@crockett36 Thanks!
crockett vs dawgoneit oob
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Spain 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Morocco to Spain 1 fighter moved from Algeria to Spain 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain 1 mech_infantry moved from Tunisia to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 fighters moved from United Kingdom to Spain 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 11/22 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 8 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2.50 Neutral_True regular : 1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Spain 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Morocco to Spain 1 fighter moved from Algeria to Spain 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain 1 mech_infantry moved from Tunisia to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 fighters moved from United Kingdom to Spain 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 11/22 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 8 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter moved from Burma to Kazakhstan 1 armour, 4 fighters and 2 mech_infantrys moved from Kazakhstan to Turkey 2 artilleries moved from Northwest Persia to Turkey 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Turkey 2 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Algeria to Normandy Bordeaux Combat - British Battle in Turkey British attack with 2 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys in Turkey, round 2 : 6/13 hits, 5.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Turkey 6 infantry owned by the Neutral_True lost in Turkey British roll dice for 2 armour, 3 artilleries, 4 fighters and 2 mech_infantrys in Turkey, round 3 : 4/11 hits, 4.67 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Battle in Normandy Bordeaux British attack with 1 armour, 1 artillery, 9 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 8 infantry British roll dice for 1 armour, 1 artillery, 9 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/13 hits, 5.83 expected hits Germans roll dice for 8 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 2.67 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux 5 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 9 fighters in Normandy Bordeaux, round 3 : 4/9 hits, 4.50 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the British lost in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux British win with 8 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 8 infantry Non Combat Move - British 8 fighters moved from Normandy Bordeaux to Spain 1 carrier moved from 92 Sea Zone to 110 Sea Zone 4 fighters moved from Turkey to Iraq 1 aaGun moved from Iraq to Turkey 1 destroyer moved from 105 Sea Zone to 110 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom 1 armour and 1 mech_infantry placed in Egypt British undo move 2. 1 tactical_bomber placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 bomber and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 bomber and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 2.50 Japanese regular : 0.67 Germans regular : 1.33 Neutral_True regular : 0.67 British regular : -1.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 infantry moved from Queensland to Northern Territory 2 fighters moved from United Kingdom to Spain 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in Philippines Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Philippines from Japanese, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Caucasus to Kazakhstan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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@crockett36 Would you care to try global 42?
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sure
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 1 armour moved from Volgograd to Turkey 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 1 armour moved from Morocco to 91 Sea Zone 1 bomber moved from Russia to Smolensk 1 bomber moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 3 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Bryansk 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber moved from Vologda to Russia 1 bomber moved from Smolensk to Russia 2 aaGuns, 2 artilleries and 28 infantry moved from Russia to Bryansk Place Units - Russians 4 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,4,6,2,3 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 24 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 cruiser moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 9 fighters moved from Gibraltar to Normandy Bordeaux 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from Western United States to British Columbia 3 transports moved from 102 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 9/21 hits, 7.83 expected hits Germans roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 4.67 expected hits 3 infantry owned by the Americans lost in Normandy Bordeaux 10 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 5/18 hits, 7.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries and 12 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour and 3 infantry moved from 91 Sea Zone to Spain 9 fighters moved from Normandy Bordeaux to Spain 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.33 Germans regular : -3.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 24 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 cruiser moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 9 fighters moved from Gibraltar to Normandy Bordeaux 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from Western United States to British Columbia 3 transports moved from 102 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 9/21 hits, 7.83 expected hits Germans roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 4.67 expected hits 3 infantry owned by the Americans lost in Normandy Bordeaux 10 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 5/18 hits, 7.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries and 12 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour and 3 infantry moved from 91 Sea Zone to Spain 9 fighters moved from Normandy Bordeaux to Spain 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 5 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Iraq to Turkey 1 armour moved from Iraq to Turkey 3 armour, 2 artilleries and 3 mech_infantrys moved from Turkey to Greece 4 fighters moved from Iraq to Greece 1 tactical_bomber moved from Egypt to Greece 1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 2 infantry moved from Iraq to Saudi Arabia 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 8 fighters moved from Spain to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Siam to Shan State 1 infantry moved from India to Burma 1 bomber moved from India to Kweichow 1 fighter moved from Kazakhstan to Greece Combat - British Battle in Holland Belgium Battle in Kweichow British attack with 1 bomber and 6 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 bomber and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow British roll dice for 1 bomber and 5 infantry in Kweichow, round 3 : 0/6 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 5 infantry in Kweichow, round 4 : 3/6 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win, taking Holland Belgium from Germans, taking Kweichow from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Greece British attack with 3 armour, 2 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 fighters, 5 infantry and 2 tactical_bombers British roll dice for 3 armour, 2 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/14 hits, 6.17 expected hits Italians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 3/9 hits, 4.00 expected hits 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Greece 5 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Greece British roll dice for 3 armour, 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 7/11 hits, 5.33 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Greece, round 3 : 1/3 hits, 1.83 expected hits 1 mech_infantry owned by the British lost in Greece 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Greece British win, taking Greece from Italians with 3 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for British: 1 artillery and 3 mech_infantrys Casualties for Germans: 2 fighters, 5 infantry and 2 tactical_bombers Battle in Saudi Arabia British attack with 1 armour, 2 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Saudi Arabia British roll dice for 1 armour and 1 mech_infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Saudi Arabia 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Saudi Arabia, round 5 : 1/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Greece to Turkey 1 bomber moved from Kweichow to India 5 fighters moved from Greece to Turkey Place Units - British 1 factory_minor placed in Persia 2 armour and 1 mech_infantry placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.33 Italians regular : -1.83 Japanese regular : -0.67 Germans regular : -3.00 Neutral_True regular : 1.00 British regular : 0.17