7 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians, 4 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Belarus Germans win with 1 armour remaining. Battle score for attacker is 33 Casualties for Russians: 3 infantry Casualties for Germans: 7 armour Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 marine Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 marine in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans submerged Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 4 infantry moved from Bryansk to Belarus 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Russia to Belarus 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0 EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -4.33 Russians regular : 1.83Dice Statistics:
Total 1 was rolled 71 times 2 was rolled 89 times 3 was rolled 81 times 4 was rolled 77 times 5 was rolled 79 times 6 was rolled 81 times Average roll : 3.517 Median : 3.000 Variance : 0.363 Standard Deviation : 0.603 Total rolls : 478 Germans Combat 1 was rolled 23 times 2 was rolled 23 times 3 was rolled 22 times 4 was rolled 27 times 5 was rolled 24 times 6 was rolled 29 times Average roll : 3.628 Median : 4.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 148 British Combat 1 was rolled 10 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.598 Median : 3.500 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 82 Italians Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.729 Median : 4.000 Variance : 0.298 Standard Deviation : 0.546 Total rolls : 48 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.600 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 20 ANZAC Combat 2 was rolled 2 times 4 was rolled 1 times Average roll : 2.667 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Americans Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.462 Median : 3.000 Variance : 0.069 Standard Deviation : 0.264 Total rolls : 13 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Chinese Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.696 Standard Deviation : 0.834 Total rolls : 24 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.800 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 4 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.289 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 38 Japanese Combat 1 was rolled 13 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.205 Median : 3.000 Variance : 1.143 Standard Deviation : 1.069 Total rolls : 78 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Belarus to Archangel 5 infantry moved from Belarus to Novgorod 5 artilleries moved from Belarus to Novgorod 4 armour moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Archangel Combat - Russians Russians creates battle in territory 127 Sea Zone Battle in Western Ukraine Russians attack with 2 infantry Germans defend with 1 armour Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Novgorod Russians attack with 4 armour, 6 artilleries and 6 infantry Germans defend with 1 airfield, 8 armour, 1 factory_minor and 1 harbour Russians roll dice for 4 armour, 6 artilleries and 6 infantry in Novgorod, round 2 : 7/16 hits, 6.00 expected hits Germans roll dice for 8 armour in Novgorod, round 2 : 3/8 hits, 4.00 expected hits 3 infantry owned by the Russians lost in Novgorod 7 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians, 4 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Belarus Germans win with 1 armour remaining. Battle score for attacker is 33 Casualties for Russians: 3 infantry Casualties for Germans: 7 armour Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 marine Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 marine in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans submerged Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 4 infantry moved from Bryansk to Belarus 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Russia to Belarus 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0 EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 126 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -4.33 Russians regular : 1.83Dice Statistics:
Total 1 was rolled 71 times 2 was rolled 89 times 3 was rolled 81 times 4 was rolled 77 times 5 was rolled 79 times 6 was rolled 81 times Average roll : 3.517 Median : 3.000 Variance : 0.363 Standard Deviation : 0.603 Total rolls : 478 Germans Combat 1 was rolled 23 times 2 was rolled 23 times 3 was rolled 22 times 4 was rolled 27 times 5 was rolled 24 times 6 was rolled 29 times Average roll : 3.628 Median : 4.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 148 British Combat 1 was rolled 10 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.598 Median : 3.500 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 82 Italians Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.729 Median : 4.000 Variance : 0.298 Standard Deviation : 0.546 Total rolls : 48 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.600 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 20 ANZAC Combat 2 was rolled 2 times 4 was rolled 1 times Average roll : 2.667 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Americans Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.462 Median : 3.000 Variance : 0.069 Standard Deviation : 0.264 Total rolls : 13 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Chinese Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.696 Standard Deviation : 0.834 Total rolls : 24 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.800 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 4 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.289 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 38 Japanese Combat 1 was rolled 13 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.205 Median : 3.000 Variance : 1.143 Standard Deviation : 1.069 Total rolls : 78 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Belarus to Archangel 5 infantry moved from Belarus to Novgorod 5 artilleries moved from Belarus to Novgorod 4 armour moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Archangel Combat - Russians Russians creates battle in territory 127 Sea Zone Battle in Western Ukraine Russians attack with 2 infantry Germans defend with 1 armour Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Novgorod Russians attack with 4 armour, 6 artilleries and 6 infantry Germans defend with 1 airfield, 8 armour, 1 factory_minor and 1 harbour Russians roll dice for 4 armour, 6 artilleries and 6 infantry in Novgorod, round 2 : 7/16 hits, 6.00 expected hits Germans roll dice for 8 armour in Novgorod, round 2 : 3/8 hits, 4.00 expected hits 3 infantry owned by the Russians lost in Novgorod 7 armour owned by the Germans lost in Novgorod 3 infantry owned by the Russians, 4 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Belarus Germans win with 1 armour remaining. Battle score for attacker is 33 Casualties for Russians: 3 infantry Casualties for Germans: 7 armour Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 marine Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 marine in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans submerged Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Russians lost in 127 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 4 infantry moved from Bryansk to Belarus 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Russia to Belarus 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0 EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 126 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -4.33 Russians regular : 1.83Dice Statistics:
Total 1 was rolled 71 times 2 was rolled 89 times 3 was rolled 81 times 4 was rolled 77 times 5 was rolled 79 times 6 was rolled 81 times Average roll : 3.517 Median : 3.000 Variance : 0.363 Standard Deviation : 0.603 Total rolls : 478 Germans Combat 1 was rolled 23 times 2 was rolled 23 times 3 was rolled 22 times 4 was rolled 27 times 5 was rolled 24 times 6 was rolled 29 times Average roll : 3.628 Median : 4.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 148 British Combat 1 was rolled 10 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.598 Median : 3.500 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 82 Italians Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.729 Median : 4.000 Variance : 0.298 Standard Deviation : 0.546 Total rolls : 48 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.600 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 20 ANZAC Combat 2 was rolled 2 times 4 was rolled 1 times Average roll : 2.667 Median : 2.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Americans Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.462 Median : 3.000 Variance : 0.069 Standard Deviation : 0.264 Total rolls : 13 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Chinese Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.696 Standard Deviation : 0.834 Total rolls : 24 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.800 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 4 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.289 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 38 Japanese Combat 1 was rolled 13 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.205 Median : 3.000 Variance : 1.143 Standard Deviation : 1.069 Total rolls : 78 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 2 factory_minors, 1 harbour, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 6/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from French Indo China to Shan State 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 41 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 2 fighters moved from 21 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 1 harbour placed in Java 1 factory_minor placed in Malaya 1 factory_minor placed in French Indo China 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.83 ANZAC regular : -0.33 UK_Pacific regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 1 armour moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to Algeria 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in French West Africa Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Algeria Americans attack with 1 armour, 2 fighters and 1 marine Italians defend with 2 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 fighters and 1 marine in Algeria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to Morocco 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 bomber moved from 37 Sea Zone to India 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 airfield placed in Morocco 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 2 fighters placed in Eastern United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in French Madagascar Battle in Burma British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 artillery owned by the Japanese lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter and 1 tactical_bomber moved from Persia to Iraq 2 fighters moved from 81 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Southern France to Morocco 1 fighter moved from Gibraltar to Morocco 3 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 77 Sea Zone to 72 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : 1.50 Italians regular : -0.67 Germans AA : -0.17 British regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 1 armour moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from 91 Sea Zone to Algeria 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in French West Africa Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Algeria Americans attack with 1 armour, 2 fighters and 1 marine Italians defend with 2 infantry Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 fighters and 1 marine in Algeria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to Morocco 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Morocco 1 bomber moved from 37 Sea Zone to India 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 airfield placed in Morocco 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 2 fighters placed in Eastern United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in French Madagascar Battle in Burma British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 artillery owned by the Japanese lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter and 1 tactical_bomber moved from Persia to Iraq 2 fighters moved from 81 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Southern France to Morocco 1 fighter moved from Gibraltar to Morocco 3 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 77 Sea Zone to 72 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Persia 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : 1.50 Italians regular : -0.67 Germans AA : -0.17 British regular : -0.50 -
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Test summary from TripleA, engine version: 2.6.14470, time: 9:14:01 PM
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 aaGun, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 1 artillery moved from Libya to Tobruk 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Alexandria to Southern Italy 1 fighter and 1 tactical_bomber moved from Alexandria to 97 Sea Zone 1 fighter moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone 1 aaGun and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Persia to India Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.33 -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14470, time: 12:06:47 PM
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14470, time: 12:07:25 PM
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Novgorod to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 1 destroyer moved from 127 Sea Zone to 126 Sea Zone 1 bomber moved from Southern Italy to 126 Sea Zone 1 fighter moved from Western Germany to Egypt 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Egypt to Western Ukraine 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Southern France to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 bomber moved from Southern Italy to 126 Sea Zone 1 bomber moved from Szechwan to Java 4 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 2 : 0/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 3 : 0/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 4 : 4/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 126 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 126 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 126 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 126 Sea Zone to Finland 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Karelia to Vyborg 1 aaGun and 2 infantry moved from Western Germany to France 2 aaGuns, 2 artilleries and 7 infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Place Units - Germans 2 fighters placed in Western Germany 1 infantry and 1 mech_infantry placed in Western Germany 2 infantry placed in Novgorod 1 armour, 1 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -1.17 Germans regular : -1.17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Novgorod to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 1 destroyer moved from 127 Sea Zone to 126 Sea Zone 1 bomber moved from Southern Italy to 126 Sea Zone 1 fighter moved from Western Germany to Egypt 1 fighter moved from Western Germany to Southern Italy 1 bomber moved from Egypt to Western Ukraine 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Southern France to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 bomber moved from Southern Italy to 126 Sea Zone 1 bomber moved from Szechwan to Java 4 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 2 : 0/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 3 : 0/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 4 : 4/6 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 126 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 126 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 126 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 126 Sea Zone to Finland 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Karelia to Vyborg 1 aaGun and 2 infantry moved from Western Germany to France 2 aaGuns, 2 artilleries and 7 infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Place Units - Germans 2 fighters placed in Western Germany 1 infantry and 1 mech_infantry placed in Western Germany 2 infantry placed in Novgorod 1 armour, 1 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 7 infantry EDIT: Adding units owned by Germans to Western Ukraine: 7 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 1 infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -1.17 Germans regular : -1.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 artillery and 2 infantry moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from Italians to British EDIT: Turning off Edit Mode 2 infantry moved from Northwest Persia to Iraq 2 mech_infantrys moved from Northwest Persia to Rostov 2 mech_infantrys moved from Russia to Belarus 1 fighter moved from Ukraine to Belarus 1 infantry moved from Russia to Bryansk 1 artillery and 4 infantry moved from Russia to Smolensk Place Units - Russians 1 artillery and 9 infantry placed in Russia Russians undo move 1. 1 artillery, 1 fighter and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 36 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hopei to Shensi 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Shensi Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 55 Sea Zone 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Shensi Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 transports moved from 42 Sea Zone to 37 Sea Zone 3 artilleries moved from Shan State to 37 Sea Zone 3 artilleries and 3 transports moved from 37 Sea Zone to 42 Sea Zone 3 artilleries moved from 42 Sea Zone to Java 1 bomber and 1 tactical_bomber moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi 1 bomber moved from Shensi to Kwangsi 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from 55 Sea Zone to Philippines 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 2 destroyers and 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : -1.50 UK_Pacific regular : -0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 bomber moved from India to French Indo China 2 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Americans creates battle in territory 16 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island 1 armour moved from Algeria to Morocco 1 marine moved from Algeria to Morocco 3 fighters moved from Morocco to 99 Sea Zone 3 fighters moved from 99 Sea Zone to Crete 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 bomber moved from French Indo China to India Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Morocco to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 124 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 armour, 1 artillery and 1 infantry moved from Persia to Iraq 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone 1 bomber moved from 124 Sea Zone to Scotland 4 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 mech_infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Iraq to Crete 1 fighter moved from Morocco to Crete 1 fighter moved from Iraq to 80 Sea Zone 1 tactical_bomber moved from Iraq to 80 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.67 Japanese regular : 1.00 Japanese AA : -0.17 Germans regular : -0.17 British regular : 2.17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 bomber moved from India to French Indo China 2 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Americans creates battle in territory 16 Sea Zone Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island 1 armour moved from Algeria to Morocco 1 marine moved from Algeria to Morocco 3 fighters moved from Morocco to 99 Sea Zone 3 fighters moved from 99 Sea Zone to Crete 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 bomber moved from French Indo China to India Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Morocco to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 124 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 armour, 1 artillery and 1 infantry moved from Persia to Iraq 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone 1 bomber moved from 124 Sea Zone to Scotland 4 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 mech_infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Iraq to Crete 1 fighter moved from Morocco to Crete 1 fighter moved from Iraq to 80 Sea Zone 1 tactical_bomber moved from Iraq to 80 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.67 Japanese regular : 1.00 Japanese AA : -0.17 Germans regular : -0.17 British regular : 2.17 -
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Test summary from TripleA, engine version: 2.6.14470, time: 12:51:35 AM
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