@simon33 First blood goes to the Japanese…they destroyed the Chinese in Yunnan.
MikawaGunichi (X+12) vs ArtofWar Game #3
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 34 Sea Zone to 50 Sea Zone 2 fighters and 2 tactical_bombers moved from Caroline Islands to 50 Sea Zone 2 infantry and 1 marine moved from New Hebrides to 54 Sea Zone 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 battleship moved from 34 Sea Zone to 55 Sea Zone 2 infantry and 1 marine moved from 55 Sea Zone to Queensland 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from Caroline Islands to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone 2 artilleries and 4 infantry moved from 55 Sea Zone to Queensland 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 2 artilleries and 5 infantry moved from Kiangsi to Kwangtung 1 armour and 5 infantry moved from Japan to 7 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 armour, 1 artillery, 4 infantry and 3 transports moved from 7 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Manilla 1 infantry moved from 36 Sea Zone to Manilla 1 artillery and 3 infantry moved from 36 Sea Zone to Davao 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 34 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Marshall Islands to 55 Sea Zone 2 infantry moved from French Indo China to Shan State 2 bombers, 3 fighters and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in Guam Battle in Kwangtung Japanese attack with 2 artilleries and 5 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries and 5 infantry in Kwangtung, round 2 : 3/7 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Guam from Americans, taking Kwangtung from UK_Pacific with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 50 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Manilla Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 cruisers in Manilla, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manilla 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 4 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 4 transports in 55 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Davao Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Davao, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Shan State 3 infantry owned by the British lost in Shan State Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Queensland Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 50 Sea Zone to New Hebrides 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Hebrides 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 battleship moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 132 Sea Zone 2 carriers moved from 34 Sea Zone to 55 Sea Zone 2 bombers moved from Shan State to Paulau 3 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 artillery moved from Anhwe to Kiangsi 1 artillery moved from Shansi to Anhwe 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Anhwe 1 aaGun and 5 infantry moved from Southern Manchuria to Jehol Place Units - Japanese 1 airfield placed in New Hebrides 1 factory_minor placed in French Indo China 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 3.83 ANZAC regular : -0.33 UK_Pacific regular : 0.33
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Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 destroyer moved from 24 Sea Zone to 31 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 28 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 26 Sea Zone to Midway 2 infantry moved from Western United States to 11 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 3 fighters moved from Hawaiian Islands to Midway 1 fighter moved from Wake Island to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Midway Place Units - Americans 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 11 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Szechwan to Hopei 1 fighter moved from Tsinghai to Hopei 6 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Yunnan to Szechwan 1 fighter moved from Hopei to Szechwan Place Units - Chinese 1 infantry placed in Tsinghai 2 artilleries placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Southern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Kenya 1 destroyer moved from 83 Sea Zone to 98 Sea Zone 1 fighter moved from 83 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 fighter moved from Nigeria to Ethiopia 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone 2 infantry moved from 78 Sea Zone to Ethiopia 1 marine moved from Eastern India to 40 Sea Zone 1 battleship and 1 marine moved from 40 Sea Zone to 78 Sea Zone 1 marine moved from 78 Sea Zone to Ethiopia 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to British Somaliland 1 cruiser moved from 82 Sea Zone to 78 Sea Zone Combat - British Battle in British Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 98 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Iraq British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kenya 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Ethiopia British attack with 1 fighter, 2 infantry and 1 marine Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 marine in Ethiopia, round 2 : 3/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ethiopia 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 destroyer and 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 carrier and 1 cruiser moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from 98 Sea Zone to 100 Sea Zone 1 fighter moved from Iraq to 100 Sea Zone 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Ethiopia to Anglo-Egyptian Sudan 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 cruiser, 1 destroyer and 2 transports moved from 109 Sea Zone to 104 Sea Zone 3 aaGuns and 12 infantry moved from Eastern India to Burma Place Units - British 1 factory_minor placed in Southern Persia 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,6 UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Italians regular : 0.50 Japanese regular : -0.67 Neutral_Axis regular : -1.33 British regular : 2.83
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 2 marines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 bomber moved from Western Germany to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 battleship and 2 cruisers moved from 94 Sea Zone to 98 Sea Zone 1 armour moved from Libya to Alexandria Italians take Alexandria from British Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 bombers, 2 cruisers and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 bombers, 2 cruisers and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 2 bombers, 2 cruisers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 artilleries and 4 infantry moved from Libya to Tobruk 2 bombers moved from 98 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 armour moved from Albania to Yugoslavia Place Units - Italians 2 marines placed in Southern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.33
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 2 marines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 bomber moved from Western Germany to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 1 battleship and 2 cruisers moved from 94 Sea Zone to 98 Sea Zone 1 armour moved from Libya to Alexandria Italians take Alexandria from British Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 bombers, 2 cruisers and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 bombers, 2 cruisers and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 2 bombers, 2 cruisers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 2 artilleries and 4 infantry moved from Libya to Tobruk 2 bombers moved from 98 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 armour moved from Albania to Yugoslavia Place Units - Italians 2 marines placed in Southern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.33
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@ArtofWar1947 On my phone and won’t be back to computer for a bit, but just wanted to check if that is the correct game save (says UK instead of France).
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Non Combat Move - Germans 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 4 armour and 3 mech_infantrys moved from Germany to Eastern Poland 4 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 6 infantry moved from Romania to Eastern Poland 1 armour moved from Greece to Romania 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Morocco to Tunisia 1 armour and 3 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Malta 1 armour and 3 infantry moved from 98 Sea Zone to Tobruk 2 artilleries and 8 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 destroyer and 1 transport placed in 116 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 artillery and 2 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
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Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Karelia 2 fighters and 1 tactical_bomber moved from Leningrad to Karelia Combat - Russians Battle in Karelia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Archangel to Vologda 1 artillery and 3 infantry moved from Leningrad to Novgorod 1 infantry moved from Northern Belarus to Southern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Yaroslavl 2 aaGuns, 1 artillery and 15 infantry moved from Northern Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Karelia to Novgorod 2 infantry moved from Bryansk to Kursk 2 infantry moved from Russia to Tula 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 4 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Stalingrad to Rostov 1 submarine moved from 126 Sea Zone to 109 Sea Zone 1 aaGun and 13 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 2 artilleries and 4 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Davao to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 armour moved from Manilla to 36 Sea Zone 1 armour, 1 artillery, 2 cruisers, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra 1 infantry moved from 42 Sea Zone to Sumatra 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 battleship and 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales 1 artillery, 5 infantry and 1 marine moved from Queensland to New South Wales 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 3 fighters and 3 tactical_bombers moved from New Hebrides to New South Wales 2 bombers moved from Paulau to New South Wales 2 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from French Indo China to Borneo Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New South Wales Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits 1 bomber owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 6 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/22 hits, 9.67 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry in New South Wales, round 2 : 6/12 hits, 5.17 expected hits 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/16 hits, 8.33 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New South Wales 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 14PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 6 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 artillery, 1 bomber and 6 infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 bomber, 6 fighters and 6 tactical_bombers moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Borneo to French Indo China 1 infantry moved from Kwangtung to Hunan 1 aaGun and 3 infantry moved from Jehol to Shansi 1 artillery and 1 mech_infantry moved from Anhwe to Shansi 2 carriers and 2 transports moved from 55 Sea Zone to 36 Sea Zone 1 destroyer moved from 50 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 132 Sea Zone 1 battleship and 2 destroyers moved from 22 Sea Zone to 36 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter and 8 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 5.83 ANZAC AA : 0.00 UK_Pacific regular : -0.33 ANZAC regular : 1.50
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@ArtofWar1947 No thanks
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Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Midway to 26 Sea Zone 3 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 bomber moved from Midway to 7 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Midway to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Midway to Marshall Islands Combat - Americans Battle in Iwo Jima Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Marshall Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 marines moved from Midway to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 marines and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from 7 Sea Zone to Midway 1 destroyer moved from 31 Sea Zone to 32 Sea Zone 2 fighters moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Midway to Wake Island 1 artillery moved from Eastern United States to 104 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 marine moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to 88 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kweichow 2 artilleries and 6 infantry moved from Szechwan to Kweichow 2 infantry moved from Hopei to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Tsinghai to Honan 6 infantry moved from Inner Mongolia to Honan Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 8 infantry in Kweichow, round 2 : 3/11 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Honan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Tsinghai Place Units - Chinese 1 artillery placed in Honan 1 artillery and 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 2 fighters moved from 100 Sea Zone to Alexandria 1 fighter moved from Anglo-Egyptian Sudan to Alexandria 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Battle in Alexandria British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 2 fighters moved from Alexandria to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Union of South Africa to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from British Somaliland to 78 Sea Zone 1 infantry and 1 marine moved from Ethiopia to 78 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 78 Sea Zone to 100 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 100 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 artillery and 1 infantry moved from Kenya to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 cruiser moved from 104 Sea Zone to 88 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 armour and 1 fighter placed in Southern Persia 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,3,1,6 British collect 30 PUs (4 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,1,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.33 Italians regular : -0.50 Japanese regular : -1.00 British regular : 0.50
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 100 Sea Zone 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 2 marines moved from Southern Italy to 99 Sea Zone 2 cruisers and 2 marines moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 1 marine moved from 101 Sea Zone to Crete 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Combat - Italians Battle in Crete Battle in Cyprus Battle in 100 Sea Zone Italians attack with 2 bombers, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in 100 Sea Zone 1 destroyer owned by the French lost in 100 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 100 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for French: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Greece 1 armour moved from Yugoslavia to Eastern Poland 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 100 Sea Zone to 99 Sea Zone 1 bomber moved from 100 Sea Zone to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Algeria 1 battleship moved from 98 Sea Zone to 101 Sea Zone Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 carrier placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 1.67
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Game History
Round: 3 Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 40 Sea Zone to 78 Sea Zone Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 5 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Germany to 118 Sea Zone 2 destroyers moved from 116 Sea Zone to 118 Sea Zone 1 bomber moved from Southern Italy to 118 Sea Zone 5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Northern Belarus to Eastern Poland 1 transport moved from 98 Sea Zone to 101 Sea Zone 2 infantry moved from Greece to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Syria 1 cruiser moved from 98 Sea Zone to 101 Sea Zone 1 fighter moved from 98 Sea Zone to Syria Combat - Germans Battle in Karelia Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 118 Sea Zone Germans attack with 1 bomber, 2 destroyers and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 118 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans lost in 118 Sea Zone 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Syria Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 2 infantry in Syria, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria Germans roll dice for 1 fighter and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Germans win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 fighter moved from Syria to 101 Sea Zone 1 carrier and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 armour moved from Tunisia to Tobruk 1 fighter moved from Malta to Gibraltar 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 4 aaGuns, 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Romania to Eastern Poland 4 mech_infantrys moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Baltic States 1 bomber and 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland 2 infantry moved from Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 artillery and 1 infantry moved from Germany to Poland Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 3 infantry placed in France 8 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.50 British regular : 0.33
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Good grief, I was experimenting with the R-4 turn in what I thought was Local Game mode. With your permission, I would like to redo R-4 with a sensible strategy.
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Sure, go ahead.
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Thank you.
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Northern Belarus Russians take Northern Belarus from Germans 2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Leningrad Combat - Russians Battle in Leningrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 armour and 1 mech_infantry moved from Yaroslavl to Novgorod 2 infantry moved from Kursk to Ukraine 1 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Stalingrad to Rostov 2 infantry moved from Tula to Kursk 2 infantry moved from Russia to Tula 1 aaGun and 4 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 1 factory_minor, 11 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Solomon Islands 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from 55 Sea Zone to New Guinea 1 armour and 1 artillery moved from Java to 42 Sea Zone 2 infantry moved from Sumatra to 42 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 42 Sea Zone to 132 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Dutch New Guinea Battle in Solomon Islands Battle in Malaya Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 2 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Borneo to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship moved from 64 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 47 Sea Zone 2 transports moved from 64 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to 35 Sea Zone 1 bomber, 3 fighters and 3 tactical_bombers moved from Queensland to Caroline Islands 1 submarine moved from 132 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 mech_infantry moved from Shansi to Kiangsu 1 infantry moved from Shansi to Anhwe 1 aaGun, 1 artillery and 2 infantry moved from Shansi to Jehol 6 infantry moved from Japan to Kyushu 1 fighter moved from Malaya to 132 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Kyushu Place Units - Japanese 3 infantry placed in French Indo China 8 infantry placed in Japan 1 factory_minor placed in Queensland 1 battleship and 1 carrier placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,2,2,5,3,2,1,1,3,1,5,5,3,5,3,4 Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 UK_Pacific regular : -0.33