L24 OOB Stucifer (X) v Crockett36 (L+120)

  • 2025 2024 '23 '22 '19 '18

    I concur. But my leader is a nutcase so I must press on.


  • @crockett36 That’s indisputable right there, hah!

  • 2025 2024 '23

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 bomber and 4 fighters moved from Queensland to 39 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 39 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 9/18 hits, 8.83 expected hits
                Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 39 Sea Zone, round 2 : 6/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 39 Sea Zone
                    3 submarines owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 10/16 hits, 8.17 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 39 Sea Zone, round 3 : 7/14 hits, 7.00 expected hits
                    1 cruiser owned by the Americans, 2 destroyers owned by the Americans and 4 fighters owned by the Americans lost in 39 Sea Zone
                    2 fighters owned by the Japanese, 4 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 1 tactical_bomber in 39 Sea Zone, round 4 : 4/9 hits, 5.00 expected hits
                    Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 39 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 39 Sea Zone
                    2 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 39 Sea Zone
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win, taking 39 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 60
                Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 3/9 hits, 5.17 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
                    Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                    2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
                    4 fighters owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/6 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Americans lost in 112 Sea Zone
                    1 battleship owned by the Germans lost in 112 Sea Zone
                Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 55
                Casualties for Americans: 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            3 transports moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 carriers and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            3 submarines moved from 10 Sea Zone to 7 Sea Zone
            3 destroyers moved from 10 Sea Zone to 30 Sea Zone
            2 bombers moved from Western United States to Caroline Islands
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 49 Sea Zone to 33 Sea Zone
            1 carrier moved from 49 Sea Zone to 33 Sea Zone
            2 fighters moved from 39 Sea Zone to Ceylon
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Anhwe to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            13 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 31 PUs; 
            British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Denmark
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 3 infantry moved from Greece to Bulgaria
            2 fighters moved from Cyprus to Bulgaria
            2 fighters moved from 99 Sea Zone to Bulgaria
            1 bomber moved from Persia to Bulgaria
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
    
        Combat - British
            Battle in Denmark
            Battle in Norway
            Battle in Holland Belgium
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Denmark from Germans, taking Norway from Germans, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Bulgaria
                British attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
                Italians defend with 2 armour, 2 artilleries and 1 mech_infantry
                    British roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Bulgaria, round 2 : 4/9 hits, 3.67 expected hits
                    Italians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Bulgaria, round 2 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the British lost in Bulgaria
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Bulgaria
                    British roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Bulgaria, round 3 : 3/7 hits, 3.33 expected hits
                    Italians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Bulgaria
                    1 armour owned by the Italians lost in Bulgaria
                British win, taking Bulgaria from Italians with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Italians: 2 armour, 2 artilleries and 1 mech_infantry
    
        Non Combat Move - British
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 transport moved from 99 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            2 fighters moved from Bulgaria to 97 Sea Zone
            2 fighters moved from Bulgaria to Caucasus
            1 bomber moved from Bulgaria to Caucasus
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Union of South Africa to Egypt
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - British
            1 artillery and 3 infantry placed in United Kingdom
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Italians regular : 0.50
    Japanese regular : -0.17
    Germans regular : -2.67
    British regular : 1.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            1 fighter moved from Eastern Poland to Rostov
            1 armour and 2 mech_infantrys moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber and 1 fighter
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -25
                Casualties for Italians: 1 armour, 1 bomber and 1 fighter
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 armour and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 1 armour in Holland Belgium, round 6 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
                1 armour owned by the Italians retreated to Western Germany
                British win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6,6,2,3,4,3
            Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.33
    Russians regular : 1.67
    British regular : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    I do not trust this dice server one bit. So many battles where the initial round of combat is a complete miss, it is suspicious. Or the machines hate me, as I like to say on my youtube channel.


  • @crockett36 I saw your comment but just finally looked at the game…

    alt text

  • 2025 2024 '23

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            COMMENT: 2 anzac inf on 2 separate US transports in 54
            2 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 aaGun and 2 infantry moved from Northern Territory to Queensland
            1 bomber moved from New South Wales to 33 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 armour moved from Western Ukraine to Rostov
            6 mech_infantrys moved from Eastern Poland to Ukraine
            8 armour, 4 artilleries, 20 infantry and 28 mech_infantrys moved from Bryansk to Rostov
            3 infantry moved from Belarus to Archangel
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 bomber moved from Germany to Holland Belgium
            7 mech_infantrys moved from Germany to Eastern Poland
            7 mech_infantrys moved from Western Germany to Denmark
            1 bomber moved from Germany to Denmark
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Archangel
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Ukraine
                Germans attack with 6 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 5 mech_infantrys in Ukraine, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 1 bomber and 7 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 7 mech_infantrys in Denmark, round 2 : 3/8 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 13 armour, 4 artilleries, 20 infantry and 28 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 13 armour, 4 artilleries, 20 infantry and 28 mech_infantrys in Rostov, round 2 : 7/65 hits, 16.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 13 armour, 4 artilleries, 19 infantry and 28 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Germany to Denmark
            1 bomber moved from Denmark to Eastern Poland
            3 aaGuns moved from Germany to Western Germany
            1 bomber moved from Holland Belgium to Eastern Poland
            7 mech_infantrys moved from France to Western Germany
            1 tactical_bomber moved from Archangel to Eastern Poland
    
        Place Units - Germans
            3 fighters placed in Novgorod
            2 fighters and 3 infantry placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            3 infantry placed in Novgorod
            5 fighters placed in Western Germany
            Germans undo move 2.
            5 fighters placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -7.50
    British regular : -0.67
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Vologda to Archangel
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            4 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery, 4 fighters and 2 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 4 fighters and 2 infantry in Archangel, round 2 : 5/7 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Archangel
                    3 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 11 artilleries and 59 infantry moved from Russia to Tambov
            3 infantry moved from Samara to Tambov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Kazakhstan
            8 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Tambov
            1 armour moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Libya to Alexandria
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 infantry moved from Hopei to Anhwe
            1 aaGun and 4 infantry moved from Kansu to Shensi
            1 armour moved from Samara to Kazakhstan
            1 fighter moved from Archangel to Tambov
            3 fighters moved from Archangel to Russia
    
        Place Units - Russians
            1 fighter, 4 infantry and 5 mech_infantrys placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,5
            Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 2.17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Shantung
            3 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            6 mech_infantrys moved from India to Burma
            1 mech_infantry moved from Shan State to French Indo China
            5 mech_infantrys moved from Burma to French Indo China
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 infantry moved from Manchuria to Korea
            1 fighter moved from Japan to Korea
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 fighter and 1 tactical_bomber moved from Japan to Korea
            2 bombers moved from Burma to French Indo China
            1 mech_infantry moved from Manchuria to Korea
            2 mech_infantrys moved from Manchuria to Shantung
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Korea
                Japanese attack with 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 aaGun and 5 infantry
                    Russians roll AA dice in Korea : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 2 : 2/9 hits, 3.50 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Korea, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Korea
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Korea, round 3 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 4 infantry in Korea, round 3 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Korea
                    2 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Korea, round 4 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese lost in Korea
                    2 infantry owned by the Russians lost in Korea
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Korea from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -11
                Casualties for Japanese: 3 infantry and 2 tactical_bombers
                Casualties for Russians: 1 aaGun and 5 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Korea to Japan
            1 aaGun moved from Manchuria to Korea
            2 infantry moved from Burma to India
    
        Place Units - Japanese
            1 artillery and 2 fighters placed in India
            3 fighters placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,2,1,3
            Japanese collect 49 PUs (6 lost to blockades); end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    Russians regular : 1.33
    Russians AA : -0.50
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 1 harbour, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 4 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Western Germany
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in 4 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 4 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier and 3 fighters
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                , taking Normandy Bordeaux from Germans. Battle score for attacker is 4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 carrier
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 armour and 2 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Holland Belgium
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            3 fighters and 1 tactical_bomber moved from Western United States to Wake Island
            3 destroyers moved from 30 Sea Zone to 31 Sea Zone
            1 bomber moved from 4 Sea Zone to Alaska
            1 bomber moved from Western United States to Wake Island
            2 bombers moved from Caroline Islands to Guam
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from 39 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 aaGun and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            2 fighters moved from Ceylon to 79 Sea Zone
    
        Place Units - Americans
            2 artilleries placed in Western United States
            1 destroyer, 4 submarines and 3 transports placed in 10 Sea Zone
            1 harbour placed in Wake Island
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            15 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Hunan
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 45 PUs; 
            British buy 1 artillery, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 artillery moved from Bulgaria to Romania
                  British take Romania from Germans
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
            2 infantry moved from Iraq to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            British creates battle in territory 35 Sea Zone
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Holland Belgium
            Battle in West India
                British attack with 1 armour, 1 artillery and 11 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 11 infantry in West India, round 2 : 4/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking 35 Sea Zone from Japanese, taking Northern Italy from Italians, taking Holland Belgium from Germans, taking West India from Japanese with 1 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
            2 fighters moved from Caucasus to Eastern Persia
            1 bomber moved from Caucasus to Norway
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
            1 artillery and 4 infantry placed in United Kingdom
            1 fighter placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : 0.00
    Germans AA : -0.17
    Germans regular : 1.00
    British regular : 1.17
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 1 harbour, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 4 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Western Germany
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in 4 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 4 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier and 3 fighters
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                , taking Normandy Bordeaux from Germans. Battle score for attacker is 4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 carrier
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 armour and 2 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Holland Belgium
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            3 fighters and 1 tactical_bomber moved from Western United States to Wake Island
            3 destroyers moved from 30 Sea Zone to 31 Sea Zone
            1 bomber moved from 4 Sea Zone to Alaska
            1 bomber moved from Western United States to Wake Island
            2 bombers moved from Caroline Islands to Guam
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from 39 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 aaGun and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            2 fighters moved from Ceylon to 79 Sea Zone
    
        Place Units - Americans
            2 artilleries placed in Western United States
            1 destroyer, 4 submarines and 3 transports placed in 10 Sea Zone
            1 harbour placed in Wake Island
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            15 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Hunan
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 45 PUs; 
            British buy 1 artillery, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 artillery moved from Bulgaria to Romania
                  British take Romania from Germans
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
            2 infantry moved from Iraq to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            British creates battle in territory 35 Sea Zone
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Holland Belgium
            Battle in West India
                British attack with 1 armour, 1 artillery and 11 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 11 infantry in West India, round 2 : 4/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking 35 Sea Zone from Japanese, taking Northern Italy from Italians, taking Holland Belgium from Germans, taking West India from Japanese with 1 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from Egypt to Eastern Persia
            2 fighters moved from Caucasus to Eastern Persia
            1 bomber moved from Caucasus to Norway
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
            1 artillery and 4 infantry placed in United Kingdom
            1 fighter placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 43 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -3.00
    Japanese regular : 0.00
    Germans AA : -0.17
    Germans regular : 1.00
    British regular : 1.17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            10 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Western Germany to Holland Belgium
            1 bomber moved from Southern Italy to Romania
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 10 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 10 infantry in Northern Italy, round 2 : 1/10 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 10 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Romania
                Italians attack with 1 bomber
                British defend with 1 artillery
                    Italians roll dice for 1 bomber in Romania, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Romania, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Romania, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Romania, round 5 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Romania, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Romania, round 6 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Romania, round 6 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians lost in Romania
                British win with 1 artillery remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
            Battle in Holland Belgium
                Italians attack with 1 armour
                British defend with 1 infantry
                    Italians roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            4 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,1,4,2,5,2,5
            Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.50
    British regular : -1.33
    

    Savegame


  • @crockett36 I have also concluded that whenever the dice are all coming up misses for 3 or more rounds, the attacker is eventually going to lose.

Suggested Topics

  • 52
  • 166
  • 63
  • 95
  • 107
  • 266
  • 153
  • 239
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.8k

Users

40.5k

Topics

1.8m

Posts