Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
@VictoryFirst Rolling for subs Vs. BB:
[dice 3d6<=2]
3d6<=2: 6, 2, 3; Hits: 1
@dicebot BB fires back:
[dice 1d6<=4]
1d6<=4: 6; Hits: 0
@DoManMacgee subs again:
[dice 3d6<=2]
3d6<=2: 2, 5, 6; Hits: 1
@VictoryFirst Game History
Round: 5
Purchase Units - Americans
Americans buy 4 infantry and 2 transports; Remaining resources: 9 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from British Convoy 3 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 submarine moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
3 infantry moved from United States to U.S. Eastern Coast Sea Zone
1 armour, 3 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
3 fighters moved from Russia to Caucasus
4 fighters moved from Moscow to Caucasus
4 fighters moved from Baltic Sea Sea Zone to Moscow
EDIT: Americans undo move 3.
EDIT: Americans undo move 1.
1 armour, 3 infantry, 1 submarine and 3 transports moved from U.S. Eastern Coast Sea Zone to British Convoy 3 Sea Zone
British take British Convoy 3 Sea Zone from Germans
Combat - Americans
Battle in Caucasus
Americans attack with 7 fighters
Germans defend with 1 armour
Americans roll dice for 7 fighters in Caucasus, round 2 : 3/7 hits, 3.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Caucasus
Americans win with 7 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Americans
7 fighters moved from Caucasus to Moscow
Place Units - Americans
2 transports placed in U.S. Eastern Coast Sea Zone
4 infantry placed in United States
Turn Complete - Americans
Americans collect 36 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -0.33
TripleA Turn Summary for game: Europe Improved
Game History
Round: 6
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 4 PUs;
Combat Move - Germans
1 infantry moved from Belorussia to Turkestan
1 infantry moved from Belorussia to Russia
Germans take Russia from Russians
1 bomber moved from Germany to Archangel
Combat - Germans
Strategic bombing raid in Archangel
Bombing raid in Archangel rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Non Combat Move - Germans
1 bomber moved from Archangel to Belorussia
9 armour moved from East Poland to Belorussia
9 armour moved from Germany to East Poland
2 infantry moved from Ukraine S.S.R. to Belorussia
1 aaGun moved from Belorussia to East Poland
2 infantry moved from Netherlands-Belgium to Germany
Place Units - Germans
1 armour placed in Stalingrad
7 armour placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 50 PUs
Combat Hit Differential Summary :
@VictoryFirst Regardless of the outcome of the game, I will walk away from this happy that “the script” was defied.
@VictoryFirst Game History
Round: 6
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 transport moved from Baltic Sea Sea Zone to Danish Sea Sea Zone
1 armour moved from Norway to Danish Sea Sea Zone
1 armour and 1 transport moved from Danish Sea Sea Zone to Baltic Sea Sea Zone
1 armour moved from Baltic Sea Sea Zone to Leningrad
1 fighter moved from Moscow to Turkestan
1 submarine moved from British Convoy 3 Sea Zone to British Convoy 2 Sea Zone
British take British Convoy 2 Sea Zone from Germans
Combat - Russians
Battle in Turkestan
Russians attack with 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 fighter in Turkestan, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Turkestan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in Turkestan, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Turkestan, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Turkestan
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 fighter
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Moscow
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.00
Game History
Round: 6
Purchase Units - British
British buy 6 artilleries; Remaining resources: 2 PUs;
Combat Move - British
2 transports moved from Baltic Sea Sea Zone to English Channel Sea Zone
1 transport moved from Atlantic Sea Zone to English Channel Sea Zone
6 infantry moved from United Kingdom to English Channel Sea Zone
6 infantry moved from English Channel Sea Zone to Netherlands-Belgium
British take Netherlands-Belgium from Germans
1 carrier moved from Baltic Sea Sea Zone to English Channel Sea Zone
1 carrier moved from Baltic Sea Sea Zone to English Channel Sea Zone
1 armour moved from Tunisia to Egypt
1 bomber moved from Moscow to Stalingrad
1 artillery moved from Leningrad to Russia
1 submarine moved from British Convoy 3 Sea Zone to U.S. Convoy 1 Sea Zone
Americans take U.S. Convoy 1 Sea Zone from Germans
Combat - British
Battle in Stalingrad
British attack with 1 bomber
Germans defend with 1 aaGun, 1 armour and 1 factory
Germans roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber in Stalingrad, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Stalingrad, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the British lost in Stalingrad
1 armour owned by the Germans lost in Stalingrad
Germans win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 bomber
Casualties for Germans: 1 armour
Battle in Russia
British attack with 1 artillery
Germans defend with 1 infantry
British roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Russia
British win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
6 artilleries placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : 0.33
British regular : 1.00
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from United States to U.S. Eastern Coast Sea Zone
4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
1 armour, 3 infantry, 1 submarine and 3 transports moved from British Convoy 3 Sea Zone to English Channel Sea Zone
1 infantry moved from English Channel Sea Zone to France
Americans take France from Germans
2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
11 fighters moved from Moscow to Turkestan
Combat - Americans
Battle in Turkestan
Americans attack with 11 fighters
Germans defend with 1 infantry
Americans roll dice for 11 fighters in Turkestan, round 2 : 4/11 hits, 5.50 expected hits
Germans roll dice for 1 infantry in Turkestan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Turkestan
Americans win with 11 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
11 fighters moved from Turkestan to Moscow
Place Units - Americans
3 artilleries and 3 infantry placed in United States
3 transports placed in U.S. Eastern Coast Sea Zone
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Germans regular : -0.33
99% Germany. GG.
TripleA Turn Summary for game: Europe Improved
Game History
Round: 7
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
16 armour, 8 artilleries, 1 bomber and 46 infantry moved from Belorussia to Moscow
9 armour and 6 fighters moved from East Poland to Moscow
7 armour and 6 infantry moved from Germany to Netherlands-Belgium
Combat - Germans
Battle in Netherlands-Belgium
Germans attack with 7 armour and 6 infantry
British defend with 6 infantry; Americans defend with 2 infantry
Germans roll dice for 7 armour and 6 infantry in Netherlands-Belgium, round 2 : 6/13 hits, 4,50 expected hits
British roll dice for 8 infantry in Netherlands-Belgium, round 2 : 4/8 hits, 2,67 expected hits
4 infantry owned by the Germans lost in Netherlands-Belgium
2 infantry owned by the Americans and 4 infantry owned by the British lost in Netherlands-Belgium
2 infantry owned by the Germans and 7 armour owned by the Germans retreated to Germany
British win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Americans: 2 infantry
Casualties for British: 4 infantry
Battle in Moscow
Germans attack with 25 armour, 8 artilleries, 1 bomber, 6 fighters and 46 infantry
Americans defend with 11 fighters; Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 57 infantry
Russians roll AA dice in Moscow : 0/7 hits, 1,17 expected hits
Germans roll dice for 25 armour, 8 artilleries, 1 bomber, 6 fighters and 46 infantry in Moscow, round 2 : 31/86 hits, 27,83 expected hits
Russians roll dice for 1 armour, 2 artilleries, 11 fighters and 57 infantry in Moscow, round 2 : 26/71 hits, 27,33 expected hits
26 infantry owned by the Germans lost in Moscow
31 infantry owned by the Russians lost in Moscow
Germans roll dice for 25 armour, 8 artilleries, 1 bomber, 6 fighters and 20 infantry in Moscow, round 3 : 26/60 hits, 23,50 expected hits
Russians roll dice for 1 armour, 2 artilleries, 11 fighters and 26 infantry in Moscow, round 3 : 11/40 hits, 17,00 expected hits
11 infantry owned by the Germans lost in Moscow
26 infantry owned by the Russians lost in Moscow
Germans roll dice for 25 armour, 8 artilleries, 1 bomber, 6 fighters and 9 infantry in Moscow, round 4 : 28/49 hits, 21,67 expected hits
Russians roll dice for 1 armour, 2 artilleries and 11 fighters in Moscow, round 4 : 10/14 hits, 8,33 expected hits
1 artillery owned by the Germans and 9 infantry owned by the Germans lost in Moscow
1 armour owned by the Russians, 2 artilleries owned by the Russians and 11 fighters owned by the Americans lost in Moscow
Germans captures 14PUs while taking Russians capital
Germans win, taking Moscow from Russians with 25 armour, 7 artilleries, 1 bomber and 6 fighters remaining. Battle score for attacker is 174
Casualties for Germans: 1 artillery and 46 infantry
Casualties for Russians: 1 armour, 2 artilleries and 57 infantry
Casualties for Americans: 11 fighters
Non Combat Move - Germans
Trigger GermanVictoryConditionsMet: Setting switch to true for conditionAttachmentGermanVictorySwitch attached to Germans
6 fighters moved from Moscow to East Poland
1 bomber moved from Moscow to East Poland
1 bomber moved from East Poland to Germany
Place Units - Germans
16 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -5,67
Germans regular : 13,50
Russians AA : -1,17
British regular : 1,33
@VictoryFirst said in VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1:
Russians regular : -5,67
Germans regular : 13,50
LOL, always fun to see those massive dice swings at the end.
Thanks for the game, it’s a shame to see that your strat didn’t work out for this game. I think the optimal Allied strategy should also see some sort of attack on Berlin forming on G6, otherwise the Germans can just keep building their tanks.
Wanna play again, but this time with the balance recommendations? (no SCA Germany, one sub removed Bay of Biscay)? I’ll take Germany again.
@VictoryFirst Well that’s that. I don’t think I need another one as you clearly knew before the game started the solution to what I did was to just build one more round of tanks and wait until turn 7, exploiting the fact that the fighter jump is something that can only be done once.
I didn’t know your exact strategy before this game, during the game I realized I could afford to build one more round of tanks without Berlin becoming in danger.
I think with the balance this strategy might have some more success, as long as you put a little more money into attacking Berlin as well. Once Moscow is secure on G6 AND the Allies are pressuring Berlin, then an Allied victory is much more likely.
In any case, if you need an opponent then I’m always up for it.
@VictoryFirst No worries. Yesterday was a holiday in the US so I did that have the time or enthusiasm to jump into another game immediately.
@VictoryFirst said in VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1:
I didn’t know your exact strategy before this game, during the game I realized I could afford to build one more round of tanks without Berlin becoming in danger.
I think with the balance this strategy might have some more success, as long as you put a little more money into attacking Berlin as well.
TGC and I discussed this same potential weakness (Germany builds the extra round of Tanks because Berlin is not in danger) in the strategy last week when I initially rolled it out so I assumed he’d shared my concerns with you as well. I am going to spend some time thinking about ways to strike a better balance of force distribution and get back to you. I am not very good at making major innovations on the fly, unfortunately.