Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
4 fighters moved from 39 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from 39 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from Hunan to 43 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
7 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 38 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 fighter, 7 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Chahar, round 2 : 1/9 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Central Mongolia from Russians to Japanese
EDIT: Turning off Edit Mode
1 aaGun and 2 infantry moved from Yunnan to French Indo China
1 armour and 4 mech_infantrys moved from India to Yunnan
1 aaGun moved from Hunan to Yunnan
1 bomber moved from 43 Sea Zone to Yunnan
2 infantry moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 bombers moved from Hunan to Shantung
1 infantry moved from Anhwe to Chahar
2 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 11 submarines, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 55 Sea Zone
1 fighter moved from Hunan to Yunnan
4 fighters and 2 tactical_bombers moved from 38 Sea Zone to 55 Sea Zone
4 fighters and 2 tactical_bombers moved from 41 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 carriers and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,3,1,4,1,5,5,1,2,5,4,3,5,5,6,3,4,5,2,4,5,3,1,1,1,1,2,2,1,6,3,1,3,4,5,5,6,4,5,2,3,6,5,3,1,2,5,2,5,2,1,1,4,2
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.33
ANZAC regular : -0.67
@AndrewAAGamer I was really disappointed not to take Russian Africa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
1 bomber moved from Java to 42 Sea Zone
15 fighters moved from 37 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber and 15 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 15 fighters in 42 Sea Zone, round 2 : 10/16 hits, 8.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber and 15 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 bomber, 15 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 battleship, 11 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone
4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 bomber moved from 35 Sea Zone to Philippines
1 destroyer and 3 submarines moved from 44 Sea Zone to 35 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 22 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 22 infantry in Kweichow, round 2 : 1/23 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 7 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Greece to Albania
British take Albania from Italians
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
5 fighters moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 6 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 6 fighters and 3 infantry in Caucasus, round 2 : 3/9 hits, 3.50 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
5 fighters moved from Caucasus to Russia
1 fighter moved from Caucasus to Northwest Persia
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 22 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 mech_infantry moved from Novosibirsk to Russia
Place Units - British
3 infantry placed in Iraq
1 artillery, 1 fighter and 7 infantry placed in United Kingdom
British undo move 2.
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
1 artillery, 1 fighter and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.17
Americans regular : 1.83
Japanese regular : -0.67
Germans regular : 0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Albania
1 bomber moved from Southern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
3 fighters moved from Southern Italy to Albania
Combat - Italians
Battle in Bulgaria
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 1 bomber and 2 mech_infantrys in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 mech_infantrys in Bulgaria, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Bulgaria
1 artillery owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Albania
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Albania, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Albania
1 infantry owned by the British lost in Albania
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Albania to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
2 infantry moved from Bryansk to Rostov
2 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern France to Yugoslavia
Place Units - Italians
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from New Guinea to Philippines
4 fighters moved from Malaya to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 cruiser and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Queensland to New South Wales
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 battleship moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 114 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 destroyer, 3 fighters and 4 tactical_bombers in 114 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 infantry owned by the Russians lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
6 infantry moved from Belarus to Bryansk
7 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
8 mech_infantrys moved from Bryansk to Volgograd
5 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from Caucasus to Bryansk
1 bomber moved from Caucasus to India
1 bomber moved from Kazakhstan to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Germany
1 tactical_bomber moved from 114 Sea Zone to Germany
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
10 infantry placed in Western Germany
6 infantry placed in Germany
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Kazakhstan
3 fighters moved from Russia to Kazakhstan
2 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
1 aaGun and 2 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 aaGun and 5 infantry moved from Vologda to Russia
2 mech_infantrys moved from Iraq to Northwest Persia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 bomber moved from Yunnan to Shan State
6 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 11 submarines and 4 transports moved from 55 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
3 carriers, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 34 Sea Zone
3 fighters moved from Japan to 34 Sea Zone
3 fighters moved from Shantung to 34 Sea Zone
1 fighter moved from Yunnan to 34 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Shan State
2 tactical_bombers moved from 55 Sea Zone to Shan State
1 fighter moved from Yunnan to 34 Sea Zone
4 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
2 bombers, 3 infantry and 2 tactical_bombers moved from Shantung to Anhwe
1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
1 aaGun and 2 infantry moved from Yunnan to French Indo China
7 artilleries and 10 infantry moved from India to Burma
1 infantry moved from West India to India
3 tactical_bombers moved from Shan State to Burma
2 infantry moved from Korea to Amur
1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in India
3 infantry placed in Shantung
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.50
Not many good choices for Japan
@surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
Not many good choices for Japan
That’s the plan Stan…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 3 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Non Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 12 carriers, 3 cruisers, 5 destroyers, 22 fighters, 1 infantry, 6 submarines and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 1 battleship, 12 carriers, 3 cruisers, 5 destroyers, 22 fighters, 1 infantry, 6 submarines and 1 transport moved from 21 Sea Zone to 33 Sea Zone
4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 1 destroyer, 6 fighters, 2 infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 fighters placed in Eastern United States
1 destroyer and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Kweichow to Szechwan
1 artillery and 18 infantry moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
5 fighters moved from Russia to Caucasus
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Caucasus
British attack with 6 fighters and 3 infantry
Germans defend with 3 infantry
British roll dice for 6 fighters and 3 infantry in Caucasus, round 2 : 4/9 hits, 3.50 expected hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Caucasus
3 infantry owned by the Germans lost in Caucasus
British win, taking 35 Sea Zone from Japanese, taking Caucasus from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 fighter moved from Caucasus to Syria
5 fighters moved from Caucasus to Northwest Persia
2 fighters moved from Russia to Syria
2 infantry moved from Trans-Jordan to Syria
4 infantry moved from Iraq to Northwest Persia
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 21 Sea Zone to 33 Sea Zone
Place Units - British
3 infantry placed in Iraq
1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : 1.00
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bulgaria to Greece
Italians take Greece from British
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from British
2 infantry moved from Rostov to Caucasus
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 6 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to Szechwan
1 cruiser and 8 submarines moved from 35 Sea Zone to 21 Sea Zone
1 cruiser and 8 submarines moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from New South Wales to South Australia
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber and 1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from India to Russia
1 bomber and 1 fighter moved from Novgorod to Russia
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@AndrewAAGamer No dice have been rolled yet, so I’m going to redo my attack move. I did not realize that in OOB tacs and bombers do not roll dice in air battles.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Kazakhstan
1 bomber and 1 tactical_bomber moved from Bryansk to Kazakhstan
1 bomber moved from Novgorod to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Tambov
2 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Kazakhstan
2 infantry owned by the Russians lost in Kazakhstan
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kazakhstan to Caucasus
1 bomber moved from Kazakhstan to Bryansk
10 infantry moved from Rostov to Caucasus
10 armour, 1 artillery and 16 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Tambov to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 battleship, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
4 infantry placed in Germany
1 artillery and 9 infantry placed in Western Germany
Germans undo move 4.
2 artilleries and 8 infantry placed in Western Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 2.67
Germans regular : 1.50
@AndrewAAGamer The edit was to remove a US transport that the German bomber in India meant to attack.
@surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
I did not realize that in OOB tacs and bombers do not roll dice in air battles.
Not sure why you think that. Attacking units may consist of fighters, as escorts only, tactical bombers, if an airfield or naval harbor is available, and strategic bombers. Defenders may only consist of fighters. All planes attack and defend at 1.
I rarely do bombing so did something make you think that?
@AndrewAAGamer That was my thought, but when I was about to roll to attack, the game set up the attack board for the air assault and put my 1 ftr on at “1” attack and your 4 ftrs at “1” defense. My 3 bombers and 1 tac were placed the left in the “blank” or presumably zero category. Having not conducted a bombing raid in OOB, I was left with the impression that my aircraft were like transports in the air battle–just along for the ride, and possibly taking hits.
Ahhh - I do see that in this test. Yet, when I proceeded with the attack it did roll six dice. Weird…