Woa it is over! Yes… US economy is just insane now… and my supply lines are well established.
It’s all about logistics at this point.
Very good game!
Test summary from TripleA, engine version: 2.6.14470, time: 10:57:26 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
2 artilleries and 1 infantry moved from Syria to Iraq
1 battleship moved from 99 Sea Zone to 98 Sea Zone
2 transports moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Romania to Belarus
1 bomber moved from Ukraine to Belarus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 transport moved from 92 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in French West Africa
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking French West Africa from Americans, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Belarus
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 bomber and 1 fighter in Belarus, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Belarus to Ukraine
1 aaGun moved from Romania to Bessarabia
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Iraq to Persia
Place Units - Italians
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,1,5
Italians collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New Guinea to New South Wales
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New Guinea to New South Wales
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.50
Test summary from TripleA, engine version: 2.6.14470, time: 8:11:38 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Kazakhstan
Germans take Caucasus from Russians
2 bombers moved from Iraq to Kazakhstan
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 bomber moved from Ukraine to Kazakhstan
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Western Germany
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 mech_infantry moved from Baltic States to Belarus
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Ukraine
Combat - Germans
Battle in Eire
Battle in Western Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Eire from Neutral_Allies, taking Western Ukraine from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 3 bombers
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 bombers in Kazakhstan, round 2 : 4/4 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Kazakhstan
2 infantry owned by the Russians lost in Kazakhstan
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Kazakhstan to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 1 artillery moved from Poland to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Eastern Poland
1 armour moved from Ukraine to Volgograd
Place Units - Germans
1 submarine placed in 112 Sea Zone
8 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Archangel
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 4/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
1 aaGun owned by the Germans and 3 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 3 mech_infantrys
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Anhwe
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 infantry moved from Manchuria to Amur
1 aaGun and 5 infantry moved from Manchuria to Jehol
1 armour moved from Russia to Urals
1 fighter moved from Tambov to Russia
5 armour moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Tambov
9 artilleries moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
20 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
8 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.17
Russians regular : 1.83
Dice Statistics:
Total
1 was rolled 164 times
2 was rolled 165 times
3 was rolled 167 times
4 was rolled 188 times
5 was rolled 168 times
6 was rolled 170 times
Average roll : 3.529
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 1022
Germans Combat
1 was rolled 39 times
2 was rolled 34 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 27 times
6 was rolled 28 times
Average roll : 3.321
Median : 3.000
Variance : 0.619
Standard Deviation : 0.787
Total rolls : 193
British Combat
1 was rolled 11 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 31 times
6 was rolled 23 times
Average roll : 3.891
Median : 4.000
Variance : 1.730
Standard Deviation : 1.315
Total rolls : 129
Italians Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 11 times
Average roll : 3.424
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 99
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 27
Americans Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.136
Median : 3.000
Variance : 0.729
Standard Deviation : 0.854
Total rolls : 44
ANZAC Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.516
Median : 4.000
Variance : 0.251
Standard Deviation : 0.501
Total rolls : 62
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.909
Median : 4.000
Variance : 0.422
Standard Deviation : 0.650
Total rolls : 33
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 31 times
5 was rolled 24 times
6 was rolled 28 times
Average roll : 3.423
Median : 4.000
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 163
Japanese Combat
1 was rolled 31 times
2 was rolled 39 times
3 was rolled 41 times
4 was rolled 42 times
5 was rolled 34 times
6 was rolled 52 times
Average roll : 3.690
Median : 4.000
Variance : 1.121
Standard Deviation : 1.059
Total rolls : 239
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Archangel
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 4/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 3 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
1 aaGun owned by the Germans and 3 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 3 mech_infantrys
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Anhwe
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 infantry moved from Manchuria to Amur
1 aaGun and 5 infantry moved from Manchuria to Jehol
1 armour moved from Russia to Urals
1 fighter moved from Tambov to Russia
5 armour moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Tambov
9 artilleries moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
20 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
8 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.17
Russians regular : 1.83
Dice Statistics:
Total
1 was rolled 164 times
2 was rolled 165 times
3 was rolled 167 times
4 was rolled 188 times
5 was rolled 168 times
6 was rolled 170 times
Average roll : 3.529
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 1022
Germans Combat
1 was rolled 39 times
2 was rolled 34 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 27 times
6 was rolled 28 times
Average roll : 3.321
Median : 3.000
Variance : 0.619
Standard Deviation : 0.787
Total rolls : 193
British Combat
1 was rolled 11 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 31 times
6 was rolled 23 times
Average roll : 3.891
Median : 4.000
Variance : 1.730
Standard Deviation : 1.315
Total rolls : 129
Italians Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 11 times
Average roll : 3.424
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 99
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 27
Americans Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.136
Median : 3.000
Variance : 0.729
Standard Deviation : 0.854
Total rolls : 44
ANZAC Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.516
Median : 4.000
Variance : 0.251
Standard Deviation : 0.501
Total rolls : 62
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.909
Median : 4.000
Variance : 0.422
Standard Deviation : 0.650
Total rolls : 33
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 31 times
5 was rolled 24 times
6 was rolled 28 times
Average roll : 3.423
Median : 4.000
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 163
Japanese Combat
1 was rolled 31 times
2 was rolled 39 times
3 was rolled 41 times
4 was rolled 42 times
5 was rolled 34 times
6 was rolled 52 times
Average roll : 3.690
Median : 4.000
Variance : 1.121
Standard Deviation : 1.059
Total rolls : 239
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 9 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
3 mech_infantrys moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from Japan to Kwangtung
2 fighters moved from 42 Sea Zone to Borneo
2 tactical_bombers moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 bomber moved from Shan State to Kwangtung
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from West India to India
Combat - Japanese
Strategic bombing raid in Kwangtung
Americans roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 20 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 destroyer owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 4 fighters and 3 tactical_bombers in Kwangtung, round 2 : 6/7 hits, 4.00 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits
2 tactical_bombers owned by the Japanese lost in Kwangtung
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 4 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 bomber; Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits, 3.83 expected hits
Chinese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 3/3 hits, 0.83 expected hits
3 mech_infantrys owned by the Japanese lost in Yunnan
1 bomber owned by the Americans and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to Japan
2 fighters moved from Yunnan to Philippines
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 battleships and 3 carriers moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 36 Sea Zone
3 fighters moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
3 infantry moved from French Indo China to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
1 aaGun and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,6,3,5,4,5,1,1,4,2,3,6,4,2,2,1,2,1
Japanese collect 33 PUs (12 lost to blockades); end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Americans regular : 1.67
Japanese regular : 0.67
Americans AA : -0.17
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 82 PUs;
Americans buy 1 carrier, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters moved from Korea to 36 Sea Zone
3 fighters moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 3 carriers, 2 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 6 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 2 destroyers, 10 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 10/14 hits, 7.00 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 6 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 6/9 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 36 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 36 Sea Zone
3 tactical_bombers owned by the Japanese and 3 carriers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 6 fighters in 36 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 2 battleships and 1 transport in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone
3 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 7 fighters and 2 tactical_bombers in 36 Sea Zone, round 4 : 7/9 hits, 4.83 expected hits
Japanese roll dice for 3 fighters and 1 transport in 36 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Americans lost in 36 Sea Zone
3 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Americans: 3 carriers, 2 destroyers, 5 fighters and 4 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 6 fighters, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
2 fighters could not land in 36 Sea Zone and were removed
1 battleship and 2 cruisers moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 carriers moved from 33 Sea Zone to 20 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 marine and 2 mech_infantrys moved from Eastern United States to Quebec
Place Units - Americans
1 carrier placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer and 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
2 fighters placed in Korea
Americans undo move 2.
1 fighter placed in Korea
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
Americans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
4 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
3 infantry moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
4 fighters moved from United Kingdom to Eire
1 bomber moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 bomber, 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 4 fighters and 1 mech_infantry in Eire, round 2 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eire
1 infantry owned by the Germans lost in Eire
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 4 fighters moved from Eire to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 submarine placed in 106 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,1,4,1,3,1
British collect 19 PUs (6 lost to blockades); end with 19 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3.50
Japanese regular : 1.83
Germans regular : 0.67
British regular : 2.17
Dice Statistics:
Total
1 was rolled 212 times
2 was rolled 201 times
3 was rolled 212 times
4 was rolled 219 times
5 was rolled 205 times
6 was rolled 198 times
Average roll : 3.480
Median : 3.000
Variance : 0.249
Standard Deviation : 0.499
Total rolls : 1247
Null / Other
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.370
Median : 3.000
Variance : 1.084
Standard Deviation : 1.041
Total rolls : 108
Germans Combat
1 was rolled 39 times
2 was rolled 35 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 27 times
6 was rolled 28 times
Average roll : 3.314
Median : 3.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 194
British Combat
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 23 times
Average roll : 3.830
Median : 4.000
Variance : 1.399
Standard Deviation : 1.183
Total rolls : 135
Italians Combat
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.370
Median : 3.000
Variance : 1.084
Standard Deviation : 1.041
Total rolls : 108
Americans Combat
1 was rolled 16 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.180
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 89
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 49 times
3 was rolled 51 times
4 was rolled 49 times
5 was rolled 40 times
6 was rolled 61 times
Average roll : 3.622
Median : 4.000
Variance : 1.005
Standard Deviation : 1.003
Total rolls : 291
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 27
ANZAC Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.491
Standard Deviation : 1.221
Total rolls : 19
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.415
Median : 3.000
Variance : 0.357
Standard Deviation : 0.597
Total rolls : 65
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.909
Median : 4.000
Variance : 0.422
Standard Deviation : 0.650
Total rolls : 33
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 31 times
5 was rolled 24 times
6 was rolled 28 times
Average roll : 3.423
Median : 4.000
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 163
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 82 PUs;
Americans buy 1 carrier, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters moved from Korea to 36 Sea Zone
3 fighters moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 3 carriers, 2 destroyers, 10 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 6 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 2 destroyers, 10 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 10/14 hits, 7.00 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 6 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 6/9 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers and 1 transport in 36 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 36 Sea Zone
3 tactical_bombers owned by the Japanese and 3 carriers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 6 fighters in 36 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 2 battleships and 1 transport in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone
3 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 7 fighters and 2 tactical_bombers in 36 Sea Zone, round 4 : 7/9 hits, 4.83 expected hits
Japanese roll dice for 3 fighters and 1 transport in 36 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Americans lost in 36 Sea Zone
3 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Americans: 3 carriers, 2 destroyers, 5 fighters and 4 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 6 fighters, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
2 fighters could not land in 36 Sea Zone and were removed
1 battleship and 2 cruisers moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 carriers moved from 33 Sea Zone to 20 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 marine and 2 mech_infantrys moved from Eastern United States to Quebec
Place Units - Americans
1 carrier placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer and 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United States
2 fighters placed in Korea
Americans undo move 2.
1 fighter placed in Korea
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
Americans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
4 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
3 infantry moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
4 fighters moved from United Kingdom to Eire
1 bomber moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 bomber, 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 4 fighters and 1 mech_infantry in Eire, round 2 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Eire, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eire
1 infantry owned by the Germans lost in Eire
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 4 fighters moved from Eire to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
1 submarine placed in 106 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,1,4,1,3,1
British collect 19 PUs (6 lost to blockades); end with 19 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3.50
Japanese regular : 1.83
Germans regular : 0.67
British regular : 2.17
Dice Statistics:
Total
1 was rolled 212 times
2 was rolled 201 times
3 was rolled 212 times
4 was rolled 219 times
5 was rolled 205 times
6 was rolled 198 times
Average roll : 3.480
Median : 3.000
Variance : 0.249
Standard Deviation : 0.499
Total rolls : 1247
Null / Other
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.370
Median : 3.000
Variance : 1.084
Standard Deviation : 1.041
Total rolls : 108
Germans Combat
1 was rolled 39 times
2 was rolled 35 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 27 times
6 was rolled 28 times
Average roll : 3.314
Median : 3.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 194
British Combat
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 31 times
6 was rolled 23 times
Average roll : 3.830
Median : 4.000
Variance : 1.399
Standard Deviation : 1.183
Total rolls : 135
Italians Combat
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 12 times
Average roll : 3.370
Median : 3.000
Variance : 1.084
Standard Deviation : 1.041
Total rolls : 108
Americans Combat
1 was rolled 16 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.180
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 89
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 49 times
3 was rolled 51 times
4 was rolled 49 times
5 was rolled 40 times
6 was rolled 61 times
Average roll : 3.622
Median : 4.000
Variance : 1.005
Standard Deviation : 1.003
Total rolls : 291
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 27
ANZAC Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.491
Standard Deviation : 1.221
Total rolls : 19
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.415
Median : 3.000
Variance : 0.357
Standard Deviation : 0.597
Total rolls : 65
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.909
Median : 4.000
Variance : 0.422
Standard Deviation : 0.650
Total rolls : 33
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 31 times
5 was rolled 24 times
6 was rolled 28 times
Average roll : 3.423
Median : 4.000
Variance : 0.771
Standard Deviation : 0.878
Total rolls : 163
Test summary from TripleA, engine version: 2.6.14470, time: 6:47:31 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from French West Africa to French Central Africa
2 fighters moved from Egypt to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
Italians take Kazakhstan from Russians
1 mech_infantry moved from Persia to Turkmenistan
2 artilleries moved from Iraq to Trans-Jordan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
1 submarine moved from 85 Sea Zone to 86 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Ukraine to Rostov
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Gibraltar
1 fighter moved from Ukraine to 81 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 transports moved from 98 Sea Zone to 81 Sea Zone
4 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in West Indies
Battle in 86 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 86 Sea Zone
British win, taking West Indies from Americans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in French Central Africa
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in French Central Africa, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in French Central Africa
Italians roll dice for 2 fighters and 2 infantry in French Central Africa, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in French Central Africa
Italians win, taking French Central Africa from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from French Central Africa to French West Africa
4 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 destroyer placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : -1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from French West Africa to French Central Africa
2 fighters moved from Egypt to French Central Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
Italians take Kazakhstan from Russians
1 mech_infantry moved from Persia to Turkmenistan
2 artilleries moved from Iraq to Trans-Jordan
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to West Indies
1 submarine moved from 85 Sea Zone to 86 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Ukraine to Rostov
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Gibraltar
1 fighter moved from Ukraine to 81 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 transports moved from 98 Sea Zone to 81 Sea Zone
4 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in West Indies
Battle in 86 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 86 Sea Zone
British win, taking West Indies from Americans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in French Central Africa
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in French Central Africa, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in French Central Africa
Italians roll dice for 2 fighters and 2 infantry in French Central Africa, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in French Central Africa
Italians win, taking French Central Africa from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from French Central Africa to French West Africa
4 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 destroyer placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : -1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Queensland
2 fighters moved from New South Wales to 33 Sea Zone
2 aaGuns and 1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.6.14470, time: 9:21:51 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Vologda
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Finland to Karelia
2 fighters moved from Finland to Karelia
2 bombers moved from Ukraine to Vologda
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Karelia
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Belarus to Karelia
2 fighters moved from Gibraltar to 86 Sea Zone
1 tactical_bomber moved from Western Germany to Western Ukraine
Combat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 86 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to West Indies: 2 fighters
EDIT: Turning off Edit Mode
Battle in 86 Sea Zone
British defend with 1 destroyer
Battle in Karelia
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Karelia, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Karelia, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia
3 infantry owned by the Russians lost in Karelia
Germans winBritish win with 1 destroyer remaining, taking Karelia from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 2/9 hits, 4.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Western Ukraine, round 3 : 6/8 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Vologda, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Vologda, round 3 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from West Indies: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Morocco: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from Vologda to Novgorod
1 bomber moved from Karelia to Novgorod
2 fighters moved from Karelia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 aaGun, 3 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour, 2 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk
3 aaGuns, 4 armour, 3 artilleries, 21 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
1 factory_minor placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 1 fighter
EDIT: Adding units owned by Germans to Gibraltar: 2 fighters
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
3 armour placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Vologda
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Finland to Karelia
2 fighters moved from Finland to Karelia
2 bombers moved from Ukraine to Vologda
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Karelia
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Belarus to Karelia
2 fighters moved from Gibraltar to 86 Sea Zone
1 tactical_bomber moved from Western Germany to Western Ukraine
Combat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 86 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to West Indies: 2 fighters
EDIT: Turning off Edit Mode
Battle in 86 Sea Zone
British defend with 1 destroyer
Battle in Karelia
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Karelia, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Karelia, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia
3 infantry owned by the Russians lost in Karelia
Germans winBritish win with 1 destroyer remaining, taking Karelia from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 2/9 hits, 4.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Western Ukraine, round 3 : 6/8 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Vologda, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Vologda, round 3 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from West Indies: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Morocco: 1 fighter
EDIT: Turning off Edit Mode
2 bombers moved from Vologda to Novgorod
1 bomber moved from Karelia to Novgorod
2 fighters moved from Karelia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 aaGun, 3 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour, 2 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk
3 aaGuns, 4 armour, 3 artilleries, 21 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
1 factory_minor placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 1 fighter
EDIT: Adding units owned by Germans to Gibraltar: 2 fighters
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
3 armour placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
2 infantry moved from Russia to Vologda
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 armour moved from Urals to Russia
2 aaGuns, 9 artilleries and 21 infantry moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Vologda to Russia
1 aaGun and 5 infantry moved from Jehol to Chahar
2 infantry moved from Amur to Buryatia
3 infantry moved from Anhwe to Kiangsi
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
2 infantry moved from Russia to Vologda
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 armour moved from Urals to Russia
2 aaGuns, 9 artilleries and 21 infantry moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Vologda to Russia
1 aaGun and 5 infantry moved from Jehol to Chahar
2 infantry moved from Amur to Buryatia
3 infantry moved from Anhwe to Kiangsi
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.67