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L24 OOB GeneralDisarray (X) vs AndrewAAGamer (L+60)

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 25
    
        Purchase Units - Americans
            Americans buy 2 fighters, 1 harbour, 13 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            4 bombers and 13 fighters moved from Norway to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 17 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 bombers and 17 fighters in 110 Sea Zone, round 2 : 13/21 hits, 11.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 4 bombers, 17 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            4 bombers and 15 fighters moved from 110 Sea Zone to Norway
            5 infantry moved from Karelia to Finland
            1 aaGun and 3 infantry moved from Norway to Finland
            4 transports moved from 64 Sea Zone to 101 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            3 fighters moved from Wake Island to 19 Sea Zone
            3 fighters moved from 19 Sea Zone to Philippines
            1 carrier and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            5 submarines moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Western United States
            10 infantry placed in Central United States
            1 harbour placed in Morocco
            3 infantry placed in Norway
            4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 4x harbour; Remaining resources: 28 PUs; 
            British buy 4 infantry and 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            6 fighters moved from Karelia to Norway
            2 aaGuns, 1 fighter and 8 infantry moved from Karelia to Finland
            1 aaGun and 1 infantry moved from Norway to Finland
            6 submarines moved from 81 Sea Zone to 97 Sea Zone
            8 infantry moved from Egypt to Trans-Jordan
            2 aaGuns, 2 armour and 28 mech_infantrys moved from Iraq to Trans-Jordan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Union of South Africa to Rhodesia
            2 submarines moved from 80 Sea Zone to 39 Sea Zone
            2 submarines moved from 80 Sea Zone to 81 Sea Zone
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            2 submarines placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Germans regular : -0.33
    

    Savegame



  • Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belarus to Karelia
                  Italians take Karelia from Americans
            2 mech_infantrys moved from Belarus to Karelia
            1 bomber moved from Greece to Egypt
            1 fighter moved from Persia to Greece
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 7 and causes: 4 damage to unit: harbour
                Bombing raid in Egypt causes 4 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 fighter moved from Greece to Southern Italy
            1 aaGun, 1 artillery, 4 fighters, 22 infantry and 2 tactical_bombers moved from Northern Italy to Southern Italy
            3 infantry moved from Belarus to Novgorod
            1 infantry moved from Persia to Northwest Persia
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,5,2,1,4,6,5,5,5,4
            Italians collect 18 PUs (9 lost to blockades); end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    
  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: ANZAC round 25

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            3 destroyers moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    Scramble?

    ee841ccd-e749-4e30-865b-d9c6a170dc76-image.png

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 25
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            3 destroyers moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Siam to defend against the attack in 37 Sea Zone
            Japanese scrambles 3 units out of Shan State to defend against the attack in 37 Sea Zone
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 1 bomber, 3 destroyers, 6 fighters and 10 submarines
                Japanese defend with 2 carriers, 1 destroyer, 7 fighters, 2 submarines and 6 tactical_bombers
                    ANZAC roll dice for 10 submarines in 37 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 1 bomber, 3 destroyers and 6 fighters in 37 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 7 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 7/16 hits, 8.67 expected hits
                    7 submarines owned by the ANZAC lost in 37 Sea Zone
                    3 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 bomber, 3 destroyers and 6 fighters in 37 Sea Zone, round 3 : 4/10 hits, 4.67 expected hits
                    Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 37 Sea Zone, round 3 : 6/11 hits, 6.50 expected hits
                    3 destroyers owned by the ANZAC and 3 submarines owned by the ANZAC lost in 37 Sea Zone
                    1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 bomber and 6 fighters in 37 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 6 fighters in 37 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
                    4 fighters owned by the ANZAC lost in 37 Sea Zone
                    4 fighters owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 bomber and 2 fighters in 37 Sea Zone, round 5 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters in 37 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 64
                Casualties for ANZAC: 3 destroyers, 4 fighters and 10 submarines
                Casualties for Japanese: 2 carriers, 1 destroyer, 7 fighters, 2 submarines and 6 tactical_bombers
    
        Non Combat Move - ANZAC
            1 bomber moved from 37 Sea Zone to Philippines
            1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            4 infantry moved from Queensland to 54 Sea Zone
            4 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -3.83
    ANZAC regular : 2.00
    

    Savegame



  • Game History

    Round: 26
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from Northwest Persia to Persia
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                    British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber owned by the Germans killed by AA in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: factory_major = 6, airfield = 3
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            2 bombers moved from Southern France to Western Germany
            3 fighters and 3 tactical_bombers moved from Eastern Poland to Western Germany
            3 mech_infantrys moved from Belarus to Karelia
            26 infantry and 3 mech_infantrys moved from Novgorod to Karelia
            6 infantry moved from Belarus to Novgorod
            2 mech_infantrys moved from Eastern Poland to Novgorod
            5 infantry moved from Southern France to France
            30 mech_infantrys moved from Western Germany to Southern Italy
            1 mech_infantry moved from France to Southern Italy
            3 infantry moved from Vologda to Archangel
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 infantry placed in France
            9 mech_infantrys placed in Western Germany
            Germans undo move 3.
            3 mech_infantrys placed in Novgorod
            6 mech_infantrys placed in Western Germany
            3 artilleries placed in Persia
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.50
    
  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 26
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • Game History

    Round: 26
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            13 artilleries and 31 infantry moved from Eastern Persia to Persia
            1 bomber moved from Malaya to Japan
            10 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Siam to French Indo China
            3 mech_infantrys moved from Shan State to French Indo China
            2 mech_infantrys moved from Malaya to French Indo China
            1 mech_infantry moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in Kwangtung
            3 infantry placed in Malaya
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 30
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5,3,4,6,4,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,1,5,6,4,3,1,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,2,2,4,1,2,3,4,4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,3,4,2,2,4,2
            Japanese collect 29 PUs (30 lost to blockades); end with 29 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 26
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 2 carriers, 4 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 carriers, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            4 bombers and 15 fighters moved from Norway to 110 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - Americans
            Battle in Formosa
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 9 carriers, 3 destroyers, 17 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Formosa from Japanese with 4 bombers, 9 carriers, 3 destroyers, 17 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to Norway
            1 aaGun and 8 infantry moved from Finland to Norway
            1 armour, 25 artilleries, 44 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 25 artilleries, 42 infantry, 2 mech_infantrys and 35 transports moved from 91 Sea Zone to 64 Sea Zone
            16 infantry moved from Central United States to 101 Sea Zone
            16 infantry and 8 transports moved from 101 Sea Zone to 64 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from Wake Island to 20 Sea Zone
            3 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            4 bombers moved from 110 Sea Zone to Eastern United States
    
        Place Units - Americans
            1 harbour placed in Southeast Mexico
            2 carriers placed in 10 Sea Zone
            4 fighters placed in Western United States
            1 aaGun and 2 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_minor; Remaining resources: 34 PUs; 
            Turning on Edit Mode
            EDIT: Changing PUs for British from 34 to 33
            EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
            EDIT: Turning off Edit Mode
            British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            3 aaGuns, 1 fighter and 9 infantry moved from Finland to Norway
            4 fighters moved from Norway to 110 Sea Zone
            3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 2 carriers, 3 cruisers, 3 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 submarines moved from 81 Sea Zone to 99 Sea Zone
            2 submarines moved from 71 Sea Zone to 81 Sea Zone
            2 aaGuns, 2 armour, 8 infantry and 28 mech_infantrys moved from Trans-Jordan to Iraq
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 fighter and 2 infantry placed in Iraq
            1 submarine placed in 81 Sea Zone
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : -0.33
    

    Savegame


  • @AndrewAAGamer Well played. Not much to do against that coming at Japan. Ill report here soon.

  • G GeneralDisarray referenced this topic
  • 2026 25 24 23 22 21 20

    Thank you for a really tough game. After your great move with Italy early on and the drubbing of the minor Allied fleet in SZ91 I felt the Allies were behind for 80% of the game.

    Sinking the IJN got the Allies back into the game but I felt you were still ahead, especially with your well planned defense of Europe. I felt like the Allies couldn’t land and hold anywhere to make inroads against Germany.

    Ironically, your good move keeping the Allies from sacking Rome cost you as after the debacle of ANZAC knocking out the Japanese air force Tokyo was suddenly an option and the Allied fleet was in a perfect position to take advantage of that where otherwise they would have been in the Med.

    Fortunate circumstance for me.

    As always a tough well played game. Thank you…

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