You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.
I’ll wait a little longer before I try recruiting.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 artilleries and 2 infantry moved from Morocco to 93 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Holland Belgium
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
4 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Gilbert Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
2 fighters moved from 34 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Combat Hit Differential Summary :
@koala scrambles to hol/bel, normandy and sz6 for you to decide
@wizmark no scrambles. ty
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 artilleries and 2 infantry moved from Morocco to 93 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Holland Belgium
1 artillery moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from 113 Sea Zone to Holland Belgium
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
4 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Gilbert Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
2 fighters moved from 34 Sea Zone to Iwo Jima
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 108 Sea Zone
Battle in Soviet Far East
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Guam from Japanese, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Iwo Jima, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
2 marines moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 fighter and 2 marines moved from 35 Sea Zone to 7 Sea Zone
2 fighters moved from Iwo Jima to 7 Sea Zone
1 carrier and 3 submarines moved from 34 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 4 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 4 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 4 Sea Zone
2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
2 bombers moved from Holland Belgium to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
4 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 2 battleships, 1 cruiser and 2 marines
EDIT: Adding units owned by Americans to 7 Sea Zone: 2 battleships and 2 marines
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,6
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
8 artilleries and 6 infantry moved from Hunan to Kiangsi
1 artillery and 2 infantry moved from Northern Sinkiang to Kansu
1 fighter and 3 infantry moved from Western Sinkiang to Eastern Sinkiang
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 8 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 6 infantry in Kiangsi, round 2 : 3/14 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 8 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Eastern Sinkiang, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 93 Sea Zone to 108 Sea Zone
2 fighters moved from 93 Sea Zone to 108 Sea Zone
2 fighters moved from United Kingdom to 108 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Northwest Persia to Southern Caucasus
1 fighter moved from Southern Persia to Southern Caucasus
1 bomber and 1 fighter moved from Northwest Persia to Southern Caucasus
Combat - British
Battle in 108 Sea Zone
British attack with 1 destroyer and 4 fighters; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 108 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
British win, taking 108 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern Caucasus
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 1 bomber, 2 fighters and 2 infantry in Southern Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Southern Caucasus
1 armour owned by the Germans lost in Southern Caucasus
British win, taking Southern Caucasus from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Southern Caucasus to Stalingrad
2 infantry moved from Southern Persia to Northwest Persia
1 armour moved from Egypt to French Equatorial Africa
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 destroyer and 1 submarine moved from 83 Sea Zone to 73 Sea Zone
1 bomber moved from Southern Caucasus to Eastern India
3 aaGuns, 2 armour, 10 artilleries, 22 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern India to Burma
1 carrier, 1 destroyer and 2 submarines moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from 108 Sea Zone to 113 Sea Zone
2 fighters moved from 108 Sea Zone to United Kingdom
Place Units - British
1 submarine and 2 transports placed in 113 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 transport placed in 40 Sea Zone
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 infantry
Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -2.17
Japanese regular : -1.50
Germans regular : -0.33
British regular : -2.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Libya to Algeria
2 infantry moved from Tunisia to Algeria
1 tactical_bomber moved from Southern Italy to Algeria
1 mech_infantry moved from Rostov to Southern Caucasus
1 fighter moved from Rostov to Southern Caucasus
1 mech_infantry moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Combat Hit Differential Summary :
Would you like to scramble in Normandy?
@koala no thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Libya to Algeria
2 infantry moved from Tunisia to Algeria
1 tactical_bomber moved from Southern Italy to Algeria
1 mech_infantry moved from Rostov to Southern Caucasus
1 fighter moved from Rostov to Southern Caucasus
1 mech_infantry moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in Morocco
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Morocco from Americans, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern Caucasus
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Southern Caucasus, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Caucasus
Italians win, taking Southern Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 battleship and 2 cruisers moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Algeria to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 artillery moved from Northern Italy to Southern France
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Caucasus to Tambov
1 armour moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Novgorod to Southern Italy
1 fighter moved from Novgorod to Ukraine
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,6,4
Italians collect 19 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 3.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Eastern India to 38 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 7 Sea Zone
Battle in 38 Sea Zone
ANZAC attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 37 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 23 Sea Zone
1 marine moved from 23 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from New South Wales to New Zealand
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Kursk to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Tambov to Tula
Germans take Tula from Russians
1 infantry moved from Vologda to Yaroslavl
2 fighters and 3 tactical_bombers moved from Novgorod to Yaroslavl
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Yugoslavia to Holland Belgium
1 fighter moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Combat Hit Differential Summary :
@wizmark Would you like to scramble in Holland?
@koala no thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Kursk to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Tambov to Tula
Germans take Tula from Russians
1 infantry moved from Vologda to Yaroslavl
2 fighters and 3 tactical_bombers moved from Novgorod to Yaroslavl
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Yugoslavia to Holland Belgium
1 fighter moved from France to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 infantry moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Yaroslavl
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yaroslavl, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Yaroslavl
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yaroslavl
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun, 3 armour, 7 artilleries and 29 infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Leningrad to Smolensk
1 infantry moved from Northern Belarus to Smolensk
3 infantry moved from Leningrad to Novgorod
1 infantry moved from Archangel to Vologda
2 infantry moved from Norway to Finland
1 aaGun, 2 armour, 13 artilleries, 21 infantry and 3 mech_infantrys moved from Rostov to Tambov
2 armour and 2 mech_infantrys moved from Ukraine to Kursk
2 armour and 2 mech_infantrys moved from Kursk to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 infantry moved from Ukraine to Kursk
2 fighters and 2 tactical_bombers moved from Yaroslavl to Kursk
1 tactical_bomber moved from Yaroslavl to Kursk
2 fighters moved from Rostov to Kursk
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Southern Belarus
2 fighters moved from Holland Belgium to Gibraltar
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern Italy to Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Western Germany to Germany
1 submarine moved from 115 Sea Zone to 126 Sea Zone
Place Units - Germans
1 armour and 2 mech_infantrys placed in Romania
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Leningrad
2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in Western Germany
1 airfield placed in Kursk
1 infantry placed in Germany
1 artillery placed in France
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.00
Germans regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 1 factory_upgrade; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Stalingrad to Tula
1 tactical_bomber moved from Stalingrad to Tula
1 artillery moved from Stalingrad to Kazakhstan
1 artillery moved from Stalingrad to Northern Caucasus
2 infantry moved from Stalingrad to Kazakhstan
2 infantry moved from Stalingrad to Northern Caucasus
1 artillery moved from Russia to Tula
4 infantry moved from Russia to Tula
Combat - Russians
Battle in Tula
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Tula, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Northern Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Northern Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Stalingrad to Urals
1 artillery and 2 infantry moved from Urals to Timguska
4 armour and 4 mech_infantrys moved from Stalingrad to Russia
3 artilleries and 29 infantry moved from Stalingrad to Samara
2 fighters and 1 tactical_bomber moved from Tula to Russia
1 infantry moved from Russia to Yaroslavl
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 artillery and 1 factory_upgrade placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 1.67
@koala assumed no scram in tula due to odds
@wizmark
Noscram assumption was fine.
Before I continue, a small rule question:
I’d like to drive my two subs from the Philippines up to sz7. I think diving under the transport and the cruiser should be fine, right? But tripleA won’t let me do the move. Also, not if I do it in smaller steps.
Do you know if this is a rule I’m overlooking, or a shortcoming of TripleA?
@koala didnt work for me either…but i think you can edit them in there if you want. Looks like its a pathing problem…wants to go through sz20 all the time
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 36 Sea Zone to 7 Sea Zone
1 bomber and 2 fighters moved from Davao to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 7 Sea Zone
1 fighter moved from Anhwe to 7 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to 7 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
2 infantry moved from Paulau to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 marine moved from Paulau to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Marshall Islands
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Marshall Islands from Americans, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in Solomon Islands
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 12 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 6 fighters, 2 marines, 3 submarines and 1 tactical_bomber; ANZAC defend with 1 fighter
Combat Hit Differential Summary :
Japanese regular : 0.50
UK_Pacific regular : 0.67
ANZAC regular : -0.33
Would you like to submerge your subs?
Let me know if you have any special wishes for the OOL. As you have another landing space, I assume the default one will suffice. Maybe shall I prefer the anzac fig or US figs if worst comes to worst?
@koala subs to fight…all ships to sink before figs…t/b, then anzac then us figs