Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tula to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Stalingrad
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
1 infantry moved from Southern Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Gorky to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Russians creates battle in territory 116 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 116 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Russians lost in 116 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 artillery and 2 infantry moved from Southern Belarus to Smolensk
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Tula to Russia
1 fighter moved from Russia to Stalingrad
1 armour moved from Stalingrad to Urals
2 infantry moved from Russia to Samara
5 infantry moved from Russia to Smolensk
1 artillery moved from Northern Caucasus to Stalingrad
Place Units - Russians
1 artillery and 2 infantry placed in Urals
3 infantry placed in Stalingrad
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Shan State
2 cruisers moved from 38 Sea Zone to 43 Sea Zone
2 marines moved from Sumatra to 38 Sea Zone
1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone
2 battleships and 1 marine moved from 38 Sea Zone to 43 Sea Zone
2 marines moved from 43 Sea Zone to Java
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 armour moved from Timguska to Komi
Japanese take Komi from Russians
1 armour moved from Komi to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 40 Sea Zone
1 destroyer moved from 38 Sea Zone to 40 Sea Zone
1 fighter moved from Anhwe to Tsinghai
1 fighter moved from French Indo China to Tsinghai
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 battleships, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 40 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 40 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Battle in Tsinghai
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Java from Americans, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Sumatra to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Java
1 artillery moved from Kwangsi to 37 Sea Zone
3 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Java
1 aaGun, 3 artilleries and 11 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Honan to Kansu
1 infantry moved from Anhwe to Honan
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
3 fighters and 3 tactical_bombers moved from 40 Sea Zone to 43 Sea Zone
4 carriers moved from 38 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Japan to Manilla
1 fighter moved from Tsinghai to French Indo China
1 fighter moved from Tsinghai to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Manilla to Davao
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to Shan State
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Davao: 1 bomber
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Adding units owned by Japanese to Manilla: 1 bomber
EDIT: Removing units owned by Japanese from Manilla: 1 bomber
EDIT: Adding units owned by Japanese to Davao: 1 bomber
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.50
Japanese regular : -0.33
ANZAC regular : -0.17
Assumed no scramble in both SZ as I had 100% odds
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from New Brunswick Nova Scotia to 109 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 battleship moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from 93 Sea Zone to Morocco
3 marines moved from Northern Australia to 56 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
2 battleships, 1 cruiser and 3 marines moved from 56 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
2 marines moved from 35 Sea Zone to Caroline Islands
3 submarines moved from 56 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
5 fighters moved from 56 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 destroyer moved from 107 Sea Zone to 108 Sea Zone
2 bombers moved from United Kingdom to 108 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 5 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 battleships, 1 cruiser, 5 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 108 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win, taking 108 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Paulau
Non Combat Move - Americans
1 destroyer and 3 submarines moved from 31 Sea Zone to 34 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
3 carriers, 1 fighter and 1 transport moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 109 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Eastern United States to 93 Sea Zone
2 bombers moved from 108 Sea Zone to United Kingdom
1 submarine moved from 107 Sea Zone to 93 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 artilleries and 8 infantry moved from Kweichow to Hunan
1 artillery, 1 fighter and 2 infantry moved from Western Sinkiang to Northern Sinkiang
Combat - Chinese
Battle in Hunan
Chinese attack with 8 artilleries and 8 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 8 artilleries and 8 infantry in Hunan, round 2 : 8/16 hits, 5.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 8 artilleries and 8 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Northern Sinkiang
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Chinese win, taking Northern Sinkiang from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Northern Sinkiang to Western Sinkiang
Place Units - Chinese
3 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Changing PUs for Chinese from 4 to 5
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to 101 Sea Zone
1 bomber moved from Egypt to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 101 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 fighter moved from 101 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Southern Persia to Trans-Jordan
1 fighter moved from Southern Persia to Egypt
1 fighter moved from Urals to Northwest Persia
5 infantry moved from Southern Caucasus to Northwest Persia
1 carrier, 2 destroyers and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
1 destroyer and 1 submarine moved from 74 Sea Zone to 78 Sea Zone
1 destroyer and 1 submarine moved from 78 Sea Zone to 83 Sea Zone
3 aaGuns, 4 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from Burma to Eastern India
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Persia
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,3,3,4
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : -1.17
Italians regular : 0.33
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from New Brunswick Nova Scotia to 109 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 battleship moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from 93 Sea Zone to Morocco
3 marines moved from Northern Australia to 56 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
2 battleships, 1 cruiser and 3 marines moved from 56 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
2 marines moved from 35 Sea Zone to Caroline Islands
3 submarines moved from 56 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
5 fighters moved from 56 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 destroyer moved from 107 Sea Zone to 108 Sea Zone
2 bombers moved from United Kingdom to 108 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 5 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 battleships, 1 cruiser, 5 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 108 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win, taking 108 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Paulau
Non Combat Move - Americans
1 destroyer and 3 submarines moved from 31 Sea Zone to 34 Sea Zone
1 carrier and 1 fighter moved from 55 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
3 carriers, 1 fighter and 1 transport moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 109 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Eastern United States to 93 Sea Zone
2 bombers moved from 108 Sea Zone to United Kingdom
1 submarine moved from 107 Sea Zone to 93 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 artilleries and 8 infantry moved from Kweichow to Hunan
1 artillery, 1 fighter and 2 infantry moved from Western Sinkiang to Northern Sinkiang
Combat - Chinese
Battle in Hunan
Chinese attack with 8 artilleries and 8 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 8 artilleries and 8 infantry in Hunan, round 2 : 8/16 hits, 5.33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 8 artilleries and 8 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Northern Sinkiang
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Chinese win, taking Northern Sinkiang from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Northern Sinkiang to Western Sinkiang
Place Units - Chinese
3 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Changing PUs for Chinese from 4 to 5
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to 101 Sea Zone
1 bomber moved from Egypt to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 101 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 fighter moved from 101 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Southern Persia to Trans-Jordan
1 fighter moved from Southern Persia to Egypt
1 fighter moved from Urals to Northwest Persia
5 infantry moved from Southern Caucasus to Northwest Persia
1 carrier, 2 destroyers and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
1 destroyer and 1 submarine moved from 74 Sea Zone to 78 Sea Zone
1 destroyer and 1 submarine moved from 78 Sea Zone to 83 Sea Zone
3 aaGuns, 4 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber moved from Burma to Eastern India
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Persia
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,3,3,4
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Removing units owned by British from Eastern India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2.33
Americans regular : -1.17
Italians regular : 0.33
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : -0.17
@wizmark
In your British turn, I think I could have scrambled in SZ101 with one fighter.
@koala its one of those areas where the engine lets you do something, but the rules cover. cv scrambles have to have a defending warship to trigger…lone tts have no combat value so dont trigger the scramble
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Greece to Northern Caucasus
1 mech_infantry moved from Rostov to Northern Caucasus
1 infantry moved from Novgorod to Yaroslavl
1 fighter moved from Rostov to Yaroslavl
1 bomber moved from Western Germany to Yaroslavl
Combat - Italians
Combat Hit Differential Summary :
@wizmark
You are correct. I just looked up the OOB rules and it seems that for normal AB→SZ scramble, defending warships are indeed no prerequisite.
But the PtV section on Carrier scramble explicitly mentions a defending warship.
Oh well, learned something :)
Do you want to scramble in Yaroslav? Feel free to specify OOL as well
@koala well i didnt see that! revenge for sacking berlin i guess. No scram thanks
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Greece to Northern Caucasus
1 mech_infantry moved from Rostov to Northern Caucasus
1 infantry moved from Novgorod to Yaroslavl
1 fighter moved from Rostov to Yaroslavl
1 bomber moved from Western Germany to Yaroslavl
Combat - Italians
Battle in Yaroslavl
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yaroslavl, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yaroslavl
Italians win, taking Yaroslavl from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Caucasus
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Northern Caucasus, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northern Caucasus
1 infantry owned by the Russians lost in Northern Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Yaroslavl to Novgorod
1 bomber moved from Yaroslavl to Novgorod
1 fighter moved from Northern Caucasus to Rostov
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 aaGun, 2 artilleries and 7 infantry moved from Alexandria to Tobruk
1 carrier moved from 100 Sea Zone to 97 Sea Zone
1 cruiser moved from 100 Sea Zone to 97 Sea Zone
1 battleship moved from 100 Sea Zone to 97 Sea Zone
1 destroyer moved from 100 Sea Zone to 97 Sea Zone
1 transport moved from 100 Sea Zone to 97 Sea Zone
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Poland
1 armour moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
1 fighter moved from 100 Sea Zone to Gibraltar
2 infantry moved from Libya to Tunisia
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to Marianas
1 fighter moved from 35 Sea Zone to Marianas
Combat - ANZAC
Battle in Celebes
Battle in Marianas
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Marianas, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marianas
ANZAC win, taking Celebes from Japanese, taking Marianas from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Marianas to 35 Sea Zone
1 marine moved from Northern Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
1 submarine moved from 55 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 armour, 1 bomber, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 armour and 3 mech_infantrys moved from Novgorod to Russia
1 armour moved from Rostov to Southern Caucasus
Germans take Northern Caucasus from Russians
Germans take Southern Caucasus from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Ukraine to Kursk
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
1 tactical_bomber moved from Leningrad to Russia
2 fighters and 2 tactical_bombers moved from Leningrad to Russia
1 submarine moved from 115 Sea Zone to 108 Sea Zone
1 fighter moved from France to 108 Sea Zone
1 bomber moved from Rostov to Kursk
1 fighter moved from Leningrad to Eastern Poland
1 fighter moved from Rostov to Kursk
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to 108 Sea Zone
Combat - Germans
Battle in Norway
Combat Hit Differential Summary :
Do you want to submerge in SZ108?
@koala stay for 1 round, but if your sub hits take the damage on the dd…my sub should survive
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 armour, 1 bomber, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 armour and 3 mech_infantrys moved from Novgorod to Russia
1 armour moved from Rostov to Southern Caucasus
Germans take Northern Caucasus from Russians
Germans take Southern Caucasus from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Ukraine to Kursk
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Northern Belarus to Southern Belarus
Germans take Southern Belarus from Russians
1 tactical_bomber moved from Leningrad to Russia
2 fighters and 2 tactical_bombers moved from Leningrad to Russia
1 submarine moved from 115 Sea Zone to 108 Sea Zone
1 fighter moved from France to 108 Sea Zone
1 bomber moved from Rostov to Kursk
1 fighter moved from Leningrad to Eastern Poland
1 fighter moved from Rostov to Kursk
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to 108 Sea Zone
Combat - Germans
Battle in Norway
Battle in 108 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 108 Sea Zone
1 submarine owned by the Americans submerged
Germans win, taking Norway from Americans, taking 108 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 4 infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 7/9 hits, 4.17 expected hits
Russians roll dice for 4 infantry and 1 tactical_bomber in Russia, round 2 : 2/5 hits, 1.83 expected hits
2 mech_infantrys owned by the Germans lost in Russia
1 tactical_bomber owned by the Russians and 4 infantry owned by the Russians lost in Russia
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kursk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Russia to Novgorod
1 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Leningrad to Novgorod
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Eastern Poland to Rostov
1 fighter moved from Kursk to Rostov
1 bomber moved from Kursk to Romania
1 bomber moved from Romania to Yugoslavia
1 fighter moved from 108 Sea Zone to Gibraltar
1 fighter moved from 108 Sea Zone to France
1 aaGun moved from France to Western Germany
1 mech_infantry moved from Poland to Western Germany
2 armour and 3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Poland to Leningrad
1 infantry moved from Vologda to Archangel
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Northern Caucasus
1 tactical_bomber moved from Eastern Poland to Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Leningrad
1 armour and 1 mech_infantry placed in Romania
1 submarine placed in 115 Sea Zone
1 bomber placed in Romania
Germans undo move 6.
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (2 lost to blockades); end with 88 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Russians regular : 0.50
Germans regular : 5.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Gorky to Komi
Russians take Komi from Japanese
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 artillery and 2 infantry moved from Smolensk to Yaroslavl
1 armour, 7 artilleries, 39 infantry and 1 mech_infantry moved from Smolensk to Russia
Combat - Russians
Battle in Yaroslavl
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Yaroslavl, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yaroslavl
Russians win, taking Yaroslavl from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Russia
Russians attack with 1 armour, 7 artilleries, 39 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 7 artilleries, 39 infantry and 1 mech_infantry in Russia, round 2 : 11/48 hits, 10.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Russia
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 7 artilleries, 37 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Samara to Urals
1 infantry moved from Nenetsia to Gorky
1 infantry moved from Samara to Stalingrad
4 aaGuns moved from Smolensk to Russia
1 armour moved from Urals to Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 1.00
Russians regular : 1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Davao to 23 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Paulau
1 marine moved from Java to 43 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Paulau
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
1 fighter moved from Davao to Paulau
1 bomber moved from Davao to Celebes
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
2 cruisers moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
5 carriers moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Paulau
1 fighter moved from 43 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 36 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Would you like to scramble on Palau or SZ 36?
Also, I want to make one edit to my combat move (can’t do it right now because of the scramble popup). One fig still in FIC will join the battle in kwangsi.