A&A North Africa - TO I8.pdf Hello everyone, I propose the position on the board at the beginning of the eighth turn of Italy in the “Operation Torch” scenario to have your opinions on the strategy of the game in practice (often “abstract” considerations are made, before playing, which then “clash” with what actually happens on the board). In this game I was assigned the American (we decided to draw by lot at the beginning of each game the power with which we will play in order to be able to experiment and try the game under various aspects). This is only the third game we play and the first ever with “Operation Torch” (so there may again be involuntary errors in the rules, but games also serve this purpose: to clarify doubts and avoid errors for the future). The English have (as I think is obvious) heavily attacked MM in the first turn and took Tobruck in the second, wiping out all Axis resistance, but they lost Malta (this also seems to me an almost inevitable thing if the Axis decides to concentrate on it) and a good part of the fleet has sunk due to the mines around the Mediterranean Channel (very lucky shots by the Axis) and the action of the Italian air force, managing however to eliminate some German supplies. The Axis has destroyed a good part of the American convoy with its 3 U-boats (it sank the 2 destroyers and part of the cargo) and is preparing for an offensive to the West towards Casablanca. The Italians I imagine will try to create a front around Tripoli, waiting to be able to organize a counteroffensive against the English if the latter “stretches too far” without due preparation. As an American I plan to invest in the very first turn in planes (forbidden in turn 7) that can serve as escorts to convoys against the terrible German U-boats, but also as attack/defense units; I will also take destroyers and some ground troops (in addition to the fixed 10 supply) trying to contain the German initiative in Algiers to try to organize a counteroffensive as soon as there are enough troops. I also have to understand which convoy to use and which is more convenient (considering that in the seventh turn I could not choose being forced to use the one in Casablanca). It is the first time that we play this scenario which, however, gives me the impression of being a bit unbalanced in favor of the Allies (maybe it will have depended on the initial moves, on strategic and tactical errors, I don’t know). However, it seems clear to me that only the Allies can, in this scenario, aim for a total victory (since Tunis is a concrete and achievable objective, if everything goes well), while Cairo seems to me really a utopia for the Axis. But I would like your considerations as experienced players. Eventually I will update you on the continuation of the match (I think we will resume it on Saturday).
Triple A North Africa?
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You can see the TripleA forum to see if there’s any progress on it, ask/propose it, or even learn enough coding to make it yourself (if you have a lot of time).
I would love North Africa to be on TripleA, but not even Bulge or Guadalcanal are available, so I’m not holding my breath.
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No worries, @DoManMacgee and I are currently working on a TripleA module for North Africa. It will probably be completely finished in early 2025.
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Yay!
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May I point out, please buy a copy of the game to support the manufacturer, if you’re going to play an online version. Thank you.
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@VictoryFirst THANK YOU! YOUR A LEGEND!
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Agreed, I’m worried otherwise Hasbro might sue TripleA for infringing on copyright and being an unlicensed competitor (let’s be honest, TripleA is basically competing with the physical game for time the players spend on Axis and Allies, it’ll probably be competing monetarily if it was more well known). Buying the game will (hopefully maybe) show them that TripleA isn’t a competitor, but a complement. We should reward Larry and the playtesters for developing such a fantastic game if possible.
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disclaimer: I playtested the game alongside Andrew and others from this forum and also bought a copy, so I did my bit
Late to this thread but respectfully, having a tripleA plugin for this edition is something I view as monumentally important for developing the level of play on this new edition beyond the relatively basic level that I’ve seen so far on YouTube/social media/etc.
Yes the physical game should be purchased to ensure that hasbro/renegade continues making more editions but if there is no officially sanctioned online client for a&a NA I see no reason why an open source project that makes 0 income (not even on ad revenue) shouldn’t be allowed to exist. This very forum exists today largely on the back of continued G40 league play, which is also done exclusively via tripleA.
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100% agreed.
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GMT Games and MultiMan Publishing are two game companies that support their games with TripleA like downloads on open source websites. I have it on good authority from people in both that this has helped with sales as opposed to hurt.
I hope, one day, that the Axis and Allies community can rise to this level. Albeit everyone signing NDAs all over the place is the root of stifled opportunities and I …grudgingly… understand individuals being fearful as a result. Alas.
Still, I know someone who is/was afraid to share a reprint of the east and west map from the entirely defunct Imp games. Just bizarre…
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@SuperbattleshipYamato said in Triple A North Africa?:
Agreed, I’m worried otherwise Hasbro might sue TripleA for infringing on copyright and being an unlicensed competitor (let’s be honest, TripleA is basically competing with the physical game for time the players spend on Axis and Allies, it’ll probably be competing monetarily if it was more well known). Buying the game will (hopefully maybe) show them that TripleA isn’t a competitor, but a complement. We should reward Larry and the playtesters for developing such a fantastic game if possible.
Hard to sue a platform as TripleA does not come with the games and is used for various other games as well. But since hasbro does not want to make a decent online version of any Axis&Allies game ( the 1 on steam is crap compared to tripleA ) they cant really complain.
TripleA is great for those with little block of time or that lives far from others that play the game, not everybody can leave the board standing there for 3weeks and if you can only play 2 evenings a week for 3 hours the game might take a while