Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
Ahhh - I do see that in this test. Yet, when I proceeded with the attack it did roll six dice. Weird…
Hmmm, unless all the planes are in the 1 zone and it just looks funny.
Nope - look these carriers are in the exact same spot and they are attacking at zero.
@AndrewAAGamer Yep. Bad UI. It doesn’t really matter the Germans are completely contained. I just wanted to take a chance to shut down Russia for a bit since I could send 5 aircraft vs 4.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 armour, 4 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 2 battleships, 11 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 infantry, 15 submarines, 4 tactical_bombers and 4 transports moved from 34 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
16 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Celebes
Battle in Philippines
Japanese attack with 1 artillery, 16 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 1/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 16 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 9/22 hits, 10.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Celebes from Americans, taking Philippines from Americans with 1 artillery, 16 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 35 Sea Zone
16 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
7 artilleries, 10 infantry and 3 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 tactical_bombers moved from 36 Sea Zone to French Indo China
3 bombers moved from Anhwe to Japan
2 aaGuns, 1 armour, 1 artillery, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Anhwe to Hopei
7 infantry moved from Suiyuyan to Hopei
3 infantry moved from Shantung to Anhwe
4 infantry moved from Amur to Buryatia
2 tactical_bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Hopei to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Shantung
1 submarine placed in 36 Sea Zone
1 carrier placed in 39 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry placed in French Indo China
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -2.00
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - British
British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Syria to 97 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble SZ97?
@AndrewAAGamer no thanks… the end is near
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 carrier placed in 110 Sea Zone
1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber and 2 infantry placed in Western United States
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 28 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 28 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 28 infantry in Kansu, round 2 : 8/30 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Syria to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 5 fighters and 4 submarines
Italians defend with 1 destroyer
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 5 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
5 fighters moved from Northwest Persia to Russia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from 97 Sea Zone to Syria
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 33 Sea Zone to 26 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.33
Italians regular : -0.33
Japanese regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 armour, 5 artilleries, 29 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 2 mech_infantrys
Italians roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/6 hits, 2.17 expected hits
British roll dice for 1 armour, 5 artilleries, 30 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 12/40 hits, 13.50 expected hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Northwest Persia
2 infantry owned by the British lost in Northwest Persia
British win with 1 armour, 5 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Italians: 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 mech_infantry moved from Albania to Romania
1 mech_infantry moved from Greece to Romania
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
5 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,5,2,4,6
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : -1.50
@AndrewAAGamer I assumed the 2 losses would be Brit inf. Feel free to adjust.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 fighter moved from Caroline Islands to Queensland
1 aaGun and 3 infantry moved from South Australia to Queensland
1 fighter moved from Caroline Islands to Queensland
3 fighters moved from Szechwan to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Nenetsia
2 armour moved from Caucasus to Bryansk
6 armour, 1 artillery and 10 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Volgograd
Germans attack with 7 armour, 1 artillery, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 1 artillery, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/23 hits, 7.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
1 armour and 8 mech_infantrys moved from Caucasus to Bryansk
4 mech_infantrys moved from Caucasus to Volgograd
3 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Germany
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Volgograd to Bryansk
1 bomber moved from India to French Indo China
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
8 infantry placed in Western Germany
5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Russia to Nenetsia
4 fighters and 1 tactical_bomber moved from Russia to Nenetsia
Combat - Russians
Battle in Nenetsia
Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Nenetsia to Russia
1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.17
@AndrewAAGamer I forgot to attack the sub in Celebes. Assuming you’ll allow the rolls…
1 DD + 4 ftr + 2 tac vs 1 sub
2 tacs first
[dice 1d6<=4]
1d6<=4: 1; Hits: 1
Hit.
Sub defense
[dice 1d6<=1]
1d6<=1: 4; Hits: 0
@surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
@AndrewAAGamer I forgot to attack the sub in Celebes. Assuming you’ll allow the rolls…
1 DD + 4 ftr + 2 tac vs 1 sub
2 tacs first
[dice 1d6<=4]
Yep, no worries. We are just playing a friendly game.