scramble 111, no scramble in 110
L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1
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@AndrewAAGamer No dice have been rolled yet, so I’m going to redo my attack move. I did not realize that in OOB tacs and bombers do not roll dice in air battles.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Kazakhstan 1 bomber and 1 tactical_bomber moved from Bryansk to Kazakhstan 1 bomber moved from Novgorod to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tambov 2 infantry owned by the Russians lost in Tambov Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Kazakhstan 2 infantry owned by the Russians lost in Kazakhstan Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 tactical_bomber moved from Kazakhstan to Caucasus 1 bomber moved from Kazakhstan to Bryansk 10 infantry moved from Rostov to Caucasus 10 armour, 1 artillery and 16 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Tambov to Bryansk 4 infantry moved from Belarus to Bryansk 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 3 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 4 infantry placed in Germany 1 artillery and 9 infantry placed in Western Germany Germans undo move 4. 2 artilleries and 8 infantry placed in Western Germany 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 2.67 Germans regular : 1.50
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@AndrewAAGamer The edit was to remove a US transport that the German bomber in India meant to attack.
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@surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
I did not realize that in OOB tacs and bombers do not roll dice in air battles.
Not sure why you think that. Attacking units may consist of fighters, as escorts only, tactical bombers, if an airfield or naval harbor is available, and strategic bombers. Defenders may only consist of fighters. All planes attack and defend at 1.
I rarely do bombing so did something make you think that?
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@AndrewAAGamer That was my thought, but when I was about to roll to attack, the game set up the attack board for the air assault and put my 1 ftr on at “1” attack and your 4 ftrs at “1” defense. My 3 bombers and 1 tac were placed the left in the “blank” or presumably zero category. Having not conducted a bombing raid in OOB, I was left with the impression that my aircraft were like transports in the air battle–just along for the ride, and possibly taking hits.
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Ahhh - I do see that in this test. Yet, when I proceeded with the attack it did roll six dice. Weird…
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Hmmm, unless all the planes are in the 1 zone and it just looks funny.
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Nope - look these carriers are in the exact same spot and they are attacking at zero.
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@AndrewAAGamer Yep. Bad UI. It doesn’t really matter the Germans are completely contained. I just wanted to take a chance to shut down Russia for a bit since I could send 5 aircraft vs 4.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 1 armour, 4 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from Americans 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 2 battleships, 11 carriers, 2 cruisers, 4 destroyers, 18 fighters, 3 infantry, 15 submarines, 4 tactical_bombers and 4 transports moved from 34 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from UK_Pacific 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 16 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Celebes Battle in Philippines Japanese attack with 1 artillery, 16 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 16 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 9/22 hits, 10.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Celebes from Americans, taking Philippines from Americans with 1 artillery, 16 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 36 Sea Zone to 35 Sea Zone 16 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 7 artilleries, 10 infantry and 3 tactical_bombers moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 2 tactical_bombers moved from 36 Sea Zone to French Indo China 3 bombers moved from Anhwe to Japan 2 aaGuns, 1 armour, 1 artillery, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Anhwe to Hopei 7 infantry moved from Suiyuyan to Hopei 3 infantry moved from Shantung to Anhwe 4 infantry moved from Amur to Buryatia 2 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Hopei to Yunnan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in Shantung 1 submarine placed in 36 Sea Zone 1 carrier placed in 39 Sea Zone 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry placed in French Indo China 1 infantry placed in India Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -2.00 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - British British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Syria to 97 Sea Zone Combat - British
Combat Hit Differential Summary :
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Scramble SZ97?
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@AndrewAAGamer no thanks… the end is near
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier placed in 110 Sea Zone 1 fighter and 1 infantry placed in Normandy Bordeaux 1 bomber and 2 infantry placed in Western United States 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 28 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 artilleries and 28 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 28 infantry in Kansu, round 2 : 8/30 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 artilleries and 28 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 submarines moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 3 fighters moved from Syria to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 5 fighters and 4 submarines Italians defend with 1 destroyer British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 5 fighters and 4 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 5 fighters moved from Northwest Persia to Russia 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 3 fighters moved from 97 Sea Zone to Syria 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship moved from 33 Sea Zone to 26 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 3 infantry placed in Iraq 2 infantry placed in Egypt 8 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.33 Italians regular : -0.33 Japanese regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Italians Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 armour, 5 artilleries, 29 infantry and 1 mech_infantry; Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 2 mech_infantrys Italians roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 1 armour, 5 artilleries, 30 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 12/40 hits, 13.50 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Northwest Persia 2 infantry owned by the British lost in Northwest Persia British win with 1 armour, 5 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is -28 Casualties for Italians: 2 armour, 1 bomber, 2 infantry and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 mech_infantry moved from Albania to Romania 1 mech_infantry moved from Greece to Romania 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 5 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,5,2,4,6 Italians collect 13 PUs (10 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -1.50
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@AndrewAAGamer I assumed the 2 losses would be Brit inf. Feel free to adjust.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 fighter moved from Caroline Islands to Queensland 1 aaGun and 3 infantry moved from South Australia to Queensland 1 fighter moved from Caroline Islands to Queensland 3 fighters moved from Szechwan to Northwest Persia 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 4 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 infantry moved from Archangel to Nenetsia 2 armour moved from Caucasus to Bryansk 6 armour, 1 artillery and 10 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Volgograd 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone 1 submarine owned by the Russians lost in 125 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Battle in Volgograd Germans attack with 7 armour, 1 artillery, 10 infantry, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour, 1 factory_minor and 1 infantry Germans roll dice for 7 armour, 1 artillery, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/23 hits, 7.00 expected hits Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 armour and 8 mech_infantrys moved from Caucasus to Bryansk 4 mech_infantrys moved from Caucasus to Volgograd 3 infantry moved from Belarus to Bryansk 3 infantry moved from Ukraine to Bryansk 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany 2 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Germany 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Archangel 3 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Volgograd to Bryansk 1 bomber moved from India to French Indo China Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 8 infantry placed in Western Germany 5 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -3.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Russia to Nenetsia 4 fighters and 1 tactical_bomber moved from Russia to Nenetsia Combat - Russians Battle in Nenetsia Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Nenetsia to Russia 1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17