I am germany
I will move today
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Manchuria
1 marine moved from Novgorod to 115 Sea Zone
1 marine moved from 115 Sea Zone to Vyborg
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Karelia
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Russians lost in Manchuria
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 17 infantry in Manchuria, round 3 : 2/17 hits, 2.83 expected hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians lost in Manchuria
2 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 4 : 4/15 hits, 2.50 expected hits
Japanese roll dice for 5 infantry in Manchuria, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians lost in Manchuria
4 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 5 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in Karelia
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Karelia
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Vyborg
Russians attack with 1 marine
Germans defend with 1 infantry
Russians roll dice for 1 cruiser in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Belarus
2 infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
Germans regular : 1.67
Russians regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 bombers moved from Kwangsi to West India
2 fighters moved from 38 Sea Zone to West India
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from 38 Sea Zone to Burma
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 battleships and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 tactical_bomber moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to India
Combat - Japanese
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in India
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers in India, round 2 : 6/12 hits, 5.67 expected hits
UK_Pacific roll dice for 1 aaGun and 7 infantry in India, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese lost in India
1 aaGun owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 3 : 8/10 hits, 5.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in India
1 infantry owned by the British lost in India
Japanese captures 17PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 1 aaGun and 7 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from French with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in West India
Japanese attack with 2 bombers, 2 fighters and 2 infantry
British defend with 1 aaGun, 4 infantry and 2 mech_infantrys
British roll AA dice in West India : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in West India, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 aaGun, 4 infantry and 2 mech_infantrys in West India, round 2 : 4/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in West India
1 aaGun owned by the British and 1 infantry owned by the British lost in West India
1 bomber owned by the Japanese retreated
UK_Pacific win with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -32
Casualties for Japanese: 1 bomber, 2 fighters and 2 infantry
Casualties for British: 1 aaGun and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from West India to Shan State
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 mech_infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
2 tactical_bombers moved from India to Shan State
2 fighters and 3 tactical_bombers moved from Burma to Shan State
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 fighter moved from Shan State to 39 Sea Zone
1 artillery moved from Jehol to Anhwe
1 artillery moved from Hunan to Anhwe
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 40 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
French regular : -0.33
Japanese regular : 3.00
British AA : 0.00
UK_Pacific regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Midway to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
1 transport moved from 86 Sea Zone to 85 Sea Zone
1 infantry moved from Brazil to French Guiana
2 carriers moved from 26 Sea Zone to 17 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Manchuria
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 25 PUs;
British buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
3 infantry moved from West India to India
1 fighter moved from 80 Sea Zone to India
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 96 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 79 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
British attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 3 infantry in India, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
1 infantry owned by the Japanese lost in India
British roll dice for 1 fighter and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Manchuria: 1 bomber
EDIT: Adding units owned by Americans to Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from India to West India
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Union of South Africa to Rhodesia
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Iraq to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Persia to Iraq
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,5,6,4,4,3,5,2,4,4,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to French Guiana: 1 fighter
EDIT: Removing units owned by Americans from Brazil: 1 infantry
EDIT: Adding units owned by Americans to French Guiana: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 1.83
Japanese regular : -0.33
Germans AA : -0.17
British regular : -0.67
Dice Statistics:
Total
1 was rolled 121 times
2 was rolled 144 times
3 was rolled 118 times
4 was rolled 150 times
5 was rolled 143 times
6 was rolled 152 times
Average roll : 3.611
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 828
Null / Other
1 was rolled 23 times
2 was rolled 33 times
3 was rolled 29 times
4 was rolled 34 times
5 was rolled 29 times
6 was rolled 40 times
Average roll : 3.707
Median : 4.000
Variance : 0.884
Standard Deviation : 0.940
Total rolls : 188
Germans Combat
1 was rolled 25 times
2 was rolled 22 times
3 was rolled 12 times
4 was rolled 20 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.350
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 117
British Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.917
Median : 4.000
Variance : 0.988
Standard Deviation : 0.994
Total rolls : 84
Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.484
Median : 4.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 31
Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.345
Median : 3.000
Variance : 0.244
Standard Deviation : 0.494
Total rolls : 29
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 23 times
2 was rolled 33 times
3 was rolled 29 times
4 was rolled 34 times
5 was rolled 29 times
6 was rolled 40 times
Average roll : 3.707
Median : 4.000
Variance : 0.884
Standard Deviation : 0.940
Total rolls : 188
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 27
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.472
Standard Deviation : 1.213
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.528
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.821
Median : 4.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 28
Russians Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.436
Median : 4.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 78
Test summary from TripleA, engine version: 2.6.14470, time: 7:06:16 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
British defend with 1 aaGun, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 5/15 hits, 5.33 expected hits
British roll dice for 1 aaGun, 3 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 2/16 hits, 6.17 expected hits
2 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC, 1 aaGun owned by the British and 4 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 : 4/13 hits, 5.00 expected hits
British roll dice for 3 armour, 4 artilleries, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 4/10 hits, 4.17 expected hits
4 infantry owned by the Italians lost in Egypt
1 mech_infantry owned by the British and 3 artilleries owned by the British lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 3/9 hits, 3.83 expected hits
British roll dice for 3 armour, 1 artillery and 2 tactical_bombers in Egypt, round 4 : 1/6 hits, 2.83 expected hits
1 artillery owned by the Italians lost in Egypt
1 artillery owned by the British and 2 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 5 : 5/8 hits, 3.50 expected hits
British roll dice for 1 armour and 2 tactical_bombers in Egypt, round 5 : 2/3 hits, 1.50 expected hits
2 artilleries owned by the Italians lost in Egypt
2 tactical_bombers owned by the British and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 53
Casualties for Italians: 3 artilleries and 6 infantry
Casualties for British: 1 aaGun, 3 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 infantry
EDIT: Adding units owned by Italians to Algeria: 1 infantry
EDIT: Adding units owned by Italians to Libya: 1 infantry
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries and 1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
British AA : -0.50
British regular : -5.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
Test summary from TripleA, engine version: 2.6.14470, time: 8:19:15 PM
Savegame
Test summary from TripleA, engine version: 2.6.14470, time: 8:19:50 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 infantry moved from Bessarabia to Ukraine
2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Vyborg
1 fighter moved from Western Germany to Vyborg
1 bomber and 1 fighter moved from Western Germany to Karelia
2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 mech_infantry moved from Southern France to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Romania
1 armour and 5 mech_infantrys moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 fighter moved from Alexandria to 81 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Battle in Karelia
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Karelia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Trans-Jordan from British, taking Karelia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Western Ukraine, round 2 : 2/8 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Vyborg
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 marine
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 marine in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 marine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 bomber moved from Karelia to Finland
1 fighter moved from Karelia to Finland
2 aaGuns and 1 artillery moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
3 aaGuns, 6 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 fighter moved from Alexandria to Ukraine
1 fighter moved from 81 Sea Zone to Egypt
2 bombers moved from Alexandria to Southern Italy
2 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 fighter moved from Belarus to Vyborg
2 infantry moved from Volgograd to Rostov
1 fighter moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Karelia
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
5 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Karelia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Jehol
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Jehol, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Belarus to Baltic States
4 aaGuns, 5 armour, 6 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Vyborg to Archangel
1 tactical_bomber moved from Karelia to Archangel
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Novgorod
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Bryansk: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 fighters
EDIT: Adding units owned by Russians to Russia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Smolensk: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.67
Russians regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 fighter moved from Belarus to Vyborg
2 infantry moved from Volgograd to Rostov
1 fighter moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Karelia
1 artillery moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
5 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Karelia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Jehol
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Jehol, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Belarus to Baltic States
4 aaGuns, 5 armour, 6 artilleries, 22 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Vyborg to Archangel
1 tactical_bomber moved from Karelia to Archangel
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Novgorod
4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Bryansk: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 fighters
EDIT: Adding units owned by Russians to Russia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Smolensk: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.67
Russians regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Burma to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber moved from Shan State to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery moved from Anhwe to Hunan
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West India
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 fighter and 2 mech_infantrys
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in West India, round 2 : 3/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in West India, round 2 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in West India
2 mech_infantrys owned by the British and 1 fighter owned by the British lost in West India
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter
Casualties for British: 1 fighter and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 16PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Shan State
2 fighters and 1 tactical_bomber moved from West India to Burma
1 bomber moved from West India to Shan State
3 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 39 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.33
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in French West Africa
Non Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to Western United States
2 fighters moved from Eastern United States to French Guiana
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Americans collect 56 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Iraq to Persia
1 infantry moved from Kenya to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from French Guiana to Nigeria
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 submarines placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -1.00
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in French West Africa
Non Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to Western United States
2 fighters moved from Eastern United States to French Guiana
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Americans collect 56 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Iraq to Persia
1 infantry moved from Kenya to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from French Guiana to Nigeria
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 submarines placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -1.00
Germans AA : -0.17
Test summary from TripleA, engine version: 2.6.14470, time: 7:39:00 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
1 infantry moved from Bessarabia to Eastern Poland
1 bomber and 1 fighter moved from Southern Italy to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Ukraine
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Eastern Poland to Poland
1 aaGun moved from Yugoslavia to Romania
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Ukraine
Italians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,1,2,3,4
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
Russians regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Egypt to Iraq
Italians take Iraq from British
1 infantry moved from Bessarabia to Eastern Poland
1 bomber and 1 fighter moved from Southern Italy to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Ukraine
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Eastern Poland to Poland
1 aaGun moved from Yugoslavia to Romania
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Ukraine
Italians undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,1,2,3,4
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Poland: 1 fighter
EDIT: Adding units owned by Italians to Romania: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.83
Russians regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 fighter
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 0.83