Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Submarines can pass through enemy naval units to attack on the other side as long as there are no destroyers present in the sea zone being passed, correct?
I beleive so. Thats what my field manual says (AAR rule book.) Although ive never tried a move that permits a sub to do that.
That is correct.
League rules idea: mulligans for patrons
Guadalcanal Tournament at Strategicon (Los Angeles) Feb. 17, 2024
M
Just to be thorough and make the point:
Fricking subs…
N
@rjclayton:
@newpaintbrush: Subs in the old edition only got one round of opening fire, if I remember correctly. Actually, in classic, the attacking subs shoot in opening fire every round, defending subs never shoot in opening fire.
@newpaintbrush:
Subs in the old edition only got one round of opening fire, if I remember correctly.
Actually, in classic, the attacking subs shoot in opening fire every round, defending subs never shoot in opening fire.
It’s been a few years.
?
True, the presence of a DST in a SZ that a SUB is passing through leads to “detection” of the SUB by the DST and combat results in the SZ.
Thus in NCM movement, a DST BLOCKS movement by a SUB through that SZ, since the SUB cannot NCM through it.
Yes.
http://dicey.net/revised/viewtopic.php?t=73
About half way down, the first 2 or 3 paragraphs on non-combat movement are explicit.
F
Octo, we always play a sneak shot kills a battle ship (scapa flow)
A
if you want to see a crazy fleet battle that happened in one of my games?
http://www.axisandallies.org/forums/index.php?topic=6356.0
Ok thanks for the info TRIHERO.
I hate it, theres too many rules hurting the attacker, the attacker has the initiative, and theoretically wins.