@Elrood let’s see if he is on site tomorrow am. He usually does his turns in his games in the mornings during the week. If he is not on the site tomorrow then he may have some issues going on and you can do his turn for him.
Karl7 vs CANADA FOOLS
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Test summary from TripleA, engine version: 2.6.14470, time: 11:06:46 AM
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Germans Germans buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Australia to 41 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Southern Italy to Southern France Germans take Southern France from French 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Germany to 114 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland Combat - Germans Battle in Finland Battle in 41 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Germans win, taking Finland from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Romania Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania Germans roll dice for 1 artillery and 3 infantry in Romania, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Romania, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Romania, round 5 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Romania, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 17 infantry moved from Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour and 7 mech_infantrys moved from Southern Italy to Western Germany 3 armour moved from Southern Italy to Western Germany 1 bomber moved from 41 Sea Zone to Western Australia Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 10 infantry placed in Germany 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 5 aaGuns EDIT: Adding units owned by Germans to Germany: 5 aaGuns EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour, 4 artilleries and 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 armour, 4 artilleries, 38 infantry and 2 mech_infantrys EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry EDIT: Removing units owned by Germans from Slovakia Hungary: 36 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians regular : -2.00 Germans regular : -0.83 British regular : 0.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Finland 1 infantry moved from Karelia to Finland 1 fighter moved from Eastern Poland to Finland 1 fighter moved from Eastern Poland to 115 Sea Zone 1 fighter moved from Novosibirsk to Shensi 2 infantry moved from Tsinghai to Shensi 3 infantry moved from Kazakhstan to Sikang 2 artilleries moved from Bessarabia to Romania 4 armour moved from Eastern Poland to Romania 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland 3 armour moved from Eastern Poland to Romania 3 mech_infantrys moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in 115 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Romania Russians attack with 7 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Germans defend with 1 artillery and 3 infantry Russians roll dice for 7 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Romania, round 2 : 5/14 hits, 5.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Romania 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 7 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Shensi Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 1 artillery and 1 infantry in Poland, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland 1 artillery owned by the Russians retreated to Eastern Poland Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Finland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Russians roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yenisey from Germans to Russians EDIT: Turning off Edit Mode 3 infantry moved from Volgograd to Kazakhstan 2 artilleries and 2 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Evenkiyskiy to Yenisey 2 mech_infantrys moved from Urals to Yenisey 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from 115 Sea Zone to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 1 artillery and 3 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Archangel to Novgorod 1 fighter moved from Finland to Norway 1 fighter moved from Shensi to Tsinghai Place Units - Russians 3 armour placed in Western Ukraine 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 fighter and 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 1.00 Russians regular : -1.17Dice Statistics:
Total 1 was rolled 382 times 2 was rolled 357 times 3 was rolled 398 times 4 was rolled 358 times 5 was rolled 395 times 6 was rolled 389 times Average roll : 3.524 Median : 4.000 Variance : 0.723 Standard Deviation : 0.850 Total rolls : 2279 Germans Combat 1 was rolled 86 times 2 was rolled 74 times 3 was rolled 85 times 4 was rolled 80 times 5 was rolled 106 times 6 was rolled 91 times Average roll : 3.611 Median : 4.000 Variance : 1.152 Standard Deviation : 1.073 Total rolls : 522 British Combat 1 was rolled 57 times 2 was rolled 58 times 3 was rolled 69 times 4 was rolled 66 times 5 was rolled 53 times 6 was rolled 68 times Average roll : 3.550 Median : 4.000 Variance : 0.602 Standard Deviation : 0.776 Total rolls : 371 Italians Combat 1 was rolled 36 times 2 was rolled 45 times 3 was rolled 34 times 4 was rolled 29 times 5 was rolled 57 times 6 was rolled 36 times Average roll : 3.565 Median : 4.000 Variance : 2.125 Standard Deviation : 1.458 Total rolls : 237 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.600 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 20 ANZAC Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.543 Median : 4.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 35 Americans Combat 1 was rolled 44 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 21 times Average roll : 3.220 Median : 3.000 Variance : 1.937 Standard Deviation : 1.392 Total rolls : 209 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Chinese Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 11 times Average roll : 3.571 Median : 4.000 Variance : 0.392 Standard Deviation : 0.626 Total rolls : 49 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 4 times Average roll : 3.300 Median : 3.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 20 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.800 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 70 times 2 was rolled 62 times 3 was rolled 77 times 4 was rolled 60 times 5 was rolled 58 times 6 was rolled 78 times Average roll : 3.514 Median : 3.000 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 405 Japanese Combat 1 was rolled 67 times 2 was rolled 56 times 3 was rolled 71 times 4 was rolled 70 times 5 was rolled 56 times 6 was rolled 72 times Average roll : 3.531 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 392 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 bombers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 2 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone 4 tactical_bombers moved from Western Australia to 54 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 artillery moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 bomber moved from Korea to 16 Sea Zone 9 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 2 carriers, 1 destroyer, 3 fighters, 9 infantry, 1 mech_infantry, 6 submarines and 5 transports moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from Americans 2 carriers, 1 destroyer, 3 fighters, 9 infantry, 1 mech_infantry, 6 submarines and 5 transports moved from 24 Sea Zone to 25 Sea Zone 9 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 6 tactical_bombers Americans defend with 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 11/21 hits, 11.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 7 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 12/25 hits, 11.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 5 carriers owned by the Japanese lost in 54 Sea Zone 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 14/21 hits, 11.50 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 12/20 hits, 10.00 expected hits 6 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 4 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 7/12 hits, 7.00 expected hits Americans roll dice for 1 battleship, 1 destroyer, 7 fighters and 2 transports in 54 Sea Zone, round 4 : 6/9 hits, 5.67 expected hits 4 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone 1 destroyer owned by the Americans and 6 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships and 4 tactical_bombers in 54 Sea Zone, round 5 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships and 3 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 3 tactical_bombers Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports Casualties for ANZAC: 1 cruiser and 1 submarine Battle in 16 Sea Zone Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 6 submarines and 5 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 2 carriers, 1 destroyer, 3 fighters, 6 submarines and 5 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Midway Japanese attack with 9 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 9 infantry and 1 mech_infantry in Midway, round 2 : 4/10 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 3 tactical_bombers could not land in 54 Sea Zone and were removed 1 tactical_bomber moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to 25 Sea Zone 5 artilleries and 5 infantry moved from Western Australia to 56 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 56 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 fighter moved from Western Australia to India Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 4 bombers placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 5.67 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 bombers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 2 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone 4 tactical_bombers moved from Western Australia to 54 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 artillery moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 bomber moved from Korea to 16 Sea Zone 9 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 2 carriers, 1 destroyer, 3 fighters, 9 infantry, 1 mech_infantry, 6 submarines and 5 transports moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from Americans 2 carriers, 1 destroyer, 3 fighters, 9 infantry, 1 mech_infantry, 6 submarines and 5 transports moved from 24 Sea Zone to 25 Sea Zone 9 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 6 tactical_bombers Americans defend with 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 11/21 hits, 11.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 7 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 12/25 hits, 11.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 5 carriers owned by the Japanese lost in 54 Sea Zone 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 14/21 hits, 11.50 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 12/20 hits, 10.00 expected hits 6 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 4 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 7/12 hits, 7.00 expected hits Americans roll dice for 1 battleship, 1 destroyer, 7 fighters and 2 transports in 54 Sea Zone, round 4 : 6/9 hits, 5.67 expected hits 4 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone 1 destroyer owned by the Americans and 6 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships and 4 tactical_bombers in 54 Sea Zone, round 5 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships and 3 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 3 tactical_bombers Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports Casualties for ANZAC: 1 cruiser and 1 submarine Battle in 16 Sea Zone Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 6 submarines and 5 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 2 carriers, 1 destroyer, 3 fighters, 6 submarines and 5 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Midway Japanese attack with 9 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 9 infantry and 1 mech_infantry in Midway, round 2 : 4/10 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 3 tactical_bombers could not land in 54 Sea Zone and were removed 1 tactical_bomber moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to 25 Sea Zone 5 artilleries and 5 infantry moved from Western Australia to 56 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 56 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 fighter moved from Western Australia to India Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 4 bombers placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these ANZAC owned units to: airfield = 6 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 5.67 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 marines, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from France to Northern Italy 2 infantry moved from France to Northern Italy 7 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Northern Italy 5 fighters moved from New South Wales to 54 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 9 fighters and 3 infantry Italians defend with 2 armour, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 9 fighters and 3 infantry in Northern Italy, round 2 : 5/13 hits, 5.50 expected hits Italians roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 9 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 infantry Battle in 54 Sea Zone Americans attack with 5 fighters Japanese defend with 2 battleships Americans roll dice for 5 fighters in 54 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 2 battleships in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 54 Sea Zone 2 battleships owned by the Japanese lost in 54 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 fighter Casualties for Japanese: 2 battleships Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 4 fighters moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 artillery moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Norway 7 fighters moved from Northern Italy to France 3 fighters moved from Morocco to 101 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 fighters moved from 101 Sea Zone to Eastern United States 4 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Persia to Sumatra 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 101 Sea Zone to 28 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 marines placed in Western United States 2 bombers placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to French Equatorial Africa British take Anglo Egyptian Sudan from Italians 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Crete 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in French Equatorial Africa British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 3 armour moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 fighter moved from Trans-Jordan to Eastern Persia 4 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 80 Sea Zone 1 aaGun, 1 armour and 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Persia to Sumatra Place Units - British 1 airfield placed in Eastern Persia 1 armour and 2 mech_infantrys placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Italians regular : 0.33 Germans regular : 0.33 British regular : -1.50 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 marines, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from France to Northern Italy 2 infantry moved from France to Northern Italy 7 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Northern Italy 5 fighters moved from New South Wales to 54 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 9 fighters and 3 infantry Italians defend with 2 armour, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 9 fighters and 3 infantry in Northern Italy, round 2 : 5/13 hits, 5.50 expected hits Italians roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 9 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 infantry Battle in 54 Sea Zone Americans attack with 5 fighters Japanese defend with 2 battleships Americans roll dice for 5 fighters in 54 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 2 battleships in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 54 Sea Zone 2 battleships owned by the Japanese lost in 54 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 fighter Casualties for Japanese: 2 battleships Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 4 fighters moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 artillery moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Norway 7 fighters moved from Northern Italy to France 3 fighters moved from Morocco to 101 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 fighters moved from 101 Sea Zone to Eastern United States 4 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Persia to Sumatra 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 101 Sea Zone to 28 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 marines placed in Western United States 2 bombers placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to French Equatorial Africa British take Anglo Egyptian Sudan from Italians 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Crete 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in French Equatorial Africa British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 3 armour moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 fighter moved from Trans-Jordan to Eastern Persia 4 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 80 Sea Zone 1 aaGun, 1 armour and 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Persia to Sumatra Place Units - British 1 airfield placed in Eastern Persia 1 armour and 2 mech_infantrys placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Italians regular : 0.33 Germans regular : 0.33 British regular : -1.50 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 marines, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from France to Northern Italy 2 infantry moved from France to Northern Italy 7 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Northern Italy 5 fighters moved from New South Wales to 54 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 9 fighters and 3 infantry Italians defend with 2 armour, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 9 fighters and 3 infantry in Northern Italy, round 2 : 5/13 hits, 5.50 expected hits Italians roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 9 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 infantry Battle in 54 Sea Zone Americans attack with 5 fighters Japanese defend with 2 battleships Americans roll dice for 5 fighters in 54 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 2 battleships in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 54 Sea Zone 2 battleships owned by the Japanese lost in 54 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 fighter Casualties for Japanese: 2 battleships Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 4 fighters moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 artillery moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Norway 7 fighters moved from Northern Italy to France 3 fighters moved from Morocco to 101 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 fighters moved from 101 Sea Zone to Eastern United States 4 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Persia to Sumatra 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 101 Sea Zone to 28 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 marines placed in Western United States 2 bombers placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to French Equatorial Africa British take Anglo Egyptian Sudan from Italians 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Crete 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in French Equatorial Africa British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 3 armour moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 fighter moved from Trans-Jordan to Eastern Persia 4 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 80 Sea Zone 1 aaGun, 1 armour and 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Persia to Sumatra Place Units - British 1 airfield placed in Eastern Persia 1 armour and 2 mech_infantrys placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 16 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Australia: 1 bomber EDIT: Adding units owned by Germans to Philippines: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Italians regular : 0.33 Germans regular : 0.33 British regular : -1.50 -
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Test summary from TripleA, engine version: 2.6.14470, time: 6:07:06 PM
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 3 : 3/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in 92 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with no units remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Italians: 1 submarine Battle in Slovakia Hungary Italians attack with 3 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Italians roll dice for 3 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 3.50 Russians regular : -1.00 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC repair damage of 4x airfield; Remaining resources: 11 PUs; ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 6 infantry moved from New South Wales to South Australia 3 infantry moved from Queensland to Northern Territory 1 armour moved from New South Wales to Northern Territory 1 artillery moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from New South Wales to South Australia 1 fighter moved from New South Wales to Northern Territory 3 fighters moved from Eastern Persia to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 3 fighters Japanese defend with 5 transports 5 transports owned by the Japanese lost in 39 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 35 Casualties for Japanese: 5 transports Battle in Northern Territory ANZAC attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 2 fighters and 3 infantry in Northern Territory, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 1 artillery ANZAC roll dice for 3 artilleries, 1 fighter and 6 infantry in South Australia, round 2 : 4/10 hits, 3.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 aaGuns, 1 armour and 12 infantry moved from New South Wales to Queensland 1 fighter moved from South Australia to Queensland 2 fighters moved from Northern Territory to Queensland 3 fighters moved from 39 Sea Zone to Sumatra Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - French French repair damage of 4x factory_minor; Remaining resources: 12 PUs; French buy 4 infantry; Remaining resources: 0 PUs; Combat Move - French Place Units - French 3 infantry placed in France 1 infantry placed in Normandy Bordeaux Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00 -
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Philippines to 16 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 artillery moved from Poland to Germany 1 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Yugoslavia 1 armour and 2 mech_infantrys moved from Western Germany to Southern France 1 artillery and 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 16 Sea Zone Germans attack with 1 bomber Americans defend with 3 destroyers Germans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Germans lost in 16 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 armour and 2 mech_infantrys French defend with 1 factory_minor and 1 harbour; Americans defend with 2 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Southern France 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Southern France French win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Americans: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 3 armour, 9 artilleries, 16 infantry and 4 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany Place Units - Germans 1 infantry placed in Western Germany 1 armour, 1 artillery and 8 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 infantry EDIT: Adding units owned by Italians to Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : 0.00 French regular : 2.00 Germans regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Norway to Baltic States 1 fighter moved from Novgorod to Poland 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Italians lost in Slovakia Hungary Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Germans to Russians EDIT: Turning off Edit Mode 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bessarabia to Romania 6 armour and 2 mech_infantrys moved from Romania to Eastern Poland 3 armour moved from Western Ukraine to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Tsinghai 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 3 infantry moved from Amur to Manchuria 2 aaGuns and 6 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Russians collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.50 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Norway to Baltic States 1 fighter moved from Novgorod to Poland 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Italians lost in Slovakia Hungary Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Germans to Russians EDIT: Turning off Edit Mode 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bessarabia to Romania 6 armour and 2 mech_infantrys moved from Romania to Eastern Poland 3 armour moved from Western Ukraine to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Tsinghai 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 3 infantry moved from Amur to Manchuria 2 aaGuns and 6 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Russians collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 9 infantry, 1 mech_infantry and 5 transports moved from 25 Sea Zone to 26 Sea Zone 9 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from Japan to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 12 Sea Zone 1 carrier moved from 25 Sea Zone to 27 Sea Zone 1 destroyer moved from 25 Sea Zone to 9 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 4 submarines moved from 25 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from Japan to 26 Sea Zone 4 bombers moved from Japan to 16 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 25 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 2 bombers, 1 submarine, 2 tactical_bombers and 5 transports Americans defend with 5 transports 5 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 submarine, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in 16 Sea Zone Japanese attack with 4 bombers and 4 submarines Americans defend with 3 destroyers Japanese roll dice for 4 submarines in 16 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 3 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 4 bombers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Americans: 3 destroyers Battle in Hawaiian Islands Japanese attack with 4 fighters, 9 infantry and 1 mech_infantry Americans defend with 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 7 infantry Japanese roll dice for 4 fighters, 9 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/14 hits, 3.67 expected hits Americans roll dice for 2 artilleries, 4 fighters and 7 infantry in Hawaiian Islands, round 2 : 4/13 hits, 5.67 expected hits 4 infantry owned by the Japanese lost in Hawaiian Islands 3 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 4 fighters, 5 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 5/10 hits, 3.00 expected hits Americans roll dice for 2 artilleries, 4 fighters and 4 infantry in Hawaiian Islands, round 3 : 6/10 hits, 4.67 expected hits 5 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Hawaiian Islands 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese roll dice for 3 fighters and 1 mech_infantry in Hawaiian Islands, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 4 fighters in Hawaiian Islands, round 4 : 4/5 hits, 3.00 expected hits 3 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hawaiian Islands 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Americans win with 3 fighters remaining. Battle score for attacker is -32 Casualties for Japanese: 4 fighters, 9 infantry and 1 mech_infantry Casualties for Americans: 2 artilleries, 1 fighter and 7 infantry Non Combat Move - Japanese 2 bombers moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 4 bombers moved from 16 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/12 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 3/10 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/15 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans lost in France 1 artillery owned by the British, 2 infantry owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/13 hits, 5.00 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux French win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : -2.50 Neutral_Allies regular : -0.00 Germans regular : -1.17 British regular : 0.83 French AA : -0.17 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/12 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 3/10 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/15 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans lost in France 1 artillery owned by the British, 2 infantry owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/13 hits, 5.00 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux French win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : -2.50 Neutral_Allies regular : -0.00 Germans regular : -1.17 British regular : 0.83 French AA : -0.17 -
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Test summary from TripleA, engine version: 2.6.14470, time: 8:39:13 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Amur to Buryatia 6 infantry moved from Sakha to Buryatia Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 1 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Karelia to Novgorod 3 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Rostov Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :





