@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
5 fighters and 5 tactical_bombers moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 17 Sea Zone to 21 Sea Zone
Japanese take 22 Sea Zone from Americans
1 bomber moved from Hunan to Shan State
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 armour and 6 infantry
Japanese roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 7/12 hits, 6.17 expected hits
Chinese roll dice for 1 armour and 6 infantry in Yunnan, round 2 : 1/7 hits, 2.50 expected hits
1 infantry owned by the Japanese lost in Yunnan
6 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 6 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 armour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 6/9 hits, 4.83 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in Shan State, round 2 : 3/3 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
2 infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 armour and 2 infantry
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 1 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 marine and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
5 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 bomber and 2 tactical_bombers moved from Shan State to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Chahar
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in French Indo China
1 airfield placed in French Indo China
1 factory_minor placed in Malaya
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,1,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,2,3,1,2,5,1,4,2,2,3,5,1,1,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,5,4,5,1,1
Japanese collect 35 PUs (21 lost to blockades); end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 2.00
UK_Pacific regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Midway to 6 Sea Zone
1 destroyer, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
4 fighters moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in Trans-Jordan
Battle in Southern France
Battle in Syria
Battle in Korea
Battle in Holland Belgium
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Trans-Jordan from Italians, taking Southern France from Italians, taking Syria from Italians, taking Korea from Japanese, taking Holland Belgium from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Guam
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to Normandy Bordeaux
2 artilleries moved from Algeria to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 fighter moved from India to Iraq
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 bomber moved from Novgorod to Germany
1 mech_infantry moved from India to Yunnan
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Egypt
British attack with 1 artillery and 3 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 marine
British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 0/3 hits, 1.67 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Iraq, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the British lost in Iraq
1 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 marine in Iraq, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the British lost in Iraq
1 marine owned by the Italians and 1 artillery owned by the Italians lost in Iraq
British roll dice for 1 artillery and 1 fighter in Iraq, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 marine
Battle in Yunnan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Iraq to Persia
1 infantry moved from French West Africa to French Central Africa
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Kenya
1 transport moved from 87 Sea Zone to 86 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
4 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Germany to United Kingdom
Place Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : -0.33
Japanese regular : 1.17
Italians regular : -0.17
Germans AA : -0.17
Germans regular : 0.33
British regular : -3.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 submarines
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Italians regular : 0.00
OOL sz 98 pls
Max. Defense; keep FTRs if possible; Keep US units if equal defense value
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 submarines
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 4 transports in 98 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
1 destroyer owned by the Italians, 3 submarines owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters in 98 Sea Zone, round 3 : 5/8 hits, 4.00 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 4 transports in 98 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits
2 destroyers owned by the Italians and 2 fighters owned by the Italians lost in 98 Sea Zone
1 submarine owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 98 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 fighters and 4 transports in 98 Sea Zone, round 4 : 4/8 hits, 4.50 expected hits
2 cruisers owned by the Italians, 1 bomber owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
1 cruiser owned by the British and 1 carrier owned by the Americans lost in 98 Sea Zone
British win, taking Gibraltar from British with 1 battleship, 2 cruisers, 3 fighters and 4 transports remaining. Battle score for attacker is -58
Casualties for Italians: 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 submarines
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
1 fighter owned by the Americans and 2 fighters owned by the British forced to land in Egypt
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern Italy
3 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Formosa
Non Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 98 Sea Zone
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to 98 Sea Zone
1 fighter moved from Yugoslavia to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
1 tactical_bomber moved from Western Germany to 98 Sea Zone
5 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Ukraine to 98 Sea Zone
5 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries
Battle in Holland Belgium
Germans attack with 5 infantry
Americans defend with 1 armour
Germans roll dice for 5 infantry in Holland Belgium, round 2 : 2/5 hits, 0.83 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 7 infantry and 3 mech_infantrys in Baltic States, round 2 : 3/10 hits, 1.67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Southern France
Germans attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 transports; Americans defend with 1 cruiser and 2 transports
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 1 battleship, 2 cruisers and 4 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 tactical_bomber owned by the Germans lost in 98 Sea Zone
1 cruiser owned by the Americans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 98 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 2 transports
Casualties for Americans: 1 cruiser and 2 transports
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Alexandria
1 fighter moved from Normandy Bordeaux to Yugoslavia
1 bomber moved from 93 Sea Zone to Alexandria
1 aaGun moved from Eastern Poland to Baltic States
5 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Rostov to Yugoslavia
1 tactical_bomber moved from Rostov to Ukraine
Place Units - Germans
2 fighters and 1 infantry placed in Ukraine
2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 infantry placed in France
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : 0.00
Germans regular : 3.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
1 aaGun and 2 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery moved from Volgograd to Tambov
7 infantry moved from Russia to Bryansk
2 aaGuns and 17 infantry moved from Amur to Korea
1 fighter moved from Karelia to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 bomber moved from French Indo China to 42 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Java
3 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 36 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.33 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 battleship and 2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Manchuria
Place Units - Japanese
1 carrier and 1 submarine placed in 37 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Japan
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,3,4,5,3,4,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,6,5,6,4,2,4,2,5,4,2,5,1,3,4,1,4,4,4,2,3,4
Japanese collect 35 PUs (17 lost to blockades); end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 1.00
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Guam to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 3 carriers and 2 cruisers moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Tunisia to Algeria
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
2 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 123 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
4 infantry moved from French West Africa to 87 Sea Zone
4 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
Combat - British
Battle in British Somaliland
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win, taking British Somaliland from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
British attack with 8 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 8 infantry in Gibraltar, round 2 : 4/8 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 8 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 123 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 123 Sea Zone
1 submarine owned by the Germans lost in 123 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Persia to India
1 infantry moved from India to Burma
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Algeria
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
2 fighters moved from 123 Sea Zone to Iceland
1 battleship, 1 carrier and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Italians regular : -0.67
Japanese regular : -1.83
Germans regular : 0.67
British regular : 4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Non Combat Move - Italians
3 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from India to Hunan
2 fighters moved from Queensland to Dutch New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Celebes
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
ANZAC win, taking 41 Sea Zone from Japanese, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Dutch New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
2 fighters moved from Hunan to Szechwan
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Yugoslavia to 81 Sea Zone
1 fighter moved from Yugoslavia to 81 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 fighter moved from Western Germany to Belarus
1 bomber moved from Alexandria to 76 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone
1 fighter moved from Ukraine to Western Ukraine
Combat - Germans
Battle in 76 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 76 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 carrier and 2 cruisers
Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 81 Sea Zone, round 2 : 7/7 hits, 4.00 expected hits
British roll dice for 1 battleship, 1 carrier and 2 cruisers in 81 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 fighters owned by the Germans lost in 81 Sea Zone
2 cruisers owned by the British, 1 battleship owned by the British and 1 carrier owned by the British lost in 81 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 2 fighters
Casualties for British: 1 battleship, 1 carrier and 2 cruisers
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from 76 Sea Zone to Trans-Jordan
1 fighter moved from Belarus to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
4 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Finland to Karelia
Place Units - Germans
1 factory_minor placed in Romania
3 fighters placed in Ukraine
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.83
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 6 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
Combat - Russians
Battle in Karelia
Russians attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Karelia, round 2 : 4/11 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
6 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Novgorod
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 artillery, 2 fighters, 12 infantry and 2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
1 bomber moved from French Indo China to Korea
1 marine moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 5 fighters, 1 marine and 5 tactical_bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 5 fighters, 1 marine and 5 tactical_bombers in Celebes, round 2 : 5/11 hits, 6.17 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
2 tactical_bombers owned by the Japanese lost in Celebes
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 5 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 2 tactical_bombers
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 2 armour, 1 artillery, 1 bomber, 5 fighters, 12 infantry and 2 tactical_bombers
Americans defend with 3 infantry and 1 mech_infantry; Russians defend with 2 aaGuns and 17 infantry
Russians roll AA dice in Korea : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 9/22 hits, 7.50 expected hits
Americans roll dice for 2 aaGuns, 20 infantry and 1 mech_infantry in Korea, round 2 : 6/21 hits, 7.00 expected hits
6 infantry owned by the Japanese lost in Korea
7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Korea, round 3 : 10/16 hits, 6.50 expected hits
Americans roll dice for 13 infantry and 1 mech_infantry in Korea, round 3 : 7/14 hits, 4.67 expected hits
6 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
10 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Korea, round 4 : 4/9 hits, 5.00 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 bomber moved from Korea to Japan
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
1 tactical_bomber moved from Yunnan to French Indo China
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 37 Sea Zone to 44 Sea Zone
5 fighters and 3 tactical_bombers moved from Celebes to 44 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 1.
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Manchuria
1 infantry placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,6,6,2,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,2,6,6,6,5,1,4,4,6,1,3,2
Japanese collect 23 PUs (30 lost to blockades); end with 23 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.00
Japanese regular : 3.67
ANZAC regular : 1.33
Russians AA : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Guam to 44 Sea Zone
4 fighters moved from 6 Sea Zone to 44 Sea Zone
1 battleship moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
4 submarines moved from 19 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Norway
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 13 fighters and 3 tactical_bombers
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 3 tactical_bombers and 3 transports
Americans roll dice for 13 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 10/16 hits, 8.50 expected hits
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : -0.50
10 hits in round 1 in sz44.
OOL?
@Ghostglider said in L24 BM4 Avner (Axis) vs Ghostglider (Allies+22):
10 hits in round 1 in sz44.
OOL?
It won’t let me open the file… a screenshot?
13 FTR + 3 T.BMB vs 5 AC, 1 CRU, 3 T.BMB, 2 BB, 5 FTR