@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 FRENCH 2.tsvg
Hey Mike… Got time for a call? I wanna chat about this game… Please remember that I am complete NEW NEW GREEN so I’m having to pick up lots of stuff fast
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Spain
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 fighter moved from Morocco to Spain
1 fighter moved from Algeria to Spain
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 fighters moved from United Kingdom to Spain
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 11/22 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans lost in Spain
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
8 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 2.50
Neutral_True regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Spain
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 fighter moved from Morocco to Spain
1 fighter moved from Algeria to Spain
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 fighters moved from United Kingdom to Spain
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 11/22 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans lost in Spain
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
8 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Burma to Kazakhstan
1 armour, 4 fighters and 2 mech_infantrys moved from Kazakhstan to Turkey
2 artilleries moved from Northwest Persia to Turkey
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
7 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Algeria to Normandy Bordeaux
Combat - British
Battle in Turkey
British attack with 2 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys in Turkey, round 2 : 6/13 hits, 5.17 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Turkey
6 infantry owned by the Neutral_True lost in Turkey
British roll dice for 2 armour, 3 artilleries, 4 fighters and 2 mech_infantrys in Turkey, round 3 : 4/11 hits, 4.67 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Turkey
2 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 9 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 8 infantry
British roll dice for 1 armour, 1 artillery, 9 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/13 hits, 5.83 expected hits
Germans roll dice for 8 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 2.67 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
5 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 9 fighters in Normandy Bordeaux, round 3 : 4/9 hits, 4.50 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
1 fighter owned by the British lost in Normandy Bordeaux
3 infantry owned by the Germans lost in Normandy Bordeaux
British win with 8 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Germans: 8 infantry
Non Combat Move - British
8 fighters moved from Normandy Bordeaux to Spain
1 carrier moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Turkey to Iraq
1 aaGun moved from Iraq to Turkey
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in United Kingdom
1 armour and 1 mech_infantry placed in Egypt
British undo move 2.
1 tactical_bomber placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 bomber and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 bomber and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 2.50
Japanese regular : 0.67
Germans regular : 1.33
Neutral_True regular : 0.67
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 infantry moved from Queensland to Northern Territory
2 fighters moved from United Kingdom to Spain
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Philippines
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Philippines from Japanese, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
@crockett36 Would you care to try global 42?
sure
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 armour moved from Volgograd to Turkey
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 armour moved from Morocco to 91 Sea Zone
1 bomber moved from Russia to Smolensk
1 bomber moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Bryansk
2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
1 bomber moved from Smolensk to Russia
2 aaGuns, 2 artilleries and 28 infantry moved from Russia to Bryansk
Place Units - Russians
4 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,4,6,2,3
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 submarine moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 cruiser moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
9 fighters moved from Gibraltar to Normandy Bordeaux
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from Western United States to British Columbia
3 transports moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 9/21 hits, 7.83 expected hits
Germans roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 4.67 expected hits
3 infantry owned by the Americans lost in Normandy Bordeaux
10 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 5/18 hits, 7.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Americans: 3 infantry
Casualties for Germans: 2 artilleries and 12 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour and 3 infantry moved from 91 Sea Zone to Spain
9 fighters moved from Normandy Bordeaux to Spain
2 aaGuns moved from Western United States to British Columbia
Place Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.33
Germans regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 submarine moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 24 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 cruiser moved from 25 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
9 fighters moved from Gibraltar to Normandy Bordeaux
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from Western United States to British Columbia
3 transports moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 9/21 hits, 7.83 expected hits
Germans roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 4.67 expected hits
3 infantry owned by the Americans lost in Normandy Bordeaux
10 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 5/18 hits, 7.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Americans: 3 infantry
Casualties for Germans: 2 artilleries and 12 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour and 3 infantry moved from 91 Sea Zone to Spain
9 fighters moved from Normandy Bordeaux to Spain
2 aaGuns moved from Western United States to British Columbia
Place Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
3 armour, 2 artilleries and 3 mech_infantrys moved from Turkey to Greece
4 fighters moved from Iraq to Greece
1 tactical_bomber moved from Egypt to Greece
1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
2 infantry moved from Iraq to Saudi Arabia
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
8 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Siam to Shan State
1 infantry moved from India to Burma
1 bomber moved from India to Kweichow
1 fighter moved from Kazakhstan to Greece
Combat - British
Battle in Holland Belgium
Battle in Kweichow
British attack with 1 bomber and 6 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
British roll dice for 1 bomber and 5 infantry in Kweichow, round 3 : 0/6 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 5 infantry in Kweichow, round 4 : 3/6 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Holland Belgium from Germans, taking Kweichow from Japanese with 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Greece
British attack with 3 armour, 2 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters, 5 infantry and 2 tactical_bombers
British roll dice for 3 armour, 2 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 6/14 hits, 6.17 expected hits
Italians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Greece, round 2 : 3/9 hits, 4.00 expected hits
2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Greece
5 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Greece
British roll dice for 3 armour, 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 7/11 hits, 5.33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Greece, round 3 : 1/3 hits, 1.83 expected hits
1 mech_infantry owned by the British lost in Greece
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Greece
British win, taking Greece from Italians with 3 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for British: 1 artillery and 3 mech_infantrys
Casualties for Germans: 2 fighters, 5 infantry and 2 tactical_bombers
Battle in Saudi Arabia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Saudi Arabia
British roll dice for 1 armour and 1 mech_infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Saudi Arabia
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Saudi Arabia, round 5 : 1/1 hits, 0.50 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Greece to Turkey
1 bomber moved from Kweichow to India
5 fighters moved from Greece to Turkey
Place Units - British
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 bomber placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.33
Italians regular : -1.83
Japanese regular : -0.67
Germans regular : -3.00
Neutral_True regular : 1.00
British regular : 0.17