TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 3 cruisers, 3 infantry, 1 marine and 2 transports moved from 63 Sea Zone to 33 Sea Zone Americans take 54 Sea Zone from Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 4 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 63 Sea Zone to 33 Sea Zone 1 destroyer moved from 63 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 63 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Western United States to Gibraltar 1 mech_infantry moved from Western United States to Southeast Mexico 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber, 2 fighters and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 63 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber EDIT: Adding units owned by Americans to Queensland: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 tactical_bomber EDIT: Adding units owned by Americans to Queensland: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Shensi 4 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 4 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 4 tactical_bombers in Hunan, round 2 : 2/6 hits, 3.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 8 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 9 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 6 infantry and 3 marines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in 110 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 1 submarine owned by the Germans lost in 110 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 3 marines and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 marines, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from Egypt to Rostov 1 infantry moved from Alexandria to Egypt 1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from 72 Sea Zone to India 1 carrier moved from 72 Sea Zone to 81 Sea Zone 2 aaGuns, 1 artillery and 25 infantry moved from India to Burma 1 fighter moved from Tsinghai to Burma 1 aaGun and 2 infantry moved from West India to India 1 tactical_bomber moved from Persia to India 1 bomber moved from Egypt to India 1 artillery moved from British Somaliland to Ethiopia 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Gibraltar to Egypt 3 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from 92 Sea Zone to Gibraltar 3 marines moved from 92 Sea Zone to Algeria Place Units - British 3 marines placed in Egypt 6 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,4,4,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -4.00 Americans regular : 1.83 Japanese regular : -3.67 Germans regular : 0.83 British regular : 0.50





