Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Albania to Greece
6 infantry moved from Bulgaria to Greece
1 bomber and 2 fighters moved from Southern Italy to Greece
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 2 : 4/11 hits, 3.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
EDIT: 1 bomber and 2 fighters moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 marine moved from 96 Sea Zone to Tunisia
Italians take Tunisia from Neutral_Axis
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 artillery moved from Northern Italy to Yugoslavia
EDIT: 2 fighters moved from Southern Italy to Malta
Place Units - Italians
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1
Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Neutral_Allies regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
COMMENT: switching buy to 1 inf 2 art
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: I don't know if this fleet position as the Allies will work
1 fighter moved from New Zealand to Java
1 cruiser moved from 58 Sea Zone to 56 Sea Zone
EDIT: 2 fighters moved from Hawaiian Islands to 27 Sea Zone
2 fighters moved from New Zealand to Java
1 transport moved from 59 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 artilleries
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 15 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
6 armour and 9 mech_infantrys moved from Germany to Baltic States
3 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
5 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 artillery and 3 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 94 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 aaGun and 1 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from Western Germany to Southern Italy
2 aaGuns moved from Poland to Baltic States
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 9 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 129 Sea Zone to 128 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun, 3 artilleries and 3 infantry moved from Leningrad to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Leningrad to Novgorod
1 aaGun, 3 artilleries and 16 infantry moved from Northern Belarus to Novgorod
1 aaGun and 2 infantry moved from Southern Belarus to Smolensk
2 infantry moved from Russia to Smolensk
2 artilleries and 8 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Kursk
4 infantry moved from Rostov to Ukraine
1 aaGun and 3 infantry moved from Stalingrad to Rostov
1 aaGun moved from Amur to Korea
1 aaGun, 1 artillery and 7 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Amur
Place Units - Russians
1 fighter and 2 infantry placed in Siberia
1 artillery and 2 infantry placed in Stalingrad
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Russians collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Shansi
3 fighters and 1 tactical_bomber moved from Kiangsu to Shansi
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Jehol to Southern Manchuria
1 infantry moved from Davao to Manilla
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Caroline Islands to Borneo
1 fighter and 1 tactical_bomber moved from Caroline Islands to Manilla
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Manilla
1 carrier moved from 6 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales
1 infantry moved from Queensland to 55 Sea Zone
5 infantry moved from Queensland to New South Wales
1 infantry moved from 55 Sea Zone to Solomon Islands
2 bombers moved from Caroline Islands to New South Wales
2 artilleries and 2 infantry moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to New South Wales
2 cruisers moved from 55 Sea Zone to 64 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
1 infantry moved from 47 Sea Zone to New Britain
1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
1 cruiser owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Shansi
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manilla
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 fighter and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 1 infantry in Manilla, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Manilla
1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in New South Wales
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
ANZAC roll AA dice in New South Wales : 1/0 hits, 1.00 expected hits
1 bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 2 cruisers in New South Wales, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 3 tactical_bombers in New South Wales, round 2 : 8/16 hits, 6.17 expected hits
ANZAC roll dice for 2 aaGuns, 3 artilleries and 6 infantry in New South Wales, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese lost in New South Wales
6 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 3 : 7/14 hits, 5.83 expected hits
ANZAC roll dice for 2 artilleries in New South Wales, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New South Wales
2 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 bomber and 3 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries and 6 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from New South Wales to Queensland
3 fighters and 3 tactical_bombers moved from New South Wales to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Manilla to Davao
EDIT: 1 destroyer moved from 37 Sea Zone to 47 Sea Zone
3 fighters and 1 tactical_bomber moved from Shansi to Southern Manchuria
Place Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in Japan
1 factory_minor placed in Queensland
Turn Complete - Japanese
Japanese collect 43 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.00
Japanese regular : 2.83
ANZAC AA : 0.00
UK_Pacific regular : -0.33
ANZAC regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 harbour, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 27 Sea Zone to Marshall Islands
1 bomber moved from Hawaiian Islands to Japan
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 harbour, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 27 Sea Zone to Marshall Islands
1 bomber moved from Hawaiian Islands to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in Iwo Jima
Battle in Marshall Islands
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marshall Islands
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Marshall Islands to 32 Sea Zone
2 fighters moved from 32 Sea Zone to Wake Island
2 carriers moved from 27 Sea Zone to 18 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 18 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 cruiser moved from 28 Sea Zone to 32 Sea Zone
1 submarine moved from 27 Sea Zone to 18 Sea Zone
1 cruiser moved from 27 Sea Zone to 18 Sea Zone
2 destroyers moved from 27 Sea Zone to 32 Sea Zone
1 cruiser moved from 27 Sea Zone to 32 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 18 Sea Zone
1 marine moved from 18 Sea Zone to Iwo Jima
1 destroyer moved from 27 Sea Zone to 18 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 bomber moved from Japan to Korea
1 armour and 2 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
2 transports placed in 11 Sea Zone
3 infantry placed in Western United States
1 harbour placed in Wake Island
1 destroyer placed in 104 Sea Zone
1 destroyer and 3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.67
Japanese AA : -0.17
Defenders Fire, : -0.33
Attackers Fire, : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 harbour, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 27 Sea Zone to Marshall Islands
1 bomber moved from Hawaiian Islands to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in Iwo Jima
Battle in Marshall Islands
Americans attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Marshall Islands
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Marshall Islands to 32 Sea Zone
2 fighters moved from 32 Sea Zone to Wake Island
2 carriers moved from 27 Sea Zone to 18 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 18 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 cruiser moved from 28 Sea Zone to 32 Sea Zone
1 submarine moved from 27 Sea Zone to 18 Sea Zone
1 cruiser moved from 27 Sea Zone to 18 Sea Zone
2 destroyers moved from 27 Sea Zone to 32 Sea Zone
1 cruiser moved from 27 Sea Zone to 32 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 18 Sea Zone
1 marine moved from 18 Sea Zone to Iwo Jima
1 destroyer moved from 27 Sea Zone to 18 Sea Zone
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 bomber moved from Japan to Korea
1 armour and 2 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
2 transports placed in 11 Sea Zone
3 infantry placed in Western United States
1 harbour placed in Wake Island
1 destroyer placed in 104 Sea Zone
1 destroyer and 3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 6 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Tsinghai to Honan
1 artillery and 3 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Honan
Place Units - Chinese
3 infantry placed in Honan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
EDIT: 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 83 Sea Zone to Iraq
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Southern Persia to Iraq
1 cruiser moved from 74 Sea Zone to 82 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in French Madagascar
Battle in Iraq
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 2/6 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
2 tactical_bombers owned by the British and 2 fighters owned by the British retreated
Neutral_Axis win, taking French Madagascar from Neutral_Axis with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - British
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 carrier and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to Southern Persia
1 transport moved from 74 Sea Zone to 73 Sea Zone
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
2 infantry moved from 74 Sea Zone to Kenya
1 fighter moved from Union of South Africa to 82 Sea Zone
1 tactical_bomber moved from Iraq to 82 Sea Zone
1 fighter moved from Iraq to Southern Persia
1 transport moved from 40 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Sumatra
1 aaGun, 1 artillery and 5 infantry moved from Shan State to Malaya
1 aaGun moved from Yunnan to Burma
1 artillery and 2 infantry moved from Eastern India to Burma
1 fighter moved from Malaya to Sumatra
1 fighter moved from Eastern India to Sumatra
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 67 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries, 1 fighter and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,3,1,4,3,2,5
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in Eastern India change ownership: 2 artilleries, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : 0.33
Japanese AA : -0.17
Defenders Fire, : -0.33
Germans AA : -0.17
Attackers Fire, : -0.17
Neutral_Axis regular : 1.00
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Tunisia to 96 Sea Zone
1 marine moved from Algeria to 96 Sea Zone
1 artillery and 2 infantry moved from Morocco to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Algeria to 96 Sea Zone
1 infantry moved from Tunisia to Algeria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Southern France to Northern Italy
1 battleship and 1 marine moved from 96 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Cyprus
2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
Combat - Italians
Battle in Cyprus
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 2 cruisers in Egypt, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Alexandria
2 fighters moved from Malta to 99 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Syria
Italians take Syria from Neutral_Axis
Place Units - Italians
1 destroyer and 3 transports placed in 99 Sea Zone
1 carrier placed in 99 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : 1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
Germans take Leningrad from Russians
3 artilleries and 15 infantry moved from Baltic States to Leningrad
5 armour and 5 mech_infantrys moved from Baltic States to Leningrad
5 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 armour and 3 mech_infantrys moved from Baltic States to Eastern Poland
Combat - Germans
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
2 aaGuns moved from Baltic States to Leningrad
2 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from Western Germany to Karelia
1 artillery and 3 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 100 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from 100 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 bombers moved from Southern Italy to Egypt
1 fighter moved from Western Germany to France
1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 100 Sea Zone
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,6
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Stalingrad to Rostov
2 artilleries and 4 infantry moved from Russia to Gorky
1 aaGun, 3 artilleries and 3 infantry moved from Archangel to Nenetsia
1 armour and 1 mech_infantry moved from Archangel to Yaroslavl
1 aaGun, 3 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Novgorod to Yaroslavl
2 fighters moved from Yaroslavl to Russia
1 tactical_bomber moved from Yaroslavl to Russia
1 armour and 1 mech_infantry moved from Kursk to Russia
3 infantry moved from Novgorod to Yaroslavl
1 aaGun and 3 infantry moved from Smolensk to Yaroslavl
1 infantry moved from Smolensk to Bryansk
1 artillery and 4 infantry moved from Amur to Korea
1 aaGun moved from Amur to Korea
2 infantry moved from Amur to Korea
1 fighter moved from Siberia to Korea
2 infantry moved from Amur to Korea
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in Russia
2 infantry placed in Siberia
3 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 11 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 47 Sea Zone to 56 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
1 battleship moved from 55 Sea Zone to 46 Sea Zone
1 marine moved from Dutch New Guinea to 46 Sea Zone
2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Solomon Islands to 55 Sea Zone
1 transport moved from 47 Sea Zone to 64 Sea Zone
2 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 4 transports moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
2 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 4 infantry and 4 transports moved from 47 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Borneo to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Anhwe to Kiangsu
1 destroyer and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Manilla to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to Caroline Islands
1 fighter moved from Southern Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Japan
1 bomber, 2 fighters and 2 tactical_bombers moved from Queensland to Caroline Islands
Combat - Japanese
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 armour, 2 artilleries, 5 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Southern Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 64 Sea Zone
3 infantry placed in Queensland
5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
1 bomber moved from Korea to Japan
1 destroyer and 1 submarine moved from 18 Sea Zone to 5 Sea Zone
Americans take 7 Sea Zone from Japanese
Americans take 18 Sea Zone from Japanese
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Japan causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Korea
2 infantry and 1 marine moved from Iwo Jima to 18 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 18 Sea Zone to 32 Sea Zone
1 transport moved from 32 Sea Zone to 13 Sea Zone
1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 marine moved from Marshall Islands to 32 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 32 Sea Zone to Wake Island
1 fighter moved from Wake Island to 32 Sea Zone
1 aaGun and 3 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 11 Sea Zone to 32 Sea Zone
1 aaGun and 3 infantry moved from 32 Sea Zone to Wake Island
1 transport moved from 13 Sea Zone to 11 Sea Zone
1 destroyer and 3 submarines moved from 11 Sea Zone to 32 Sea Zone
1 armour and 2 mech_infantrys moved from Southeast Mexico to Western United States
1 aaGun moved from Eastern United States to Central United States
1 destroyer moved from 104 Sea Zone to 90 Sea Zone
1 submarine moved from 42 Sea Zone to 77 Sea Zone
Place Units - Americans
2 destroyers and 1 transport placed in 11 Sea Zone
1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 9 infantry moved from Szechwan to Hunan
1 fighter and 2 infantry moved from Honan to Anhwe
Combat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 9 infantry in Hunan, round 2 : 3/12 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Honan
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery placed in Hunan
1 artillery and 1 infantry placed in Honan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 109 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 67 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Kenya
1 infantry moved from Northeast Persia to Southern Persia
1 transport moved from 39 Sea Zone to 40 Sea Zone
2 infantry moved from Eastern India to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Sumatra to 74 Sea Zone
1 carrier moved from 82 Sea Zone to 74 Sea Zone
1 fighter moved from Union of South Africa to Kenya
1 fighter moved from 82 Sea Zone to Southern Persia
1 cruiser and 1 destroyer moved from 82 Sea Zone to 74 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from Sumatra to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 40 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 40 Sea Zone
1 artillery moved from Burma to Yunnan
1 aaGun and 2 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from Eastern India to Burma
1 marine moved from 40 Sea Zone to Eastern India
1 fighter moved from Eastern India to Southern Persia
1 tactical_bomber moved from 82 Sea Zone to 73 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern United States to Central United States
Place Units - British
1 carrier placed in 73 Sea Zone
1 factory_minor placed in Southern Persia
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,4,1,5,2,6,2,4,6,5,5,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 transport placed in 40 Sea Zone
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 5 infantry
Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.67
Japanese regular : 0.33
Japanese AA : -0.33
Germans AA : -0.17
I skipped intercept in Japan due to odds. I think coming up to the Carolines was the right call overall, but you’re definitely in a tight spot. KJF is still such a strong strategy.
Even though you have great odds to kill my stack on Wake, it’s costly, and keeps the DEI in UK Pacific hands for yet another turn. Andif you ignore it, it’s like a dagger in the back.
@Stucifer I did some testing and felt like I had to go to carolines. I think i couldve played better, but every turn I kept thinking “theres no way he’s going to buy in pacific again” and then you just didnt stop.
Italy has work to do
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 cruisers, 1 destroyer and 2 transports moved from 100 Sea Zone to 101 Sea Zone
1 marine moved from Cyprus to 101 Sea Zone
2 armour and 2 infantry moved from Greece to 101 Sea Zone
1 artillery moved from Bulgaria to Greece
4 infantry moved from Southern Italy to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
2 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 armour, 2 fighters, 8 infantry and 1 marine moved from 100 Sea Zone to Egypt
2 fighters moved from Egypt to 100 Sea Zone
1 marine moved from Crete to 100 Sea Zone
1 marine moved from 100 Sea Zone to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 tactical_bomber placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
Italians collect 22 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
3 fighters moved from Sumatra to Java
Combat Move - French
Non Combat Move - French
1 destroyer moved from 82 Sea Zone to 74 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
5 infantry moved from Leningrad to Archangel
4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Eastern Poland
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Leningrad
1 armour moved from Vologda to Leningrad
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Egypt to 100 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 100 Sea Zone to 94 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
2 bombers moved from Egypt to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
2 aaGuns, 2 artilleries and 10 infantry moved from Poland to Eastern Poland
3 artilleries moved from Leningrad to Archangel
3 fighters moved from Karelia to Western Germany
3 tactical_bombers moved from Karelia to Leningrad
EDIT: 1 bomber moved from Alexandria to Egypt
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
Place Units - Germans
1 factory_minor placed in Leningrad
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,2
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 mech_infantry moved from Russia to Northern Belarus
Russians take Northern Belarus from Germans
3 artilleries and 19 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 armour and 1 mech_infantry moved from Vologda to Nenetsia
1 tactical_bomber moved from Russia to Leningrad
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Russians
Strategic bombing raid in Leningrad
Germans roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
Bombing raid in Leningrad rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Leningrad causes 4 damage total.
Non Combat Move - Russians
2 aaGuns moved from Yaroslavl to Novgorod
2 artilleries and 4 infantry moved from Gorky to Nenetsia
1 armour moved from Russia to Nenetsia
3 infantry moved from Russia to Gorky
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Leningrad to Nenetsia
1 fighter moved from Russia to Nenetsia
1 artillery and 2 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
5 infantry moved from Korea to Amur
4 infantry moved from Siberia to Amur
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Stalingrad
7 infantry placed in Russia
2 infantry placed in Siberia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans AA : -0.17