@midnight_reaper that’s a cool idea and I might have to try it. However I don’t like the idea of getting advancements for free, which is why I like some sort of facility to buy. Since the G40 R&D board seems to have the better advances on one side I’d say you have to roll a 1-4 to get the 1 column, and 5-6 to get the second. Maybe even through in an added cost to get 1-3 & 4-6. But again with that, I think countries should have to build the facilities in their capitol instead of anywhere and starting with them.
What house rules would you implement?
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In reality, tank, artiillery and infantry can’t shoot down planes. Rolls win rate should vary based on the opponent. Has anyone made specific house rules for different win rate against different unit?
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P Panther moved this topic from Axis & Allies Discussion & Older Games on
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I my view, tanks, artillery, and infantry units don’t just represent those things, but rather their units. Most tank, artillery, and infantry units during World War 2 contained some organic AA guns. While there are obviously differences in the size of divisions between the powers (Soviet divisions and corps were smaller than Western ones, one reason they were able to rack up such large numbers), I think a unit represents X number of soldiers, tanks, AA guns, etc. (while actual AA gun units are for dedicated anti-aircraft units which exist semi-independently of other divisions).
I’ve heard suggestions of giving artillery anti-tank capabilities, similar to anti-aircraft artillery in Global 1940 (North Africa’s anti-tank gun piece has something similar too). I think different win rates between different units is mostly represented well (as I hope I’ve somewhat demonstrated above).





