Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL24 OOB surfer (X) vs AndrewAAGamer (L+60) #1
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Yeah, not quite the result I was expecting, but oh well.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 4 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Vologda to Timguska 1 aaGun and 7 infantry moved from Yenisey to Timguska 1 tactical_bomber moved from Vologda to Russia 1 mech_infantry moved from Northwest Persia to Iraq Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
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@AndrewAAGamer I’ll concede…not that I have much choice. The home island will be invaded and the Germans are completely contained. GG
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S surfer referenced this topic on
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Thank you for the game! I thought you played very well. As usual, you were a tough opponent. If it hadn’t been for that disastrous battle in Greece early on, I think you would’ve had a really good chance of knocking out Moscow before I could gain the overall advantage.
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So, I always offer best two out of three, would you like to go again?
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So, I always offer best two out of three. Would you like to play again?
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@AndrewAAGamer It was a good game. I was interested to see how the Russian /Chinese defense played out. I was able to force the Russian and Chinese back, but I never got any traction in Moscow.
Greece was a problem, and perhaps, I should have just ignored it until I built more ground forces in the area. However, the bid for Russia supplemented them with enough units that I never had an advantage there regardless of the Greece fiasco. In fact, I felt you had pulled back too quickly and let the Germans gain some territory that could have been more dearly fought over, which counteracted the early loss of material in Greece.
But that leads to my main “learning point” of this game, a winning strategy for the Allies is just to build up and defend. You never really fought for anything in the Europe side, just built up forces in Normandy and eventually spilled over to Holland. More dramatically, this was followed in the Pacific side, you never even threatened for the DEI or even took back Aleutians until I went for India on T9. Just build carriers and fighters and some transports that just stayed as a single force.
Normally, I would have thought that was a losing strat against Japan, but because China was so strong, I never established my hegemony over Asia. Sure, at the end, Japan was a land force, but it didn’t matter because the IJN was unable to defend against the US fleet. From T6-T14, the Japanese never spent less than 19 IPCs on land forces except 2 turns, and spent more than 1/3 of the iPCs on land forces + transports on over half the turns. Yet, did not remove the Chinese from the map.
Equally surprising strat was to ignore Europe with the US for so long. Just buying a small fleet to hold Normandy and 3 inf each turn. I would have thought the Germans would have made more progress since they had a small West force to counter with. But Russia wasn’t falling so nope.
The bottomline is I don’t see how to defeat this strategy with this bid. There was nowhere to attack at advantage. The NO for Russia does not seem to be stoppable. I tried a couple of times to get the Japanese over but without severely dispersing my forces, that was not going to happen. So Russia will hold, and then it’s just build and wait for the remaining forces.
Kinda demoralized right now, so I’ll go beat up on some other competition and maybe try again after the scars have healed.