• @crockett36 How’d it go?


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  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 56 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Western Australia to Shan State
            1 infantry moved from Iraq to Syria
                  ANZAC take Syria from Italians
            1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Tobruk to 92 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.67
    

    Savegame


  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Nenetsia to Russia
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            2 bombers moved from Egypt to Rostov
            1 armour moved from Tobruk to Tunisia
            1 mech_infantry moved from Caucasus to Rostov
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            8 infantry moved from Bryansk to Russia
            4 infantry moved from Smolensk to Russia
            5 infantry moved from Vologda to Russia
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 bombers, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 bombers moved from Rostov to Russia
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            10 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 2 aaGuns
            EDIT: Adding units owned by Russians to Samara: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
            Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -1.00
    

    Savegame


  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship moved from 7 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 6 Sea Zone
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            3 fighters moved from Morocco to United Kingdom
            2 fighters moved from 91 Sea Zone to United Kingdom
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Egypt to Algeria
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 1,2
                    1 cruiser owned by the Americans lost in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 4,1
                    1 battleship owned by the Americans lost in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,1
                    1 carrier owned by the Americans lost in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    2 submarines owned by the Americans lost in 6 Sea Zone
                    1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is -7
                Casualties for Americans: 1 bomber, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer and 2 fighters
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            EDIT: 1 battleship moved from 7 Sea Zone to 25 Sea Zone
            EDIT: 1 carrier moved from 7 Sea Zone to 25 Sea Zone
            EDIT: 1 cruiser moved from 7 Sea Zone to 25 Sea Zone
            1 artillery moved from 110 Sea Zone to United Kingdom
            1 infantry moved from 110 Sea Zone to United Kingdom
            4 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 fighter placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            11 infantry moved from Yunnan to French Indo China
            6 infantry moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to French Indo China
            2 infantry moved from Shan State to French Indo China
            1 fighter moved from Burma to French Indo China
            2 infantry moved from Burma to Yunnan
            2 infantry moved from India to Burma
            2 artilleries moved from Iraq to Northwest Persia
            4 fighters moved from Iraq to Kazakhstan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 fighters moved from Egypt to Algeria
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Morocco to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
    
        Combat - British
            Battle in French Indo China
                British attack with 1 fighter and 21 infantry
                Japanese defend with 2 armour, 5 artilleries, 1 factory_minor and 5 infantry
                    British roll dice for 1 fighter and 21 infantry in French Indo China, round 2 : 4/22 hits, 4.00 expected hits
                    Japanese roll dice for 2 armour, 5 artilleries and 5 infantry in French Indo China, round 2 : 4/12 hits, 4.33 expected hits
                    4 infantry owned by the British lost in French Indo China
                    4 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter and 17 infantry in French Indo China, round 3 : 1/18 hits, 3.33 expected hits
                    Japanese roll dice for 2 armour, 5 artilleries and 1 infantry in French Indo China, round 3 : 2/8 hits, 3.00 expected hits
                    2 infantry owned by the British lost in French Indo China
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter and 15 infantry in French Indo China, round 4 : 2/16 hits, 3.00 expected hits
                    Japanese roll dice for 2 armour and 5 artilleries in French Indo China, round 4 : 6/7 hits, 2.67 expected hits
                    6 infantry owned by the British lost in French Indo China
                    2 artilleries owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter and 9 infantry in French Indo China, round 5 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour and 3 artilleries in French Indo China, round 5 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the British lost in French Indo China
                    3 artilleries owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter and 8 infantry in French Indo China, round 6 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour in French Indo China, round 6 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter and 7 infantry in French Indo China, round 7 : 1/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour in French Indo China, round 7 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the British lost in French Indo China
                    1 armour owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter and 5 infantry in French Indo China, round 8 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 8 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter and 4 infantry in French Indo China, round 9 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 9 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter and 4 infantry in French Indo China, round 10 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 10 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter and 4 infantry in French Indo China, round 11 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 11 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in French Indo China
                    1 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -7
                Casualties for British: 18 infantry
                Casualties for Japanese: 2 armour, 5 artilleries and 5 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Yunnan
            1 infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from Trans-Jordan to Iraq
            1 fighter moved from French Indo China to Burma
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Egypt
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 15 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 1.33
    Germans regular : -0.17
    British regular : -8.67
    

    Savegame


  • @dawgoneit was doing a video so I did some editing to demo what should have been if I hadn’t made a mistake with the kamis.


  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from Queensland to Northern Territory
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Shan State to French Indo China
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 infantry moved from Syria to Iraq
            1 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from 92 Sea Zone to United Kingdom
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 bomber moved from Russia to Archangel
            1 armour and 1 mech_infantry moved from Russia to Archangel
            1 armour moved from Tunisia to Morocco
            1 armour moved from Russia to Rostov
            3 mech_infantrys moved from Volgograd to Rostov
            1 mech_infantry moved from Russia to Rostov
            1 bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 2 bombers and 1 mech_infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel
                    3 infantry owned by the Germans lost in Archangel
                Russians win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 3 infantry
            Battle in Rostov
                Russians attack with 1 armour and 4 mech_infantrys
                Germans defend with 3 infantry
                    Russians roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                    2 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            2 bombers moved from Archangel to Russia
            2 aaGuns moved from Samara to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 armour and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
            Russians collect 29 PUs (1 lost to blockades); end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 0.33
    

    Savegame


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