@captainwalker said in World at War game 23:
@Elrood I heard from Matt. He’s moved in but hasn’t set his computer up yet so he wants me to do his turn. I’ll be posting something later today.
Thanks for doing that for me. All set up now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Archangel
5 infantry moved from Belarus to Novgorod
5 artilleries moved from Belarus to Novgorod
4 armour moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
Combat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in Western Ukraine
Russians attack with 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 4 armour, 6 artilleries and 6 infantry
Germans defend with 1 airfield, 8 armour, 1 factory_minor and 1 harbour
Russians roll dice for 4 armour, 6 artilleries and 6 infantry in Novgorod, round 2 : 7/16 hits, 6.00 expected hits
Germans roll dice for 8 armour in Novgorod, round 2 : 3/8 hits, 4.00 expected hits
3 infantry owned by the Russians lost in Novgorod
7 armour owned by the Germans lost in Novgorod
3 infantry owned by the Russians, 4 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is 33
Casualties for Russians: 3 infantry
Casualties for Germans: 7 armour
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 marine
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 marine in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans submerged
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
4 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -4.33
Russians regular : 1.83
Dice Statistics:
Total
1 was rolled 71 times
2 was rolled 89 times
3 was rolled 81 times
4 was rolled 77 times
5 was rolled 79 times
6 was rolled 81 times
Average roll : 3.517
Median : 3.000
Variance : 0.363
Standard Deviation : 0.603
Total rolls : 478
Germans Combat
1 was rolled 23 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 27 times
5 was rolled 24 times
6 was rolled 29 times
Average roll : 3.628
Median : 4.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 148
British Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.598
Median : 3.500
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 82
Italians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.729
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 48
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 20
ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.069
Standard Deviation : 0.264
Total rolls : 13
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 14
Chinese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 5
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.289
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 38
Japanese Combat
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.205
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 78
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Archangel
5 infantry moved from Belarus to Novgorod
5 artilleries moved from Belarus to Novgorod
4 armour moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
Combat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in Western Ukraine
Russians attack with 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 4 armour, 6 artilleries and 6 infantry
Germans defend with 1 airfield, 8 armour, 1 factory_minor and 1 harbour
Russians roll dice for 4 armour, 6 artilleries and 6 infantry in Novgorod, round 2 : 7/16 hits, 6.00 expected hits
Germans roll dice for 8 armour in Novgorod, round 2 : 3/8 hits, 4.00 expected hits
3 infantry owned by the Russians lost in Novgorod
7 armour owned by the Germans lost in Novgorod
3 infantry owned by the Russians, 4 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is 33
Casualties for Russians: 3 infantry
Casualties for Germans: 7 armour
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 marine
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 marine in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans submerged
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
4 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 126 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -4.33
Russians regular : 1.83
Dice Statistics:
Total
1 was rolled 71 times
2 was rolled 89 times
3 was rolled 81 times
4 was rolled 77 times
5 was rolled 79 times
6 was rolled 81 times
Average roll : 3.517
Median : 3.000
Variance : 0.363
Standard Deviation : 0.603
Total rolls : 478
Germans Combat
1 was rolled 23 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 27 times
5 was rolled 24 times
6 was rolled 29 times
Average roll : 3.628
Median : 4.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 148
British Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.598
Median : 3.500
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 82
Italians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.729
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 48
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 20
ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.069
Standard Deviation : 0.264
Total rolls : 13
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 14
Chinese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 5
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.289
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 38
Japanese Combat
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.205
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 78
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Archangel
5 infantry moved from Belarus to Novgorod
5 artilleries moved from Belarus to Novgorod
4 armour moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
Combat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in Western Ukraine
Russians attack with 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 4 armour, 6 artilleries and 6 infantry
Germans defend with 1 airfield, 8 armour, 1 factory_minor and 1 harbour
Russians roll dice for 4 armour, 6 artilleries and 6 infantry in Novgorod, round 2 : 7/16 hits, 6.00 expected hits
Germans roll dice for 8 armour in Novgorod, round 2 : 3/8 hits, 4.00 expected hits
3 infantry owned by the Russians lost in Novgorod
7 armour owned by the Germans lost in Novgorod
3 infantry owned by the Russians, 4 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is 33
Casualties for Russians: 3 infantry
Casualties for Germans: 7 armour
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 marine
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 marine in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans submerged
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
4 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Place Units - Russians
1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 126 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -4.33
Russians regular : 1.83
Dice Statistics:
Total
1 was rolled 71 times
2 was rolled 89 times
3 was rolled 81 times
4 was rolled 77 times
5 was rolled 79 times
6 was rolled 81 times
Average roll : 3.517
Median : 3.000
Variance : 0.363
Standard Deviation : 0.603
Total rolls : 478
Germans Combat
1 was rolled 23 times
2 was rolled 23 times
3 was rolled 22 times
4 was rolled 27 times
5 was rolled 24 times
6 was rolled 29 times
Average roll : 3.628
Median : 4.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 148
British Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.598
Median : 3.500
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 82
Italians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.729
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 48
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 20
ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.069
Standard Deviation : 0.264
Total rolls : 13
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 14
Chinese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 5
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.289
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 38
Japanese Combat
1 was rolled 13 times
2 was rolled 20 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.205
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 78
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 1 harbour, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 6/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to Shan State
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 21 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 harbour placed in Java
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 2.83
ANZAC regular : -0.33
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 armour moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 armour, 2 fighters and 1 marine
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 marine in Algeria, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from 37 Sea Zone to India
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield placed in Morocco
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to Southern France
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in French Madagascar
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 artillery owned by the Japanese lost in Burma
British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Southern France to Morocco
1 fighter moved from Gibraltar to Morocco
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.33
Japanese regular : 1.50
Italians regular : -0.67
Germans AA : -0.17
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 armour moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from 91 Sea Zone to Algeria
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 armour, 2 fighters and 1 marine
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 marine in Algeria, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from 37 Sea Zone to India
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield placed in Morocco
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to Southern France
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in French Madagascar
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 artillery owned by the Japanese lost in Burma
British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Southern France to Morocco
1 fighter moved from Gibraltar to Morocco
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.33
Japanese regular : 1.50
Italians regular : -0.67
Germans AA : -0.17
British regular : -0.50
Test summary from TripleA, engine version: 2.6.14470, time: 9:14:01 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 aaGun, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Libya to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 aaGun and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Persia to India
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.33
Test summary from TripleA, engine version: 2.6.14470, time: 12:06:47 PM
Savegame
Test summary from TripleA, engine version: 2.6.14470, time: 12:07:25 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 bomber moved from Southern Italy to 126 Sea Zone
1 fighter moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Egypt to Western Ukraine
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 bomber moved from Southern Italy to 126 Sea Zone
1 bomber moved from Szechwan to Java
4 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 2 : 0/6 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 3 : 0/6 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 4 : 4/6 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 126 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 126 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 126 Sea Zone to Finland
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Karelia to Vyborg
1 aaGun and 2 infantry moved from Western Germany to France
2 aaGuns, 2 artilleries and 7 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
Place Units - Germans
2 fighters placed in Western Germany
1 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in Novgorod
1 armour, 1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 bomber moved from Southern Italy to 126 Sea Zone
1 fighter moved from Western Germany to Egypt
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Egypt to Western Ukraine
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 bomber moved from Southern Italy to 126 Sea Zone
1 bomber moved from Szechwan to Java
4 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 2 : 0/6 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 3 : 0/6 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 5 infantry in Western Ukraine, round 4 : 4/6 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 126 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 126 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from 126 Sea Zone to Finland
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Karelia to Vyborg
1 aaGun and 2 infantry moved from Western Germany to France
2 aaGuns, 2 artilleries and 7 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
Place Units - Germans
2 fighters placed in Western Germany
1 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in Novgorod
1 armour, 1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 7 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 2 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Turning off Edit Mode
2 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Rostov
2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Ukraine to Belarus
1 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Russians undo move 1.
1 artillery, 1 fighter and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hopei to Shensi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Shensi
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 55 Sea Zone
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 42 Sea Zone to 37 Sea Zone
3 artilleries moved from Shan State to 37 Sea Zone
3 artilleries and 3 transports moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from 42 Sea Zone to Java
1 bomber and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
1 bomber moved from Shensi to Kwangsi
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Kweichow
1 fighter moved from 55 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : -1.50
UK_Pacific regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 bomber moved from India to French Indo China
2 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
Combat - Americans
Americans creates battle in territory 16 Sea Zone
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour moved from Algeria to Morocco
1 marine moved from Algeria to Morocco
3 fighters moved from Morocco to 99 Sea Zone
3 fighters moved from 99 Sea Zone to Crete
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from French Indo China to India
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Morocco to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 124 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 armour, 1 artillery and 1 infantry moved from Persia to Iraq
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone
1 bomber moved from 124 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Iraq to Crete
1 fighter moved from Morocco to Crete
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.67
Japanese regular : 1.00
Japanese AA : -0.17
Germans regular : -0.17
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 bomber moved from India to French Indo China
2 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
Combat - Americans
Americans creates battle in territory 16 Sea Zone
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour moved from Algeria to Morocco
1 marine moved from Algeria to Morocco
3 fighters moved from Morocco to 99 Sea Zone
3 fighters moved from 99 Sea Zone to Crete
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from French Indo China to India
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Morocco to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 124 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 armour, 1 artillery and 1 infantry moved from Persia to Iraq
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone
1 bomber moved from 124 Sea Zone to Scotland
4 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Iraq to Crete
1 fighter moved from Morocco to Crete
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.67
Japanese regular : 1.00
Japanese AA : -0.17
Germans regular : -0.17
British regular : 2.17
Test summary from TripleA, engine version: 2.6.14470, time: 12:51:35 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
1 tactical_bomber moved from 97 Sea Zone to Egypt
1 fighter moved from Egypt to 97 Sea Zone
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Kenya
Italians take Kenya from British
2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 submarines and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :