@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM:
TripleA 2.6+14195. Thought you couldn’t load a save during a battle in any recent version.
That’s a pretty bad bug.
@wizmark Yeah, that was brutal.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo-Egyptian Sudan
Combat - ANZAC
Battle in Anglo-Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 4 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
ANZAC win, taking Anglo-Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
2 fighters moved from New Zealand to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.00
ANZAC regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry and 1 tactical_bomber moved from 112 Sea Zone to Eire
1 fighter moved from Western Germany to Eire
2 bombers moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Eire
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Eire, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eire, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eire, round 3 : 1/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Eire, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eire
Germans win, taking Eire from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eire to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from France to Normandy Bordeaux
2 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from France to Western Germany
4 armour and 5 mech_infantrys moved from France to Germany
2 aaGuns, 5 artilleries and 15 infantry moved from Slovakia Hungary to Romania
3 armour moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Yugoslavia to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Southern Italy
3 fighters and 3 tactical_bombers moved from Northern Italy to Southern Italy
Place Units - Germans
2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
1 carrier, 1 destroyer and 2 transports placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -2.50
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 13 infantry moved from Siberia to Amur
3 infantry moved from Sakha to Siberia
1 infantry moved from Northern Belarus to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Southern Belarus
1 artillery and 6 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Archangel to Leningrad
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Northern Caucasus to Rostov
Place Units - Russians
1 tactical_bomber placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Leningrad
3 infantry placed in Siberia
3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Smolensk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Southern Belarus: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Leningrad: 2 infantry
EDIT: Adding units owned by Russians to Archangel: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 13 infantry moved from Siberia to Amur
3 infantry moved from Sakha to Siberia
1 infantry moved from Northern Belarus to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Southern Belarus
1 artillery and 6 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Archangel to Leningrad
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Northern Caucasus to Rostov
Place Units - Russians
1 tactical_bomber placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Leningrad
3 infantry placed in Siberia
3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Smolensk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Smolensk: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Southern Belarus: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Leningrad: 2 infantry
EDIT: Adding units owned by Russians to Archangel: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
EDIT: Removing units owned by Russians from Western Ukraine: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@mikawagunichi please use second file thanks
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 fighters and 3 tactical_bombers moved from Marshall Islands to 27 Sea Zone
3 fighters and 3 tactical_bombers moved from Caroline Islands to 27 Sea Zone
1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries and 5 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 35 Sea Zone
1 marine moved from New Hebrides to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Gilbert Islands
1 battleship, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 armour, 1 artillery and 2 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
1 armour moved from 36 Sea Zone to Manilla
1 infantry moved from 36 Sea Zone to Manilla
1 artillery moved from 36 Sea Zone to Manilla
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 destroyer moved from 34 Sea Zone to 31 Sea Zone
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Japan to 27 Sea Zone
Combat Hit Differential Summary :
@wizmark Scramble to 27 or 31?
@mikawagunichi 3 fighters to 27 please
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 fighters and 3 tactical_bombers moved from Marshall Islands to 27 Sea Zone
3 fighters and 3 tactical_bombers moved from Caroline Islands to 27 Sea Zone
1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries and 5 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 35 Sea Zone
1 marine moved from New Hebrides to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Gilbert Islands
1 battleship, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 armour, 1 artillery and 2 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Manilla
1 armour moved from 36 Sea Zone to Manilla
1 infantry moved from 36 Sea Zone to Manilla
1 artillery moved from 36 Sea Zone to Manilla
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 destroyer moved from 34 Sea Zone to 31 Sea Zone
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Japan to 27 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
Battle in Davao
Battle in Guam
Battle in Gilbert Islands
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 31 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 31 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win, taking Davao from Americans, taking Guam from Americans, taking Gilbert Islands from UK_Pacific with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 2 : 6/12 hits, 4.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Manilla
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manilla, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Manilla, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manilla
2 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 27 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 5 fighters and 2 transports
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 7 fighters and 6 tactical_bombers in 27 Sea Zone, round 2 : 9/13 hits, 7.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 fighters in 27 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 27 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 submarine owned by the Japanese lost in 27 Sea Zone
2 cruisers owned by the Americans, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 27 Sea Zone
Japanese roll dice for 5 fighters and 5 tactical_bombers in 27 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
Americans roll dice for 1 battleship and 2 transports in 27 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese lost in 27 Sea Zone
2 transports owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 5 fighters and 2 transports
Battle in Johnston Island
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangtung to Caroline Islands
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Chahar to Anhwe
1 artillery moved from Shansi to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Anhwe
2 infantry moved from Southern Manchuria to Jehol
2 infantry moved from Japan to Kyushu
2 carriers moved from 34 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
3 fighters and 2 tactical_bombers moved from 27 Sea Zone to Marshall Islands
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 aaGun and 3 infantry moved from Southern Manchuria to Jehol
1 fighter moved from Kwangtung to Kiangsi
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
1 artillery placed in Japan
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 4.50
UK_Pacific regular : 0.33
@wizmark Dice continuing in my favor, hopefully they even out.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery and 5 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Western United States
1 destroyer moved from 32 Sea Zone to 14 Sea Zone
1 destroyer moved from 24 Sea Zone to 27 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 11 Sea Zone to Western United States
Place Units - Americans
1 artillery and 5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
5 infantry moved from Szechwan to Kweichow
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Kweichow, round 2 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 9 infantry in Kweichow, round 3 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Szechwan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
2 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Sumatra to French Indo China
1 infantry moved from Shan State to French Indo China
Combat - British
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kenya
2 infantry owned by the Italians lost in Kenya
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 3 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
3 aaGuns moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
2 artilleries and 3 infantry moved from Eastern India to Burma
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 transport moved from 90 Sea Zone to 104 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 battleship, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 81 Sea Zone
1 carrier and 1 destroyer moved from 83 Sea Zone to 81 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
2 artilleries and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,3,3,4,4,2,2,5
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.67
Italians regular : 0.67
Japanese regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery and 5 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from Hawaiian Islands to Western United States
1 destroyer moved from 32 Sea Zone to 14 Sea Zone
1 destroyer moved from 24 Sea Zone to 27 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 11 Sea Zone to Western United States
Place Units - Americans
1 artillery and 5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
5 infantry moved from Szechwan to Kweichow
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Kweichow, round 2 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 9 infantry in Kweichow, round 3 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Szechwan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 83 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
2 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Sumatra to French Indo China
1 infantry moved from Shan State to French Indo China
Combat - British
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kenya
2 infantry owned by the Italians lost in Kenya
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 3 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
3 aaGuns moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
2 artilleries and 3 infantry moved from Eastern India to Burma
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 transport moved from 90 Sea Zone to 104 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 battleship, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 81 Sea Zone
1 carrier and 1 destroyer moved from 83 Sea Zone to 81 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
2 artilleries and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,3,3,4,4,2,2,5
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.67
Italians regular : 0.67
Japanese regular : -0.67
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 artillery moved from Greece to 99 Sea Zone
1 armour moved from Bulgaria to Bessarabia
Italians take Bessarabia from Russians
3 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber and 2 fighters moved from Western Germany to 117 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Malta
Battle in 117 Sea Zone
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 117 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Italians win, taking Gibraltar from British, taking Malta from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 bomber moved from 117 Sea Zone to Southern Italy
2 fighters moved from 117 Sea Zone to Western Germany
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
4 infantry moved from Bulgaria to Romania
1 aaGun and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
1 aaGun and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun, 2 artilleries, 3 fighters and 6 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 78 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
3 armour moved from Slovakia Hungary to Eastern Poland
4 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 carrier and 1 destroyer moved from 115 Sea Zone to 118 Sea Zone
2 bombers moved from Western Germany to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 118 Sea Zone
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 7 armour, 1 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 1 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 6/15 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
2 bombers moved from 118 Sea Zone to Western Germany
1 armour moved from Western Germany to 115 Sea Zone
1 infantry moved from Norway to 115 Sea Zone
1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
2 infantry moved from Eire to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 fighter moved from Southern Italy to 93 Sea Zone
1 aaGun, 5 artilleries and 19 infantry moved from Romania to Bessarabia
5 infantry moved from Finland to Vyborg
1 artillery moved from Western Germany to 115 Sea Zone
1 infantry moved from Norway to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Vyborg
2 aaGuns, 2 artilleries and 5 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 tactical_bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 116 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia
2 fighters and 1 tactical_bomber moved from Leningrad to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Karelia to Northern Belarus
1 tactical_bomber moved from Karelia to Northern Belarus
1 tactical_bomber moved from Russia to Northern Belarus
3 infantry moved from Leningrad to Northern Belarus
2 aaGuns, 1 artillery and 3 infantry moved from Smolensk to Northern Belarus
3 infantry moved from Russia to Smolensk
1 armour, 1 artillery, 14 infantry and 1 mech_infantry moved from Ukraine to Rostov
6 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 2 infantry placed in Stalingrad
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 128 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 126 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 50 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 50 Sea Zone
1 marine moved from Gilbert Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
2 infantry moved from Johnston Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Guam to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 infantry moved from Paulau to 36 Sea Zone
1 artillery moved from Davao to 36 Sea Zone
1 armour and 1 artillery moved from Manilla to 36 Sea Zone
1 infantry moved from Manilla to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
2 bombers moved from Caroline Islands to Borneo
1 armour and 1 infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 fighter moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Midway
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Wake Island
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Sumatra
Japanese win, taking Wake Island from Americans, taking Sumatra from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 50 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Inner Mongolia
1 infantry moved from Shansi to Honan
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 24 Sea Zone
2 carriers moved from 31 Sea Zone to 24 Sea Zone
1 destroyer moved from 19 Sea Zone to 24 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Kyushu to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Japan to Kyushu
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 battleship moved from 31 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 31 Sea Zone to 24 Sea Zone
1 fighter moved from Marshall Islands to 7 Sea Zone
2 bombers moved from Borneo to Davao
2 fighters and 2 tactical_bombers moved from Marshall Islands to Caroline Islands
Place Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 7 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.00
ANZAC regular : -0.33
UK_Pacific regular : -1.00
@mikawagunichi
hey there, before i finalise my turn, are you expecting your 2 undefended tts to be protected by a carrier scamble? From my understanding there has to be a surface warship to create the scramble, which the tts arent as they have no attack or defence rating
Thanks
@wizmark Nope, enjoy your easy kills