@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
crockett vs dawgoneit oob
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Vologda to Archangel 1 infantry moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery, 19 infantry and 1 mech_infantry moved from Karelia to Finland 1 bomber moved from Russia to Archangel 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from Iraq to Egypt 6 infantry moved from Siberia to Amur 12 infantry moved from Sakha to Amur Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Bryansk Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 artillery, 19 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 19 infantry and 1 mech_infantry in Finland, round 2 : 4/21 hits, 3.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 10 infantry moved from Russia to Tambov 8 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 bomber moved from Archangel to Volgograd 1 bomber moved from Bryansk to Volgograd 4 aaGuns moved from Karelia to Finland 1 infantry moved from Russia to Tambov 1 aaGun moved from Sakha to Amur 1 aaGun moved from Siberia to Amur 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -3.00 Russians regular : -2.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Vologda to Archangel 1 infantry moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery, 19 infantry and 1 mech_infantry moved from Karelia to Finland 1 bomber moved from Russia to Archangel 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from Iraq to Egypt 6 infantry moved from Siberia to Amur 12 infantry moved from Sakha to Amur Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Bryansk Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 artillery, 19 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 19 infantry and 1 mech_infantry in Finland, round 2 : 4/21 hits, 3.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 10 infantry moved from Russia to Tambov 8 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 bomber moved from Archangel to Volgograd 1 bomber moved from Bryansk to Volgograd 4 aaGuns moved from Karelia to Finland 1 infantry moved from Russia to Tambov 1 aaGun moved from Sakha to Amur 1 aaGun moved from Siberia to Amur 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -3.00 Russians regular : -2.00 -
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@dawgoneit Two battles 98 and Malaya–WOW! Bad luck.
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Wake Island to 23 Sea Zone 1 fighter moved from 23 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to 109 Sea Zone 1 bomber moved from Karelia to Yakut S.S.R. Combat - AmericansCombat Hit Differential Summary :
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@crockett36 Hey, would your sub like to submerge in sz 6?
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@crockett36 yes
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Wake Island to 23 Sea Zone 1 fighter moved from 23 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to 109 Sea Zone 1 bomber moved from Karelia to Yakut S.S.R. Combat - Americans Battle in 6 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 destroyers and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 3 destroyers Battle in 22 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 23 Sea Zone 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Morocco Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 airfield and 1 artillery Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 23 Sea Zone to Guam 3 submarines moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -3.17 Italians regular : -0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Sikang 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Chinese undo move 2. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Wake Island to 23 Sea Zone 1 fighter moved from 23 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to 109 Sea Zone 1 bomber moved from Karelia to Yakut S.S.R. Combat - Americans Battle in 6 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 3 destroyers and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 3 destroyers Battle in 22 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 23 Sea Zone 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Morocco Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 airfield and 1 artillery Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 23 Sea Zone to Guam 3 submarines moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Sikang 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Chinese undo move 2. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 1 cruiser and 1 factory_minor; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from Karelia to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 armour moved from Iraq to Syria 3 infantry moved from Iraq to Syria 1 mech_infantry moved from Trans-Jordan to Syria 1 mech_infantry moved from Egypt to Syria 1 fighter moved from Egypt to Syria 1 artillery moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 fighter moved from India to Burma Combat - British Battle in 112 Sea Zone British attack with 1 destroyer and 6 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 destroyer and 6 fighters in 112 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 destroyer owned by the British and 1 fighter owned by the British lost in 112 Sea Zone 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 5 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone British win with 5 fighters remaining. Battle score for attacker is 42 Casualties for British: 1 destroyer and 1 fighter Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport Battle in Syria British attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 2 armour and 2 infantry British roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Syria, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 2 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Syria, round 2 : 3/8 hits, 4.00 expected hits 3 infantry owned by the British lost in Syria 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Syria 1 fighter owned by the British retreated 2 mech_infantrys owned by the British and 1 armour owned by the British retreated to Iraq Italians win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Italians: 1 armour and 2 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 4 fighters moved from India to Iraq 1 fighter moved from Syria to Iraq 2 infantry moved from 81 Sea Zone to Egypt 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 carrier and 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 110 Sea Zone 1 cruiser placed in 110 Sea Zone 1 factory_minor placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -3.17 Italians regular : -1.33 Japanese regular : -0.67 Germans regular : -0.33 British regular : 4.17 -
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from India to Iraq 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 aaGun moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 19 infantry and 1 mech_infantry moved from Finland to Norway 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Tambov to Rostov 2 infantry moved from Tambov to Rostov 4 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk 4 infantry moved from Russia to Vologda 4 infantry moved from Russia to Smolensk 2 bombers moved from Volgograd to Bryansk 18 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Tambov to Rostov 1 mech_infantry moved from Volgograd to Caucasus 1 submarine moved from 92 Sea Zone to 93 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 2 bombers and 5 infantry Germans defend with 3 infantry Russians roll dice for 2 bombers and 5 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bryansk 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 bombers and 3 infantry in Bryansk, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Norway Russians attack with 1 artillery, 19 infantry and 1 mech_infantry Germans defend with 8 infantry Russians roll dice for 1 artillery, 19 infantry and 1 mech_infantry in Norway, round 2 : 1/21 hits, 3.83 expected hits Germans roll dice for 8 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians lost in Norway 1 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 17 infantry and 1 mech_infantry in Norway, round 3 : 3/19 hits, 3.50 expected hits Germans roll dice for 7 infantry in Norway, round 3 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians lost in Norway 3 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 14 infantry and 1 mech_infantry in Norway, round 4 : 4/16 hits, 3.00 expected hits Germans roll dice for 4 infantry in Norway, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Norway 4 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 6 infantry Casualties for Germans: 8 infantry Battle in 93 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Russians win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 infantry in Smolensk, round 2 : 3/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 4 infantry Germans defend with 1 artillery Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 aaGuns moved from Finland to Norway 2 aaGuns moved from Amur to Korea 2 bombers moved from Bryansk to Russia 2 mech_infantrys moved from Volgograd to Novosibirsk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 2.00 -
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 7 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 fighter moved from 91 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Yakut S.S.R. to Korea Combat - AmericansCombat Hit Differential Summary :
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@crockett36 Scramble?





