Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 6 infantry and 4 mech_infantrys
British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Italians roll dice for 2 fighters, 6 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/12 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Italians lost in Normandy Bordeaux
3 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 2 fighters, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 2 fighters, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 5 infantry
Casualties for Americans: 1 artillery and 6 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
4 infantry moved from Northern Italy to France
Place Units - Italians
5 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
5 infantry moved from South Australia to Queensland
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
10 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
4 mech_infantrys moved from Germany to Denmark
1 artillery and 2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 armour and 2 mech_infantrys moved from Finland to Novgorod
Combat - Germans
Battle in Denmark
Germans attack with 2 fighters, 10 infantry and 4 mech_infantrys
British defend with 1 aaGun, 1 artillery and 7 infantry
British roll AA dice in Denmark : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 10 infantry and 4 mech_infantrys in Denmark, round 2 : 3/16 hits, 3.33 expected hits
British roll dice for 1 aaGun, 1 artillery and 7 infantry in Denmark, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Germans lost in Denmark
1 aaGun owned by the British and 2 infantry owned by the British lost in Denmark
Germans roll dice for 2 fighters, 6 infantry and 4 mech_infantrys in Denmark, round 3 : 3/12 hits, 2.67 expected hits
British roll dice for 1 artillery and 5 infantry in Denmark, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Denmark
3 infantry owned by the British lost in Denmark
Germans roll dice for 2 fighters, 5 infantry and 4 mech_infantrys in Denmark, round 4 : 3/11 hits, 2.50 expected hits
British roll dice for 1 artillery and 2 infantry in Denmark, round 4 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 fighters, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun, 1 artillery and 7 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
French defend with 2 infantry; Americans defend with 1 airfield
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Novgorod, round 2 : 4/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 2 artilleries and 2 infantry moved from Poland to Germany
4 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Ukraine
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
2 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
British AA : -0.33
Russians regular : -0.33
Germans regular : 3.50
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 29 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
1 armour moved from Archangel to Bryansk
1 armour, 7 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Urals to Vologda
1 artillery and 1 infantry moved from Novosibirsk to Vologda
Place Units - Russians
10 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
Combat Hit Differential Summary :
There’s no need to go any further… it probably should have been closed already in the third round :)
Thank you for a good game.
The dice favored me in round 1 - both in Europe and Pacific…
@Ghostglider said in L24 BM4 Avner (Axis) vs Ghostglider (Allies+22) Rematch:
Thank you for a good game.
The dice favored me in round 1 - both in Europe and Pacific…
Yes, but with Germany’s bad start I shouldn’t have attacked in J1 to give them some breathing room… never mind