Edited the Amur walk-in.
L24 PTV Max334 (Axis +12) vs Nikola
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TripleA Move Summary: Americans round 20
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 20 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 2 fighters moved from United Kingdom to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 5 infantry moved from Normandy Bordeaux to France 2 submarines moved from 93 Sea Zone to 94 Sea Zone 1 carrier moved from 93 Sea Zone to 94 Sea Zone 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 94 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 94 Sea Zone 1 fighter moved from 115 Sea Zone to France 4 infantry moved from Eastern United States to 104 Sea Zone 3 armour, 8 artilleries, 8 infantry and 2 mech_infantrys moved from Southern France to France 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 submarine moved from 27 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone 3 fighters moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 submarines moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 23 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 24 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 2 battleships moved from 23 Sea Zone to 35 Sea Zone 1 destroyer moved from 24 Sea Zone to 35 Sea Zone 4 destroyers moved from 23 Sea Zone to 35 Sea Zone 2 cruisers moved from 23 Sea Zone to 35 Sea Zone 6 carriers and 3 fighters moved from 23 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 132 Sea Zone Americans take 43 Sea Zone from Japanese 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 63 Sea Zone to 59 Sea Zone 1 submarine moved from 23 Sea Zone to 18 Sea Zone 5 submarines moved from 23 Sea Zone to 35 Sea Zone 1 submarine moved from 23 Sea Zone to 35 Sea Zone
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@max334 Scrambles?
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Nice move going into France. Things are looking very bleak. No scrambles
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 20 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Norway 2 fighters moved from United Kingdom to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 5 infantry moved from Normandy Bordeaux to France 2 submarines moved from 93 Sea Zone to 94 Sea Zone 1 carrier moved from 93 Sea Zone to 94 Sea Zone 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 94 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 94 Sea Zone 1 fighter moved from 115 Sea Zone to France 4 infantry moved from Eastern United States to 104 Sea Zone 3 armour, 8 artilleries, 8 infantry and 2 mech_infantrys moved from Southern France to France 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 submarine moved from 27 Sea Zone to 18 Sea Zone 1 fighter moved from 23 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone 3 fighters moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 submarines moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 23 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 24 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 2 battleships moved from 23 Sea Zone to 35 Sea Zone 1 destroyer moved from 24 Sea Zone to 35 Sea Zone 4 destroyers moved from 23 Sea Zone to 35 Sea Zone 2 cruisers moved from 23 Sea Zone to 35 Sea Zone 6 carriers and 3 fighters moved from 23 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 132 Sea Zone Americans take 43 Sea Zone from Japanese 1 submarine moved from 23 Sea Zone to 22 Sea Zone 1 submarine moved from 63 Sea Zone to 59 Sea Zone 1 submarine moved from 23 Sea Zone to 18 Sea Zone 5 submarines moved from 23 Sea Zone to 35 Sea Zone 1 submarine moved from 23 Sea Zone to 35 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 22 Sea Zone 1 transport owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in 35 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 9 submarines and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 9 submarines in 35 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 9 submarines and 1 transport remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Battle in 18 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win, taking 18 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Italians defend with 1 submarine; Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Japanese roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 94 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 94 Sea Zone 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the Italians lost in 94 Sea Zone Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 94 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 fighter in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 transports in 94 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone 1 fighter owned by the Japanese and 2 transports owned by the Japanese lost in 94 Sea Zone Americans win with 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Italians: 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Battle in 132 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 132 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Morocco Americans attack with 1 artillery and 5 infantry Japanese defend with 1 armour and 1 artillery Americans roll dice for 1 artillery and 5 infantry in Morocco, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Morocco Americans win, taking Morocco from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Battle in France Americans attack with 6 armour, 8 artilleries, 3 fighters, 13 infantry and 5 mech_infantrys Germans defend with 1 airfield, 9 artilleries, 1 factory_minor and 11 infantry Americans roll dice for 6 armour, 8 artilleries, 3 fighters, 13 infantry and 5 mech_infantrys in France, round 2 : 8/35 hits, 12.33 expected hits Germans roll dice for 9 artilleries and 11 infantry in France, round 2 : 5/20 hits, 6.67 expected hits 5 infantry owned by the Americans lost in France 8 infantry owned by the Germans lost in France Americans roll dice for 6 armour, 8 artilleries, 3 fighters, 8 infantry and 5 mech_infantrys in France, round 3 : 12/30 hits, 11.50 expected hits Germans roll dice for 9 artilleries and 3 infantry in France, round 3 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Americans lost in France 9 artilleries owned by the Germans and 3 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Southern France from Americans, taking Tunisia from Americans, taking Algeria from British, taking Morocco from Americans, taking Normandy Bordeaux from Americans with 6 armour, 8 artilleries, 3 fighters, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 42 Casualties for Americans: 9 infantry Casualties for Germans: 9 artilleries and 11 infantry Battle in Norway Americans attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway Americans roll dice for 1 artillery and 2 infantry in Norway, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Norway 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 3 infantry Casualties for Germans: 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Non Combat Move - Americans 1 fighter moved from France to 115 Sea Zone 1 fighter moved from 94 Sea Zone to Normandy Bordeaux 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 transports moved from 110 Sea Zone to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to France 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from 94 Sea Zone to Normandy Bordeaux 1 fighter moved from France to 115 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from 18 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone 1 transport moved from 23 Sea Zone to 35 Sea Zone 1 transport moved from 23 Sea Zone to 32 Sea Zone 1 destroyer moved from 23 Sea Zone to 32 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 27 Sea Zone to 34 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 destroyer and 3 submarines placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 2 infantry placed in Western United States 1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Eastern United States Americans undo move 5. Americans undo move 4. 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 armour, 8 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 2 infantry moved from Kweichow to Yunnan 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Kweichow to Hunan 1 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Burma 1 infantry moved from Anhwe to Jehol 1 infantry moved from Southern Manchuria to Northern Manchuria 1 artillery moved from Southern Manchuria to Jehol 1 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Hunan Place Units - Chinese 3 infantry placed in Yunnan 1 artillery placed in Kiangsi 1 artillery placed in Jehol 1 artillery placed in Kweichow 1 infantry placed in Yunnan 1 infantry placed in Kiangsi 1 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs Purchase Units - British British buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Burma to Shan State 2 fighters moved from Yunnan to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern India to French Indo China 1 fighter moved from Eastern India to 132 Sea Zone 2 fighters moved from Eastern India to Shan State 1 fighter moved from Eastern India to French Indo China 3 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux Combat - British Battle in 132 Sea Zone British attack with 3 fighters Japanese defend with 1 destroyer and 1 transport British roll dice for 3 fighters in 132 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 132 Sea Zone 1 transport owned by the Japanese lost in 132 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters moved from Shan State to Eastern India 3 fighters moved from 132 Sea Zone to Yunnan 1 aaGun moved from Yunnan to Burma 1 artillery moved from Burma to Eastern India 1 infantry moved from Burma to Eastern India 1 artillery moved from Burma to Eastern India 1 infantry moved from Burma to Eastern India 1 mech_infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Tunisia to Algeria 2 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to France 2 infantry moved from Eastern United States to 104 Sea Zone Place Units - British 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 15 PUs; end with 18 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 21 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.83 Germans regular : 0.67 British regular : 1.50
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what are your thoughts on this game? I held London for the longest time and Japan had Africa
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It was great game, and I still like it. Some very unusual things happened, like you said, but at one moment it broke for Axis.
My opinion is that at some time you lost a clear focus. Axis must take enough cities to win the game, while at some moments I had a feeling that you were focused more on damaging the Allies? For example, taking some territories despite knowing you are not able to hold them, or losing transports for a low profit.
I am not saying I am right, I have seen the game where this kind of approach somehow work, but I am not able to repeat them. And I think it might work better for Allies, as the time usually works for them. As it has proven in this game.
What do you think?
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@nikola1975 Yes its been a very fun game. I thought things were about even for most of the game; maybe even thought that I was ahead a little after London fell and Japan very strong. I underestimated how strong you were building the US Pacific fleet. And I guess thats part of your strategy… just sit back and build your strength before striking. Worked for Russia and the US.
And you are right about trading transports for territory. My thought is if your busy taking back your own territory then your not attacking me. -
…I also thought things were going in my favor, because the dice were not in yours. It seemed like you had some bad rolls
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Hm, I don’t remember dice rolls. I try to forget them, sometimes they will go your way, sometimes not. But yes you are right, they can swing the game in a direction.
Do you want to continue this game? Or shall we start a new one? :)