@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
Thanks for your patience; I’m back from my re-assignment.
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
1 bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Solomon Islands
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier and 2 transports moved from 105 Sea Zone to 104 Sea Zone
3 carriers, 1 cruiser, 6 destroyers, 1 fighter, 4 submarines and 3 tactical_bombers moved from 105 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 104 Sea Zone
2 carriers, 1 destroyer and 2 submarines placed in 11 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 5,6
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Eastern India to Shan State
3 infantry moved from Eastern India to Western India
1 artillery and 5 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 73 Sea Zone to 82 Sea Zone
1 marine moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 marine and 1 tactical_bomber moved from 83 Sea Zone to 82 Sea Zone
1 battleship, 2 cruisers, 4 destroyers, 2 submarines and 2 transports moved from 105 Sea Zone to 109 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Quebec
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,4,1,5,2,1,6
British collect 20 PUs (4 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
@ArtofWar1947 Welcome back!!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 bomber moved from Greece to Rostov
1 armour moved from Southern Persia to Baluchistan
Italians take Baluchistan from UK_Pacific
1 armour moved from Baluchistan to Southern Persia
1 infantry moved from French West Africa to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to Brazil
Combat - Italians
Battle in Brazil
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Brazil from Americans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Northwest Persia
4 artilleries and 6 infantry moved from Southern Caucasus to Northwest Persia
1 aaGun moved from Kursk to Ukraine
3 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Southern Italy to Trans-Jordan
1 submarine moved from 100 Sea Zone to 97 Sea Zone
1 destroyer and 4 submarines moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 89 Sea Zone to 93 Sea Zone
4 infantry moved from Scotland to 112 Sea Zone
1 marine moved from Eire to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 marine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 93 Sea Zone
4 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
2 infantry moved from Southern Persia to Iraq
3 artilleries moved from Southern Persia to Iraq
7 infantry moved from Southern Persia to Iraq
1 artillery moved from Southern Persia to Iraq
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Southern Persia
3 infantry placed in Ukraine
1 fighter and 2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1,1,5,2,3,3,5,5
Italians collect 31 PUs (4 lost to blockades); end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Solomon Islands
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,4
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
2 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Leningrad to Karelia
2 armour and 2 mech_infantrys moved from Kursk to Tula
Germans take Tula from Russians
2 armour and 2 mech_infantrys moved from Tula to Russia
10 armour, 24 artilleries, 42 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Western Germany to Russia
3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 transport moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to United Kingdom
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 artillery and 2 infantry moved from Germany to 116 Sea Zone
1 artillery moved from Western Germany to 116 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 113 Sea Zone
4 artilleries moved from Western Germany to 115 Sea Zone
4 artilleries and 4 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
6 artilleries and 6 infantry moved from 113 Sea Zone to United Kingdom
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
4 carriers moved from 113 Sea Zone to 93 Sea Zone
3 submarines moved from 94 Sea Zone to 93 Sea Zone
2 submarines moved from 115 Sea Zone to 93 Sea Zone
4 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
5 fighters and 3 tactical_bombers moved from 113 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to 113 Sea Zone
1 destroyer moved from 116 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
Scramble to prevent bombard (cruiser + battleship)? Normally I’d assume not, but this is a big turn
Not scrambling more often results in higher German casualty rate.
So NO thanks.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
2 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Leningrad to Karelia
2 armour and 2 mech_infantrys moved from Kursk to Tula
Germans take Tula from Russians
2 armour and 2 mech_infantrys moved from Tula to Russia
10 armour, 24 artilleries, 42 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 transport moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to United Kingdom
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 artillery and 2 infantry moved from Germany to 116 Sea Zone
1 artillery moved from Western Germany to 116 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 113 Sea Zone
4 artilleries moved from Western Germany to 115 Sea Zone
4 artilleries and 4 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
6 artilleries and 6 infantry moved from 113 Sea Zone to United Kingdom
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
4 carriers moved from 113 Sea Zone to 93 Sea Zone
3 submarines moved from 94 Sea Zone to 93 Sea Zone
2 submarines moved from 115 Sea Zone to 93 Sea Zone
4 fighters and 2 tactical_bombers moved from Gibraltar to United Kingdom
5 fighters and 3 tactical_bombers moved from 113 Sea Zone to United Kingdom
1 destroyer moved from 116 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Gibraltar to 113 Sea Zone
1 bomber moved from Western Germany to Russia
Combat - Germans
Battle in United Kingdom
Germans attack with 9 artilleries, 12 fighters, 9 infantry and 9 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 7 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 9 artilleries, 10 fighters, 9 infantry and 9 tactical_bombers in United Kingdom, round 2 : 21/37 hits, 17.00 expected hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery, 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/15 hits, 6.33 expected hits
3 infantry owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British, 5 aaGuns owned by the British, 2 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 7 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 20PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 artilleries, 10 fighters, 6 infantry and 9 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 2 fighters and 3 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Battle in Russia
Germans attack with 12 armour, 24 artilleries, 1 bomber, 42 infantry and 12 mech_infantrys
Russians defend with 1 airfield, 9 armour, 4 artilleries, 1 factory_major, 4 fighters, 18 infantry and 8 mech_infantrys
Germans roll dice for 12 armour, 24 artilleries, 1 bomber, 42 infantry and 12 mech_infantrys in Russia, round 2 : 28/91 hits, 29.50 expected hits
Russians roll dice for 9 armour, 4 artilleries, 4 fighters, 18 infantry and 8 mech_infantrys in Russia, round 2 : 22/43 hits, 18.50 expected hits
22 infantry owned by the Germans lost in Russia
6 mech_infantrys owned by the Russians, 18 infantry owned by the Russians and 4 artilleries owned by the Russians lost in Russia
Germans roll dice for 12 armour, 24 artilleries, 1 bomber, 20 infantry and 12 mech_infantrys in Russia, round 3 : 24/69 hits, 25.17 expected hits
Russians roll dice for 9 armour, 4 fighters and 2 mech_infantrys in Russia, round 3 : 8/15 hits, 8.17 expected hits
8 infantry owned by the Germans lost in Russia
2 mech_infantrys owned by the Russians, 4 fighters owned by the Russians and 9 armour owned by the Russians lost in Russia
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 24 artilleries, 1 bomber, 12 infantry and 12 mech_infantrys remaining. Battle score for attacker is 114
Casualties for Germans: 30 infantry
Casualties for Russians: 9 armour, 4 artilleries, 4 fighters, 18 infantry and 8 mech_infantrys
Battle in Karelia
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Russia to Bryansk
1 aaGun, 4 artilleries and 30 infantry moved from Southern Belarus to Smolensk
1 aaGun moved from Bryansk to Russia
2 infantry moved from Kursk to Bryansk
1 aaGun moved from Bryansk to Russia
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Baltic States to Leningrad
1 submarine moved from 128 Sea Zone to 113 Sea Zone
5 fighters and 3 tactical_bombers moved from United Kingdom to 93 Sea Zone
1 bomber moved from 113 Sea Zone to Gibraltar
5 fighters and 6 tactical_bombers moved from United Kingdom to Scotland
1 artillery and 6 infantry moved from Ukraine to Kursk
1 aaGun moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
3 infantry placed in Normandy Bordeaux
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 120 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 123 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 133 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 136 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 141 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 151 PUs
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : 2.67
Germans regular : -0.17
British regular : -3.33
Bad luck in the UK AND,
good grief, I forgot to move 39 Russian infs, 6bart, and 2AA from Yaroslavl to Russia last NCM. Getting too senile for this game.
@ArtofWar1947 I was wondering why you left it open, thought maybe you were planning on a counterattack
Sure, lose over 100 ipc net in units, lose a treasury of 33 ipc, reduce a major factory to a minor one, and then make a hopeless counterattack. Sneaky plan that was.
I think it’s quite fixable, I need to edit Italy’s turn but everything else is probably good up until Germany. I’ll take a look soon 🤓
Thanks, but do not bother. I will concede. I need to cut way back on my AA play, and this is as good a place as any to start pruning.
@ArtofWar1947 Ok. Thanks for the game. Sorry to hear that you have to cut back, you were one of, if not my first, league matches and taught me a lot about PtV.
The student has become the master.