@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to Queensland
2 armour, 2 artilleries and 6 infantry moved from New South Wales to Queensland
1 submarine moved from 60 Sea Zone to 58 Sea Zone
1 submarine moved from 58 Sea Zone to 78 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Shan State to Burma
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
6 fighters and 4 tactical_bombers moved from Poland to Novgorod
3 fighters moved from Western Germany to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 6 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Novgorod, round 2 : 8/12 hits, 6.00 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
3 fighters moved from 113 Sea Zone to Bessarabia
8 infantry moved from Ukraine to Rostov
1 aaGun, 2 artilleries and 3 infantry moved from Ukraine to Bryansk
2 aaGuns, 4 armour, 3 artilleries, 16 infantry and 9 mech_infantrys moved from Belarus to Bryansk
6 fighters and 4 tactical_bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Poland to Belarus
2 mech_infantrys moved from Poland to Western Ukraine
2 artilleries and 9 infantry moved from Poland to Baltic States
2 artilleries moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Bryansk to Rostov
3 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
Place Units - Germans
3 fighters placed in Western Germany
3 infantry placed in Ukraine
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Russia to Belarus
Russians take Smolensk from Germans
1 tactical_bomber moved from Russia to Belarus
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Nenetsia
1 fighter moved from Russia to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Novgorod, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Korea to Manchuria
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Novgorod to Karelia
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,4
Russians collect 30 PUs (2 lost to blockades); end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.17
Russians regular : 1.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from Sumatra to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
6 fighters and 4 tactical_bombers moved from Caroline Islands to 54 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Shantung to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Japanese
Combat Hit Differential Summary :
Scramble option for 54!
@Stucifer full scramble
@Stucifer God save the king!
@crockett36 MARTI certainly is trying
Only 6 hits - would you like any special OOL? Or default (and keep 1 destroyer as long as there is a sub)?

TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from Sumatra to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
6 fighters and 4 tactical_bombers moved from Caroline Islands to 54 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Shantung to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Korea, round 2 : 1/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/19 hits, 10.83 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -6.67
Russians regular : -0.33
lose the carriers and the destroyer first. keep as many units alive as possible. tip all four cv, 1 dd, 1 1 cv
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from Sumatra to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
6 fighters and 4 tactical_bombers moved from Caroline Islands to 54 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Shantung to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Korea, round 2 : 1/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/19 hits, 10.83 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 11/20 hits, 10.83 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 12/16 hits, 9.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 9/18 hits, 10.17 expected hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 bombers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 battleship, 5 fighters and 1 transport in 54 Sea Zone, round 4 : 6/6 hits, 4.00 expected hits
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in 54 Sea Zone
4 fighters owned by the Americans lost in 54 Sea Zone
1 fighter owned by the Japanese retreated
Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -49
Casualties for Japanese: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 6 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 3 fighters
1 fighter owned by the Americans forced to land in Queensland
Non Combat Move - Japanese
1 fighter moved from 54 Sea Zone to New Hebrides
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 artillery moved from Anhwe to Shantung
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 6 infantry moved from Malaya to Shan State
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 fighters placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Japanese regular : -4.00
Russians regular : -0.33
-5 hits from average on the opening salvo brought the odds down to 14%, I almost pulled it out of the bag, but MARTI had other ideas
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 fighters and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 battleships, 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Dutch New Guinea
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@crockett36 scramble?
Cancel that if you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 fighters and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
Combat - Americans
Battle in Celebes
Battle in Java
Battle in Dutch New Guinea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Celebes from Japanese, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
5 infantry placed in Jehol
Chinese undo move 3.
5 infantry placed in Chahar
Chinese undo move 3.
5 infantry placed in Kweichow
Chinese undo move 3.
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 5 fighters and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
Combat - Americans
Battle in Celebes
Battle in Java
Battle in Dutch New Guinea
Americans attack with 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Dutch New Guinea
Japanese win, taking Celebes from Japanese, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
5 infantry placed in Jehol
Chinese undo move 3.
5 infantry placed in Chahar
Chinese undo move 3.
5 infantry placed in Kweichow
Chinese undo move 3.
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 6x harbour; Remaining resources: 34 PUs;
British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Caucasus
4 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
2 fighters moved from India to Caucasus
2 submarines moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from West India to India
1 fighter moved from Ethiopia to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to India
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from India to Burma
3 infantry moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Eastern Persia to Persia
2 fighters moved from United Kingdom to Gibraltar
1 artillery moved from India to Burma
Combat - British
Battle in Ceylon
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 125 Sea Zone
British win, taking Ceylon from Japanese, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caucasus
British attack with 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
British roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Caucasus, round 2 : 6/8 hits, 4.33 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 2/8 hits, 3.33 expected hits
2 fighters owned by the British lost in Caucasus
2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 3.33 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the British lost in Caucasus
2 armour owned by the Germans lost in Caucasus
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 3 fighters
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
3 fighters moved from Caucasus to Iraq
1 bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Iraq
Place Units - British
EDIT: Turning off Edit Mode
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by UK_Pacific to Burma: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Italians regular : -0.17
Japanese regular : 0.67
Germans regular : -1.33
British regular : 2.33
Sorry about all the edits. I was on the phone with Hyundai, complaining about an early transmission failure and got sloppy. Forgot about Kamis, took that back. contemplated a wild-eyed invasion of Rome and forgot to undo that. Decided I should take the bomber as the last casualty in Caucasus. And forgot to drop my Tommys in Africa. Let me know if anything irks you too much.
@crockett36 Your luck has been quite good this game in a few key battles. Still impressed by the Korea attack back in round 4. Then followed it up with a +30 IPC gain vs expected in Caucasus and a huge swing in that 54 battle. Not sure if the Axis will have any steam left, might have to switch to sails and oars!