Scramble? And if so, which fighters?
L24 OOB Stucifer (X) v Crockett36 (L+120)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 112 Sea Zone 3 fighters moved from Northern Italy to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 1 bomber moved from Ukraine to Persia 2 fighters and 2 tactical_bombers moved from Volgograd to Northwest Persia 4 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia 2 fighters and 1 tactical_bomber moved from Volgograd to Shensi 1 mech_infantry moved from Sikang to Shensi 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 fighter moved from Volgograd to Shensi 2 fighters and 1 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 fighter moved from Samara to Vologda 1 mech_infantry moved from Belarus to Vologda 1 fighter moved from Ukraine to Samara Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 96 Sea Zone Germans attack with 4 fighters Americans defend with 1 destroyer Germans roll dice for 4 fighters in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 96 Sea Zone 1 destroyer owned by the Americans lost in 96 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Persia Germans attack with 1 bomber British defend with 1 factory_minor; Russians defend with 1 bomber Germans roll dice for 1 bomber in Persia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Persia, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Russians lost in Persia Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 bomber Battle in Northwest Persia Germans attack with 4 armour, 2 fighters, 10 mech_infantrys and 2 tactical_bombers British defend with 1 armour, 1 infantry and 1 mech_infantry; French defend with 2 infantry Germans roll dice for 4 armour, 2 fighters, 10 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/18 hits, 6.00 expected hits British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia 1 mech_infantry owned by the British, 2 infantry owned by the French, 1 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour, 2 fighters, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Vologda Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 fighters and 1 infantry Russians defend with 1 artillery Germans roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Shensi Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 fighter and 1 tactical_bomber Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 1.17 expected hits 1 mech_infantry owned by the Germans lost in Shensi 1 tactical_bomber owned by the Russians lost in Shensi Germans roll dice for 3 fighters and 1 tactical_bomber in Shensi, round 3 : 4/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Shensi Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 fighter and 1 tactical_bomber Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter moved from Vologda to Novgorod 1 armour and 1 mech_infantry moved from Archangel to Vyborg 1 infantry moved from Novgorod to Vyborg 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Belarus to Rostov 1 infantry moved from Belarus to Bryansk 8 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov 1 aaGun, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus 1 artillery and 4 infantry moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 2 fighters moved from Samara to Volgograd 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 artilleries and 6 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 fighter moved from 112 Sea Zone to Northern Italy 2 fighters moved from 96 Sea Zone to Northern Italy 1 fighter moved from 96 Sea Zone to Western Germany 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 5 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 1 tactical_bomber moved from Shensi to Tsinghai Place Units - Germans 3 infantry placed in Ukraine 1 factory_minor placed in Caucasus 3 infantry placed in Volgograd 3 infantry placed in Novgorod 4 infantry and 4 mech_infantrys placed in Western Germany Germans undo move 5. 4 infantry placed in Western Germany 2 infantry placed in Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.67 Russians regular : -1.00 Germans regular : -2.33 British regular : -1.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 submarine moved from 56 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from India to Burma 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French 2 infantry moved from Persia to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Stucifer This was a playtest of Andrew’s setup. You’ve been a good sport. Should we debrief or continue? Switch sides or just give it another go?
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Manchuria to Korea 3 infantry moved from Jehol to Manchuria 1 fighter moved from Russia to Norway Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Manchuria to Korea 1 aaGun moved from Jehol to Manchuria 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 2 artilleries and 3 infantry placed in Russia 1 factory_minor placed in Norway Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,3,6,2,4,1 Russians collect 21 PUs (3 lost to blockades); end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -0.67
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@crockett36 said in L24 OOB Stucifer (X) v Crockett36 (L+120):
@Stucifer This was a playtest of Andrew’s setup. You’ve been a good sport. Should we debrief or continue? Switch sides or just give it another go?
Debrief is great! I enjoyed this setup. I really like how active you played the US in the pacific. I am not sure how common that is in OOB without the large US bid kicking in. I haven’t played much OOB so I think it would be fascinating to see strategies AndrewAA/ABH/Gamerman would employ here to deal with the differences.
I’m up for switching sides if you want a crack at it!
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@Stucifer Thanks. I like to think I am B allies player. I am probably a c+ axis. But I can run the scripts. You will have to provide the entertainment!
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Woops. Do you want to continue using this thread? Seems easiest to me :)
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@Stucifer yes. fine with me.
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14900, time: 8:04:57 AM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 1 factory_major; Remaining resources: 0 PUs; Politics - Germans Turning on Edit Mode EDIT: Adding units owned by Russians to Evenkiyskiy: 6 infantry EDIT: Adding units owned by Chinese to Tsinghai: 3 infantry EDIT: Adding units owned by British to United Kingdom: 3 infantry EDIT: Adding units owned by British to West India: 3 infantry EDIT: Turning off Edit Mode Combat Move - Germans 2 bombers moved from Germany to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to Southern Italy 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Greater Southern Germany to France 1 mech_infantry moved from Western Germany to France 1 fighter moved from Slovakia Hungary to France 1 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
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@crockett36 I lied. I will do something different. I need 100 percent success. every battle is plus 95 except one. That is 83 and I need them all to succeed in order to convoy Britain first turn and eliminate every destroyer. In case you are interested, I could have increased the percentages by building a cv in 112. I could have used the Berlin air unit to help in 111 and sent one more to 109. Or send another sub to make 106 a slam dunk.
There you go. Bad luck, have fun anyway! Scramble?
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14900, time: 8:44:41 AM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France 1 tactical_bomber moved from Poland to France 2 armour moved from Greater Southern Germany to France 3 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
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This is better. Scramble?
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@crockett36
Scramble 111, OOL: damage BB, DD, CA, BB, FTR
No scramble 109I love the S France attack, let’s see how it plays out!
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@Stucifer there are some who think that you should never take over Normandy
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@crockett36 I think grabbing S France round 1 for at least the option of helping secure the Med is very appealing with this setup due to the very specific bid parameters. No extra UK boats in the Mediterranean is a very different situation from typical OOB or BM bids
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 fighter moved from Slovakia Hungary to Southern France 1 tactical_bomber moved from Poland to France 2 armour moved from Greater Southern Germany to France 3 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 34 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Southern France Germans attack with 1 armour, 1 fighter and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Southern France 1 infantry owned by the French lost in Southern France Germans roll dice for 1 armour and 1 fighter in Southern France, round 3 : 2/2 hits, 1.00 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 8/19 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 10/16 hits, 5.83 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 2 artilleries and 10 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 artilleries and 10 infantry in Yugoslavia, round 2 : 3/12 hits, 2.67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia 2 artilleries owned by the Germans and 9 infantry owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 3 infantry Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 fighter moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 2 bombers moved from 111 Sea Zone to Western Germany 1 fighter moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from 109 Sea Zone to Holland Belgium 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 fighter moved from Southern France to Northern Italy 1 tactical_bomber moved from France to Western Germany 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 armour moved from Slovakia Hungary to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Germans collect 37 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
French regular : -0.33 Neutral_Allies regular : -0.67 Germans regular : 8.67 British regular : -0.83 French AA : -0.17
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@Stucifer My plan was a smashing success. Whether my plan is a good one is another question.