@PGsquig
Great questions - I’m glad you’re intrigued! I prefer house rules that leave the board as-is, so I haven’t played it with any changes to Italy’s IPC count. This means Italy can only place 3 units a turn. I think this lines up historically and prevents Italy from spamming inf against Russia.
In fact, Italy hasn’t become a huge player on the Russian front. In my mod, you can’t move through neutral Turkey (sz16 to sz 17). This means Italy has to go through Ukraine or Persia to directly attack Russia.
Italy can help defend Germany in France, Morocco, and Ukraine, but I’ve found Italy mostly attacks in Africa and the Middle East. As an aside, this makes a US landing in Morroco much more sensible than in the OOB version since hitting North Africa alleviates the pressure on the UK. In general, Africa is just so much more engaged.
China has lasted until turn 3 every time I’ve played because Russia sends help. Russia sends infantry over to protect Sinkiang, and China is guaranteed to place 2 inf in Round 1 & 2. Most of the time, Russia has sent 3-4 inf to Sinkiang Round 1, and China can build in Szechwan. In one KJF game, China lasted almost the entire game.
Without Soviet help, China would fall faster obviously, but Russia needs to support China so Japan can’t open up a second Russian front.