@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
OOL? uk or anzac inf first? AAA gun?
Max. defense
Please kill ANZ units first
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Alexandria to 98 Sea Zone
        1 artillery moved from Alexandria to 98 Sea Zone
        1 artillery moved from 98 Sea Zone to Egypt
        1 infantry moved from 98 Sea Zone to Egypt
        1 armour, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
        1 infantry moved from 98 Sea Zone to Egypt
        1 artillery moved from 98 Sea Zone to Egypt
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 infantry moved from Gibraltar to 92 Sea Zone
        2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
        1 infantry moved from 98 Sea Zone to Egypt
        1 infantry moved from 98 Sea Zone to Egypt
        1 bomber moved from Southern Italy to Egypt
        1 fighter moved from Southern Italy to Egypt
        1 fighter moved from Southern Italy to Egypt
    Combat - Italians
        Battle in Egypt
            Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
            British defend with 1 aaGun, 1 armour, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
                British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
                Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 4/13 hits, 4.33 expected hits
                British roll dice for 1 aaGun, 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 5/13 hits, 5.50 expected hits
                5 infantry owned by the Italians lost in Egypt
                2 infantry owned by the ANZAC, 1 aaGun owned by the British and 3 infantry owned by the British lost in Egypt
                Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 5/8 hits, 3.50 expected hits
                British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 6/8 hits, 3.83 expected hits
                1 mech_infantry owned by the Italians, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
                1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt
            1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Italians: 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
            Casualties for British: 1 aaGun, 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
            Casualties for ANZAC: 2 infantry
    Non Combat Move - Italians
        Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
        Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
        Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
        Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
        1 fighter moved from Egypt to Alexandria
        1 bomber moved from Egypt to Alexandria
        1 artillery moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 infantry moved from Northern Italy to Southern France
              Italians take Southern France from Neutral_Axis
        1 armour moved from Albania to Greece
        1 infantry moved from British Somaliland to Italian Somaliland
    Place Units - Italians
        1 transport placed in 97 Sea Zone
        1 marine placed in Southern Italy
        Italians undo move 1.
        1 transport placed in 95 Sea Zone
        Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Italians
        Italians collect 14 PUs; end with 14 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British AA : -0.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Politics - ANZAC
        ANZAC takes Political Action: Political Action ANZAC To War With Japanese
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        3 fighters moved from Java to 37 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 37 Sea Zone
                ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 37 Sea Zone
            ANZAC win with 3 fighters remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 destroyer
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        3 fighters moved from 37 Sea Zone to Burma
        1 cruiser moved from 54 Sea Zone to 37 Sea Zone
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 submarine moved from 62 Sea Zone to 54 Sea Zone
        1 artillery moved from Queensland to New South Wales
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Politics - French
        French takes Political Action: Political Action French To War With Japanese
            French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
            French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Germans
        1 infantry moved from Poland to Baltic States
              Germans take Baltic States from Russians
        1 infantry moved from Romania to Bessarabia
              Germans take Bessarabia from Russians
        1 infantry moved from Poland to Eastern Poland
              Germans take Eastern Poland from Russians
        1 bomber moved from Alexandria to Egypt
        1 bomber moved from Alexandria to Anglo Egyptian Sudan
        1 fighter moved from Alexandria to Anglo Egyptian Sudan
        1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
        1 tactical_bomber moved from Alexandria to Egypt
        1 tactical_bomber moved from Alexandria to Egypt
        1 fighter moved from Alexandria to Egypt
        1 fighter moved from Alexandria to Egypt
        1 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 infantry moved from Finland to Vyborg
              Germans take Vyborg from Russians
    Combat - Germans
        Battle in Anglo Egyptian Sudan
            Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
            British defend with 1 artillery
                Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.83 expected hits
                British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the Germans lost in Anglo Egyptian Sudan
                1 artillery owned by the British lost in Anglo Egyptian Sudan
            Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -6
            Casualties for Germans: 1 fighter
            Casualties for British: 1 artillery
        Battle in Egypt
            Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
            British defend with 2 fighters, 1 harbour and 1 tactical_bomber
                Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Egypt, round 2 : 5/5 hits, 3.00 expected hits
                British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 2 : 2/3 hits, 1.83 expected hits
                2 fighters owned by the Germans lost in Egypt
                1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Egypt
            Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 11
            Casualties for Germans: 2 fighters
            Casualties for British: 2 fighters and 1 tactical_bomber
    Non Combat Move - Germans
        1 bomber moved from Egypt to Alexandria
        1 tactical_bomber moved from Egypt to Alexandria
        1 tactical_bomber moved from Egypt to Alexandria
        1 bomber and 1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
        1 tactical_bomber moved from Gibraltar to Southern Italy
        1 fighter moved from Gibraltar to Southern Italy
        1 artillery moved from Normandy Bordeaux to France
        1 aaGun, 2 artilleries and 1 infantry moved from France to Western Germany
        1 submarine moved from 110 Sea Zone to 125 Sea Zone
        1 aaGun moved from Romania to Eastern Poland
        1 aaGun moved from Poland to Eastern Poland
        1 aaGun, 2 artilleries and 11 infantry moved from Romania to Bessarabia
        1 armour moved from Romania to Bessarabia
        3 artilleries and 22 infantry moved from Poland to Eastern Poland
        7 armour and 11 mech_infantrys moved from Germany to Poland
        7 armour and 11 mech_infantrys moved from Poland to Eastern Poland
        1 armour moved from Romania to Bessarabia
        1 armour moved from Romania to Eastern Poland
        1 mech_infantry moved from Western Germany to Poland
        1 mech_infantry moved from Western Germany to Poland
        1 mech_infantry moved from Western Germany to Poland
        1 infantry moved from Finland to Norway
        1 infantry moved from Finland to Norway
        1 infantry moved from Finland to Norway
    Place Units - Germans
        1 armour and 1 infantry placed in Western Germany
        1 submarine placed in 113 Sea Zone
        1 fighter placed in Western Germany
        2 mech_infantrys placed in Western Germany
        5 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
        Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 2.17
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
        2 infantry moved from Belarus to Baltic States
        1 infantry moved from Novgorod to Vyborg
        1 fighter moved from Novgorod to Vyborg
        1 tactical_bomber moved from Novgorod to Vyborg
        1 fighter moved from Novgorod to Baltic States
        2 armour and 2 mech_infantrys moved from Novgorod to Karelia
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Baltic States
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Vyborg
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Vyborg
            Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Karelia
            Russians attack with 2 armour and 2 mech_infantrys
            Germans defend with 1 infantry
                Russians roll dice for 2 armour and 2 mech_infantrys in Karelia, round 2 : 2/4 hits, 1.33 expected hits
                Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Karelia
            Russians win, taking Karelia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 artillery and 6 infantry moved from Western Ukraine to Bryansk
        1 artillery and 5 infantry moved from Ukraine to Bryansk
        2 aaGuns, 2 artilleries and 17 infantry moved from Belarus to Bryansk
        1 fighter moved from Baltic States to Novgorod
        1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
        8 infantry moved from Russia to Bryansk
        2 aaGuns and 17 infantry moved from Amur to Buryatia
    Place Units - Russians
        2 infantry placed in Novgorod
        1 artillery and 9 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 36 Sea Zone to 45 Sea Zone
        1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 destroyer moved from 36 Sea Zone to 44 Sea Zone
        1 bomber moved from Anhwe to 37 Sea Zone
        1 bomber moved from Anhwe to 37 Sea Zone
        1 armour moved from Anhwe to Kwangtung
        1 artillery moved from Yunnan to Szechwan
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        3 artilleries and 5 infantry moved from Hopei to Kweichow
        2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
        2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
        2 fighters moved from Anhwe to Kwangtung
        2 tactical_bombers moved from Anhwe to Kwangtung
        1 infantry moved from Manchuria to 19 Sea Zone
        1 infantry moved from Manchuria to 19 Sea Zone
        2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
        1 infantry moved from 20 Sea Zone to Kwangtung
        1 infantry moved from 20 Sea Zone to Kwangtung
        1 fighter moved from Anhwe to Kwangtung
        1 fighter moved from Anhwe to Kweichow
        1 tactical_bomber moved from Anhwe to Kweichow
        1 tactical_bomber moved from Kweichow to 36 Sea Zone
        1 tactical_bomber moved from Anhwe to 36 Sea Zone
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer
            British defend with 1 transport
                1 transport owned by the British lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 45 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Kweichow
            Japanese attack with 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/13 hits, 5.17 expected hits
                Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Szechwan
            Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/5 hits, 2.67 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Szechwan
                1 infantry owned by the Chinese lost in Szechwan
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 artillery
            Casualties for Chinese: 1 infantry
        Battle in 36 Sea Zone
            Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 tactical_bombers and 5 transports
            British defend with 1 destroyer
                Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 tactical_bombers and 5 transports in 36 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the British lost in 36 Sea Zone
            Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in 37 Sea Zone
            Japanese attack with 2 bombers and 1 destroyer
            ANZAC defend with 1 cruiser
                Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the ANZAC lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in Kwangtung
            Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 3.67 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
    Non Combat Move - Japanese
        1 infantry moved from Siam to French Indo China
              Japanese take French Indo China from Neutral_Axis
        1 infantry moved from Siam to French Indo China
        1 fighter moved from Kwangtung to 36 Sea Zone
        1 fighter moved from Kwangtung to 36 Sea Zone
        1 infantry moved from Kwangsi to Yunnan
        3 artilleries, 4 infantry and 1 marine moved from Kwangsi to French Indo China
        1 cruiser moved from 19 Sea Zone to 6 Sea Zone
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
        1 bomber moved from 37 Sea Zone to Kwangsi
        1 bomber moved from 37 Sea Zone to Kwangsi
        1 tactical_bomber moved from Kwangtung to Kwangsi
        1 tactical_bomber moved from Kwangtung to Kwangsi
        1 fighter moved from Kwangtung to Kwangsi
        2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
        1 fighter moved from Kweichow to 36 Sea Zone
        1 tactical_bomber moved from Kweichow to 36 Sea Zone
        1 tactical_bomber moved from Kweichow to Kwangsi
        1 fighter moved from Kweichow to Kwangsi
        1 fighter moved from Kweichow to Kwangsi
        1 infantry moved from Hopei to Anhwe
        1 mech_infantry moved from Manchuria to Chahar
        1 fighter moved from Anhwe to Japan
        1 fighter moved from Anhwe to Japan
        1 fighter moved from Manchuria to Japan
    Place Units - Japanese
        1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
    Turn Complete - Japanese
        Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.67
UK_Pacific regular : -0.67
ANZAC regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Guam to 54 Sea Zone
        1 mech_infantry moved from Western United States to Central United States
        1 aaGun moved from Western United States to Central United States
    Place Units - Americans
        3 transports placed in 101 Sea Zone
        2 infantry placed in Central United States
        1 infantry placed in Central United States
        1 fighter placed in Western United States
        2 submarines placed in 10 Sea Zone
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
        Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Sikang to Shensi
        1 infantry moved from Kansu to Shensi
        1 fighter moved from Kansu to Shensi
        11 infantry moved from Kansu to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 11 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Kansu
    Place Units - Chinese
        2 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
    Purchase Units - British
        British buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 109 Sea Zone to 125 Sea Zone
        2 fighters moved from United Kingdom to 125 Sea Zone
        1 infantry moved from United Kingdom to 109 Sea Zone
        1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
        1 infantry moved from United Kingdom to 109 Sea Zone
        1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
        1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
        2 infantry moved from Tanganyika Territory to 72 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
        1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
        3 infantry moved from Persia to Iraq
        1 artillery moved from Trans-Jordan to Iraq
        1 fighter and 2 infantry moved from Burma to Yunnan
        1 cruiser moved from 78 Sea Zone to 80 Sea Zone
    Combat - British
        Battle in Normandy Bordeaux
        Battle in Holland Belgium
        Battle in 125 Sea Zone
            British attack with 1 destroyer and 2 fighters; Russians loiter and taunt
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 125 Sea Zone
            British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Iraq
            British attack with 2 artilleries and 6 infantry
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                British roll dice for 2 artilleries and 6 infantry in Iraq, round 2 : 3/8 hits, 2.00 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the British lost in Iraq
                3 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
            Casualties for British: 2 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in Yunnan
            British attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 armour, 3 infantry and 2 mech_infantrys moved from India to Burma
        1 carrier and 2 destroyers moved from 78 Sea Zone to 39 Sea Zone
        1 battleship moved from 39 Sea Zone to 80 Sea Zone
        2 fighters moved from Quebec to Iceland
        1 destroyer moved from 120 Sea Zone to 116 Sea Zone
        1 bomber moved from New Brunswick Nova Scotia to United Kingdom
        1 battleship, 1 carrier, 2 cruisers, 2 submarines and 1 transport moved from 109 Sea Zone to 110 Sea Zone
        2 fighters moved from 125 Sea Zone to 110 Sea Zone
        1 fighter moved from Yunnan to India
    Place Units - British
        1 destroyer placed in 110 Sea Zone
        1 transport placed in 106 Sea Zone
        3 infantry placed in Union of South Africa
        2 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,6,1,1,1
        British collect 34 PUs (3 lost to blockades); end with 34 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    Place Units - UK_Pacific
        8 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
        UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
        Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
Germans regular : -0.17
Neutral_Axis regular : 1.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
        1 transport moved from 98 Sea Zone to 99 Sea Zone
        1 armour moved from Greece to 99 Sea Zone
        1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
        1 armour moved from 98 Sea Zone to Egypt
    Combat - Italians
        Battle in Egypt
    Non Combat Move - Italians
        1 transport moved from 98 Sea Zone to 97 Sea Zone
        1 transport moved from 95 Sea Zone to 93 Sea Zone
        1 infantry moved from Southern France to 93 Sea Zone
        1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
        1 infantry moved from 92 Sea Zone to Morocco
              Italians take Morocco from Neutral_Axis
        1 infantry moved from Tunisia to Algeria
              Italians take Algeria from Neutral_Axis
        1 artillery moved from Tunisia to Algeria
        1 fighter moved from Alexandria to Southern Italy
        1 bomber moved from Alexandria to Southern Italy
        1 battleship moved from 98 Sea Zone to 97 Sea Zone
        1 transport moved from 98 Sea Zone to 97 Sea Zone
        1 cruiser moved from 98 Sea Zone to 97 Sea Zone
        1 cruiser moved from 98 Sea Zone to 97 Sea Zone
        1 destroyer moved from 98 Sea Zone to 97 Sea Zone
        1 submarine moved from 98 Sea Zone to 97 Sea Zone
    Place Units - Italians
        1 fighter placed in Southern Italy
        1 destroyer and 1 submarine placed in 95 Sea Zone
    Turn Complete - Italians
        Italians collect 19 PUs; end with 19 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Burma to 37 Sea Zone
        1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 3 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 fighter owned by the ANZAC lost in 37 Sea Zone
                1 destroyer owned by the Japanese lost in 37 Sea Zone
            ANZAC win with 2 fighters remaining. Battle score for attacker is -2
            Casualties for ANZAC: 1 fighter
            Casualties for Japanese: 1 destroyer
        Battle in 45 Sea Zone
            ANZAC attack with 1 destroyer
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 45 Sea Zone
            ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
        1 infantry moved from Dutch New Guinea to New Guinea
        2 fighters moved from 37 Sea Zone to Burma
    Place Units - ANZAC
        1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Bessarabia to Ukraine
              Germans take Ukraine from Russians
        1 infantry moved from Eastern Poland to Western Ukraine
              Germans take Western Ukraine from Russians
        1 infantry moved from Eastern Poland to Baltic States
        1 infantry moved from Eastern Poland to Baltic States
        8 armour moved from Eastern Poland to Baltic States
        1 mech_infantry moved from Eastern Poland to Baltic States
        1 mech_infantry moved from Eastern Poland to Baltic States
        1 mech_infantry moved from Eastern Poland to Baltic States
        1 mech_infantry moved from Eastern Poland to Baltic States
        1 mech_infantry moved from Eastern Poland to Baltic States
        1 artillery moved from France to Normandy Bordeaux
        1 fighter moved from Western Germany to Normandy Bordeaux
        1 fighter moved from Western Germany to Holland Belgium
        1 infantry moved from Western Germany to Holland Belgium
        1 mech_infantry moved from Western Germany to Normandy Bordeaux
        1 artillery moved from Western Germany to Holland Belgium
    Combat - Germans
        Battle in Normandy Bordeaux
            Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
            British defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                1 infantry owned by the British lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 infantry
        Battle in Holland Belgium
            Germans attack with 1 artillery, 1 fighter and 1 infantry
            British defend with 1 infantry
                Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 2/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Baltic States
            Germans attack with 8 armour, 2 infantry and 5 mech_infantrys
            Russians defend with 2 infantry
                Germans roll dice for 8 armour, 2 infantry and 5 mech_infantrys in Baltic States, round 2 : 8/15 hits, 5.17 expected hits
                Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans lost in Baltic States
                2 infantry owned by the Russians lost in Baltic States
            Germans win, taking Baltic States from Russians with 8 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        1 aaGun, 2 armour, 2 artilleries and 11 infantry moved from Bessarabia to Western Ukraine
        1 aaGun moved from Eastern Poland to Baltic States
        1 aaGun moved from Eastern Poland to Western Ukraine
        3 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine
        6 mech_infantrys moved from Eastern Poland to Western Ukraine
        3 mech_infantrys moved from Poland to Western Ukraine
        5 mech_infantrys moved from Germany to Baltic States
        1 armour moved from Western Germany to Poland
        1 mech_infantry moved from Western Germany to Poland
        1 artillery moved from Western Germany to France
        1 infantry moved from Western Germany to France
        1 fighter moved from Holland Belgium to Finland
        1 aaGun and 7 infantry moved from Norway to Finland
        1 fighter moved from Normandy Bordeaux to Western Germany
        2 bombers and 3 tactical_bombers moved from Alexandria to Egypt
        1 fighter moved from Southern Italy to Egypt
        1 tactical_bomber moved from Southern Italy to Egypt
        1 infantry moved from Greece to 97 Sea Zone
        1 submarine moved from 113 Sea Zone to 125 Sea Zone
    Place Units - Germans
        1 submarine placed in 113 Sea Zone
        1 fighter placed in Western Germany
        2 mech_infantrys placed in Germany
        1 artillery and 2 infantry placed in France
        5 infantry placed in Western Germany
        Germans undo move 5.
        Germans undo move 4.
        1 artillery placed in France
        7 infantry placed in Western Germany
        Germans undo move 5.
        Germans undo move 4.
        1 artillery and 7 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,5
        Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 2.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bryansk to Ukraine
        1 infantry moved from Bryansk to Ukraine
        2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Ukraine
            Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 infantry
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        2 armour and 2 mech_infantrys moved from Karelia to Belarus
        2 infantry moved from Novgorod to Belarus
        1 infantry moved from Vyborg to Novgorod
        2 infantry moved from Bryansk to Rostov
        4 aaGuns, 5 artilleries and 41 infantry moved from Bryansk to Belarus
        1 infantry moved from Amur to Sakha
        2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
    Place Units - Russians
        4 artilleries and 6 infantry placed in Russia
        3 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 33 PUs; end with 33 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bryansk to Ukraine
        1 infantry moved from Bryansk to Ukraine
        2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Ukraine
            Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 infantry
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        2 armour and 2 mech_infantrys moved from Karelia to Belarus
        2 infantry moved from Novgorod to Belarus
        1 infantry moved from Vyborg to Novgorod
        2 infantry moved from Bryansk to Rostov
        4 aaGuns, 5 artilleries and 41 infantry moved from Bryansk to Belarus
        1 infantry moved from Amur to Sakha
        2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
    Place Units - Russians
        4 artilleries and 6 infantry placed in Russia
        3 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 33 PUs; end with 33 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Russia: 3 infantry
        EDIT: Adding units owned by Russians to Bryansk: 3 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        1 unit repaired.
        1 marine moved from Japan to 6 Sea Zone
        1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
        1 marine moved from 21 Sea Zone to Guam
        1 marine moved from French Indo China to 36 Sea Zone
        1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
        1 marine moved from 42 Sea Zone to Java
        1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 fighter moved from 36 Sea Zone to Java
        1 tactical_bomber moved from 36 Sea Zone to Java
        1 fighter moved from 36 Sea Zone to Java
        1 tactical_bomber moved from 36 Sea Zone to Java
        1 fighter moved from 36 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
        1 artillery moved from French Indo China to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
        1 artillery moved from 42 Sea Zone to Java
        1 infantry moved from French Indo China to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 infantry moved from French Indo China to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
        1 infantry moved from 41 Sea Zone to Sumatra
        1 destroyer moved from 44 Sea Zone to 34 Sea Zone
        1 artillery moved from French Indo China to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 artillery moved from 44 Sea Zone to Celebes
        1 battleship moved from 36 Sea Zone to 42 Sea Zone
        1 battleship moved from 36 Sea Zone to 42 Sea Zone
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 infantry moved from Kweichow to Yunnan
        1 infantry moved from Kweichow to Yunnan
        2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
        1 infantry moved from Kweichow to Szechwan
              Japanese take Szechwan from Chinese
    Combat - Japanese
        Battle in Borneo
        Battle in Sumatra
        Battle in Guam
        Battle in 37 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            French defend with 1 destroyer
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 37 Sea Zone
                1 destroyer owned by the French lost in 37 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 destroyer
            Casualties for French: 1 destroyer
        Battle in Java
            Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
            ANZAC defend with 1 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits
                ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
        Battle in Celebes
            Japanese attack with 1 artillery and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Celebes
            Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Yunnan
            Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
            British defend with 2 infantry
                Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/14 hits, 7.50 expected hits
                Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                2 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
    Non Combat Move - Japanese
        1 mech_infantry moved from Chahar to Anhwe
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Hunan to Anhwe
        1 mech_infantry moved from Anhwe to Hunan
        1 armour moved from Kwangtung to French Indo China
        1 infantry moved from Kwangtung to Kwangsi
        1 infantry moved from Kwangtung to Kwangsi
        1 fighter moved from 37 Sea Zone to 42 Sea Zone
        1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
        2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
        3 carriers, 1 destroyer and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 infantry moved from Manchuria to 19 Sea Zone
        1 infantry moved from Manchuria to 19 Sea Zone
        2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
        1 carrier moved from 6 Sea Zone to 36 Sea Zone
        1 infantry moved from 36 Sea Zone to French Indo China
        1 infantry moved from 36 Sea Zone to French Indo China
        1 transport moved from 20 Sea Zone to 36 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        2 fighters moved from Japan to 36 Sea Zone
        1 fighter moved from Japan to French Indo China
        2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Hunan
        1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry moved from Manchuria to Jehol
    Place Units - Japanese
        1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
        1 factory_minor placed in French Indo China
        1 destroyer and 1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 54 PUs; end with 54 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
French regular : 0.67
Japanese regular : 3.50
UK_Pacific regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
        1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
        1 armour, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
        1 armour, 1 cruiser, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
        2 infantry moved from 17 Sea Zone to Iwo Jima
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 fighter moved from Western United States to 16 Sea Zone
        3 fighters moved from Hawaiian Islands to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 16 Sea Zone
        2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
    Combat - Americans
        Battle in Gibraltar
        Battle in Iwo Jima
        Battle in 44 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win, taking Gibraltar from Italians, taking Iwo Jima from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Marianas
        Battle in Morocco
            Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
            Italians defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Morocco
                1 infantry owned by the Italians lost in Morocco
            Americans win, taking Marianas from Japanese, taking Morocco from Italians with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in 6 Sea Zone
            Americans attack with 3 fighters
            Japanese defend with 1 destroyer and 1 submarine
            1 submarine owned by the Japanese submerged
                Americans roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 6 Sea Zone
            Americans win with 3 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 16 Sea Zone
            Americans attack with 1 carrier, 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 carrier, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 34 Sea Zone
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 1 submarine remaining. Battle score for attacker is 0
            Casualties for Americans: 1 destroyer
            Casualties for Japanese: 1 destroyer
        Battle in 21 Sea Zone
            Americans attack with 2 fighters and 1 tactical_bomber
            Japanese defend with 1 cruiser
                Americans roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Japanese lost in 21 Sea Zone
            Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Japanese: 1 cruiser
    Non Combat Move - Americans
        1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 22 Sea Zone
        2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
        1 carrier moved from 26 Sea Zone to 16 Sea Zone
        3 fighters moved from 6 Sea Zone to 16 Sea Zone
        1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 bomber moved from Eastern United States to United Kingdom
        1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to 91 Sea Zone
    Place Units - Americans
        1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
        2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Szechwan
        1 fighter moved from Kansu to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Shensi
        11 infantry moved from Suiyuyan to Shensi
        2 infantry moved from Kansu to Shensi
    Place Units - Chinese
        2 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
    Purchase Units - British
        British buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 fighters moved from Iceland to 125 Sea Zone
        1 fighter moved from 110 Sea Zone to Normandy Bordeaux
        1 fighter moved from 110 Sea Zone to Holland Belgium
        1 bomber moved from United Kingdom to Holland Belgium
        2 infantry moved from United Kingdom to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Holland Belgium
        2 infantry moved from United Kingdom to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 submarine moved from 110 Sea Zone to 92 Sea Zone
        1 destroyer moved from 39 Sea Zone to 41 Sea Zone
        2 infantry moved from Burma to Yunnan
        1 fighter moved from India to Yunnan
        1 artillery and 2 infantry moved from Burma to Shan State
    Combat - British
        Battle in 92 Sea Zone
            British attack with 1 submarine
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 92 Sea Zone
            British win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
        Battle in 41 Sea Zone
            British attack with 1 destroyer
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Normandy Bordeaux
            British attack with 1 fighter and 2 infantry
            Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Normandy Bordeaux
            British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery
        Battle in Holland Belgium
            British attack with 1 bomber, 1 fighter and 2 infantry
            Germans defend with 1 artillery and 1 infantry
                British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Holland Belgium
                1 infantry owned by the Germans lost in Holland Belgium
                British roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Holland Belgium
                1 artillery owned by the Germans lost in Holland Belgium
            British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
            Casualties for British: 2 infantry
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in Shan State
            British attack with 1 artillery and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            British attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in 125 Sea Zone
            British attack with 1 destroyer and 2 fighters; Russians loiter and taunt
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 125 Sea Zone
            British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
    Non Combat Move - British
        2 fighters moved from 125 Sea Zone to 110 Sea Zone
        1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
        1 fighter moved from Normandy Bordeaux to United Kingdom
        1 destroyer moved from 116 Sea Zone to 106 Sea Zone
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 110 Sea Zone to 91 Sea Zone
        1 infantry moved from Iraq to Trans-Jordan
        1 infantry moved from Iraq to Northwest Persia
              British take Northwest Persia from Neutral_Allies
        2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
        2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
        2 artilleries and 2 infantry moved from 39 Sea Zone to India
        8 infantry moved from India to Burma
        1 fighter moved from Yunnan to India
        1 aaGun moved from Burma to Yunnan
        1 aaGun moved from Burma to Shan State
        1 destroyer moved from 39 Sea Zone to 37 Sea Zone
        3 infantry moved from Union of South Africa to Rhodesia
    Place Units - British
        2 transports placed in 110 Sea Zone
        2 artilleries and 6 infantry placed in United Kingdom
    Turn Complete - British
        British collect 31 PUs; end with 31 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    Place Units - UK_Pacific
        1 armour, 4 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 10 PUs; end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 3.67
Japanese regular : -0.83
Italians regular : 0.67
Germans regular : 0.17
British regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Kenya to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 armour moved from Egypt to Trans-Jordan
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
        1 infantry moved from 98 Sea Zone to Trans-Jordan
        1 artillery moved from 98 Sea Zone to Trans-Jordan
        1 bomber moved from Southern Italy to Trans-Jordan
        1 battleship moved from 97 Sea Zone to 98 Sea Zone
        1 cruiser moved from 97 Sea Zone to 98 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
    Combat - Italians
        Battle in Cyprus
        Battle in Trans-Jordan
            Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
            British defend with 1 infantry
                Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Trans-Jordan
            Italians win, taking Cyprus from British, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Trans-Jordan to Egypt
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 95 Sea Zone to 98 Sea Zone
        1 marine moved from Southern Italy to 97 Sea Zone
        1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
        1 marine moved from 99 Sea Zone to Syria
              Italians take Syria from Neutral_Axis
        1 destroyer moved from 95 Sea Zone to 93 Sea Zone
        1 destroyer moved from 97 Sea Zone to 94 Sea Zone
        1 artillery moved from Algeria to Tunisia
        1 aaGun moved from Southern Italy to Northern Italy
    Place Units - Italians
        2 destroyers placed in 97 Sea Zone
        6 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 21 PUs; end with 21 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 45 Sea Zone to 43 Sea Zone
    Combat - ANZAC
        Battle in 43 Sea Zone
            ANZAC attack with 1 destroyer
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 43 Sea Zone
            ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        2 aaGuns and 1 infantry moved from Queensland to New South Wales
        1 submarine moved from 54 Sea Zone to 22 Sea Zone
        1 destroyer moved from 62 Sea Zone to 30 Sea Zone
        1 submarine moved from 62 Sea Zone to 63 Sea Zone
        1 transport moved from 62 Sea Zone to 30 Sea Zone
        2 fighters moved from Burma to India
    Place Units - ANZAC
        2 fighters and 1 mech_infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 15 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 artillery moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        1 infantry moved from Western Germany to 113 Sea Zone
        1 cruiser moved from 113 Sea Zone to 115 Sea Zone
        1 battleship moved from 113 Sea Zone to 115 Sea Zone
        1 fighter moved from Finland to Novgorod
        1 infantry moved from Finland to Vyborg
              Germans take Vyborg from Russians
        1 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        5 artilleries and 15 infantry moved from Western Ukraine to Ukraine
        1 infantry moved from 99 Sea Zone to Crete
        1 fighter moved from Western Germany to Normandy Bordeaux
        1 fighter moved from Western Germany to Normandy Bordeaux
        1 artillery moved from Western Germany to 113 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
        1 artillery moved from 115 Sea Zone to Novgorod
        1 infantry moved from 115 Sea Zone to Novgorod
Combat Hit Differential Summary :
sz115 submerge?
The sub will stay and fight, thanks.
OOL: SUB, CRU