Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Anhwe to Hopei
2 bombers moved from French Indo China to Hopei
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
Combat - Japanese
Battle in Soviet Far East
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Soviet Far East from Russians, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Hunan
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Jehol to Chahar
2 aaGuns, 1 artillery and 6 infantry moved from Jehol to Anhwe
7 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 7 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
2 carriers moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Hopei to French Indo China
2 infantry moved from Manchuria to Amur
Place Units - Japanese
1 submarine placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
2 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 8 fighters, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 33 Sea Zone to 54 Sea Zone
4 fighters moved from Johnston Island to 30 Sea Zone
2 carriers, 1 destroyer, 8 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 infantry placed in Normandy Bordeaux
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
2 artilleries and 22 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries and 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 22 infantry in Hopei, round 2 : 3/24 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Chinese undo move 1.
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Greece from Italians, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from Tunisia to 99 Sea Zone
1 artillery moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 artilleries, 2 fighters and 18 infantry moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 2 artilleries, 2 fighters and 24 infantry moved from Burma to India
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 infantry placed in Iraq
British undo move 1.
1 artillery and 2 infantry placed in Iraq
4 infantry placed in United Kingdom
1 fighter placed in 110 Sea Zone
British undo move 3.
1 fighter placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -1.17
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Southern Italy to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,6,3,4,4,4,4,2
Italians collect 11 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 aaGun and 2 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 armour and 2 mech_infantrys moved from Timguska to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Combat - Germans
Battle in Tsinghai
Germans attack with 2 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
3 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
4 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Poland to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry and 2 mech_infantrys placed in Germany
1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Russians regular : -1.00
Germans regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 aaGun and 2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun and 15 infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Non Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Chahar to Jehol
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 7 submarines and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
3 transports moved from 36 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
2 aaGuns, 1 artillery and 8 infantry moved from Anhwe to Shantung
1 aaGun and 7 infantry moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Shantung
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Shantung
1 infantry placed in Japan
1 bomber placed in Japan
2 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
@AndrewAAGamer So this is a strange game for me. The Allies haven’t really pressed the Japanese any until T8, but have built up naval forces steadily for a single push.
Normally the Japanese fleet would be more lethal and that kind of Allied strategy would lose, but I have had to dump a lot of resources into a land war in Asia…sounds like a movie line.
The German war is an expected problem. The Russians are holed up in Moscow, and I would be starving them except for the Communism NO. That’s a unique twist to OOB. But expected.
Based on your bid going to defend China and Russia, I was looking back to see what else was an option.
The Med? But Taranto raid really doesn’t allow the Italians to grow easily. I could have left S. France to the Germans to help with a build up. But then the T2 Brit naval buy put any thought of growth there to bed.
that leaves Sealion, but with reinforced Russia I don’t see how that works.
So I’m back to where I ended up. A slog fight in the East. I"m making some progress to getting monetary parity, but unless you lose a battle badly, I don’t see how I’ll make it.
I didn’t really expect to win, and my position is not hopeless, but everything is just a wall and the Axis presses are going to be easily countered.
I would say this is an accurate description. With a $60 Bid the game should be tough for the Axis.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Combat Move - British
1 artillery, 15 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Combat Hit Differential Summary :
Scramble 97?
@AndrewAAGamer Nope. Not worth it.
@AndrewAAGamer RE: in-game analysis. What would you suggest different?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 battleship, 8 carriers, 3 cruisers, 5 destroyers, 16 fighters, 5 infantry, 2 mech_infantrys, 4 submarines and 4 transports moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 7 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
2 carriers and 1 submarine placed in 10 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 24 infantry moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 15 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 5 submarines
Italians defend with 1 destroyer
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
British attack with 1 artillery, 19 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 aaGuns moved from Normandy Bordeaux to Holland Belgium
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
2 fighters moved from 97 Sea Zone to Iraq
2 fighters moved from India to Northwest Persia
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Place Units - British
3 infantry placed in Iraq
2 fighters and 1 infantry placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
British undo move 2.
2 fighters placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
British regular : 1.67
@surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
@AndrewAAGamer RE: in-game analysis. What would you suggest different?
Actually, I think you are playing quite well. One thing I am seeing with the new “Yunnan Stack” strategy is that life is tough for the Axis. I think the game may favor the Allies slightly with a $60 Bid. Dice, or mistakes, will make the difference.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,4,2,3,5,4,6,3,5,4,6,3,6,2,6
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
@AndrewAAGamer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
Actually, I think you are playing quite well
Thanks. I’m at least trying.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 7 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales
3 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 97 Sea Zone
1 bomber moved from Novgorod to 97 Sea Zone
2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber, 6 fighters and 3 tactical_bombers; Italians loiter and taunt
British defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 submarines
5 submarines owned by the British submerged
Germans roll dice for 1 bomber, 6 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Combat Hit Differential Summary :
Germans regular : 0.33
@AndrewAAGamer OOL?