@AndrewAAGamer it looks like I posted twice, but they are the same.
L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1
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@AndrewAAGamer That was my thought, but when I was about to roll to attack, the game set up the attack board for the air assault and put my 1 ftr on at “1” attack and your 4 ftrs at “1” defense. My 3 bombers and 1 tac were placed the left in the “blank” or presumably zero category. Having not conducted a bombing raid in OOB, I was left with the impression that my aircraft were like transports in the air battle–just along for the ride, and possibly taking hits.
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Ahhh - I do see that in this test. Yet, when I proceeded with the attack it did roll six dice. Weird…
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Hmmm, unless all the planes are in the 1 zone and it just looks funny.
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Nope - look these carriers are in the exact same spot and they are attacking at zero.
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@AndrewAAGamer Yep. Bad UI. It doesn’t really matter the Germans are completely contained. I just wanted to take a chance to shut down Russia for a bit since I could send 5 aircraft vs 4.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 armour, 4 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from Americans 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 2 battleships, 11 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 infantry, 15 submarines, 4 tactical_bombers and 4 transports moved from 34 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from UK_Pacific 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 16 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Celebes Battle in Philippines Japanese attack with 1 artillery, 16 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 16 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 9/22 hits, 10.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Celebes from Americans, taking Philippines from Americans with 1 artillery, 16 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 36 Sea Zone to 35 Sea Zone 16 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 7 artilleries, 10 infantry and 3 tactical_bombers moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 2 tactical_bombers moved from 36 Sea Zone to French Indo China 3 bombers moved from Anhwe to Japan 2 aaGuns, 1 armour, 1 artillery, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Anhwe to Hopei 7 infantry moved from Suiyuyan to Hopei 3 infantry moved from Shantung to Anhwe 4 infantry moved from Amur to Buryatia 2 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Hopei to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in Shantung 1 submarine placed in 36 Sea Zone 1 carrier placed in 39 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in French Indo China 1 infantry placed in India Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -2.00 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Syria to 97 Sea Zone Combat - British
Combat Hit Differential Summary :
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Scramble SZ97?
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@AndrewAAGamer no thanks… the end is near
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier placed in 110 Sea Zone 1 fighter and 1 infantry placed in Normandy Bordeaux 1 bomber and 2 infantry placed in Western United States 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 28 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 artilleries and 28 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 28 infantry in Kansu, round 2 : 8/30 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 artilleries and 28 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Syria to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 5 fighters and 4 submarines Italians defend with 1 destroyer British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 5 fighters and 4 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 5 fighters moved from Northwest Persia to Russia 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 3 fighters moved from 97 Sea Zone to Syria 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 33 Sea Zone to 26 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 3 infantry placed in Iraq 2 infantry placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.33 Italians regular : -0.33 Japanese regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 armour, 5 artilleries, 29 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 2 mech_infantrys Italians roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 armour, 5 artilleries, 30 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 12/40 hits, 13.50 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Northwest Persia 2 infantry owned by the British lost in Northwest Persia British win with 1 armour, 5 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is -28 Casualties for Italians: 2 armour, 1 bomber, 2 infantry and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 mech_infantry moved from Albania to Romania 1 mech_infantry moved from Greece to Romania 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 5 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,5,2,4,6 Italians collect 13 PUs (10 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -1.50
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@AndrewAAGamer I assumed the 2 losses would be Brit inf. Feel free to adjust.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 fighter moved from Caroline Islands to Queensland 1 aaGun and 3 infantry moved from South Australia to Queensland 1 fighter moved from Caroline Islands to Queensland 3 fighters moved from Szechwan to Northwest Persia 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Nenetsia 2 armour moved from Caucasus to Bryansk 6 armour, 1 artillery and 10 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Volgograd 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Volgograd Germans attack with 7 armour, 1 artillery, 10 infantry, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour, 1 factory_minor and 1 infantry Germans roll dice for 7 armour, 1 artillery, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/23 hits, 7.00 expected hits Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 armour and 8 mech_infantrys moved from Caucasus to Bryansk 4 mech_infantrys moved from Caucasus to Volgograd 3 infantry moved from Belarus to Bryansk 3 infantry moved from Ukraine to Bryansk 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany 2 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Germany 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Archangel 3 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Volgograd to Bryansk 1 bomber moved from India to French Indo China Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 8 infantry placed in Western Germany 5 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -3.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Russia to Nenetsia 4 fighters and 1 tactical_bomber moved from Russia to Nenetsia Combat - Russians Battle in Nenetsia Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Nenetsia to Russia 1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17
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@AndrewAAGamer I forgot to attack the sub in Celebes. Assuming you’ll allow the rolls…
1 DD + 4 ftr + 2 tac vs 1 sub
2 tacs first
[dice 1d6<=4] -
1d6<=4: 1; Hits: 1
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Hit.
Sub defense
[dice 1d6<=1] -
1d6<=1: 4; Hits: 0