I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5
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@Amon-Sul no problem, in Best case US fails to take gib. Do you have an idea to fix it? Japan not declaring war and restart turn3 or edits for italy?
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Well i can redo Italy but i Dont know if its ok since we already played all those moves after
Feel free to continue without any edits
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@Amon-Sul I afraid the best way is to continue as it is… With any post edits I think it won’t feel like a win for axis if they’ll win?!
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@Amon-Sul Did you ever had similar situations in your forum games?
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul I afraid the best way is to continue as it is… With any post edits I think it won’t feel like a win for axis if they’ll win?!
Well if u insist i can redo Italy / Germany ncm and/or placement.
U decide
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul Did you ever had similar situations in your forum games?
Of course i had. Sometimes i or my oponent would correct oversights , sometimes not.
It depends
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@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
Well if u insist i can redo Italy / Germany ncm and/or placement.
Yes, please do so. So I won’t have sleepless nights because of US failing liberating Gibraltar ;-)
today I’ll play A&A as boardgame with a friend, so take your time, hopefully I’m able to play tomorrow ;-)
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@Amon-Sul In addition it would be a shame if this setup comes to an early end… :-)
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Thats very gentlemen from u.
I ll redo Italy Germany ncm and placement tonight.
:)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 battleship and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Hunan to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from Hunan to Yunnan 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 6 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Borneo Battle in Celebes Battle in Guam Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport French defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Yunnan Japanese attack with 6 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 6 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/13 hits, 5.67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 1 infantry and 1 marine British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Malaya, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from French Indo China to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun and 2 infantry moved from Manchuria to Jehol 1 armour and 3 infantry moved from Jehol to Anhwe 1 armour moved from Anhwe to Hunan 3 artilleries moved from Hunan to Kweichow 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow 2 bombers moved from Szechwan to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 infantry moved from Siam to French Indo China Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 airfield and 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery EDIT: Adding units owned by Japanese to French Indo China: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 1 infantry EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Yugoslavia: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 artillery EDIT: Adding units owned by Italians to Romania: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Removing units owned by Italians from Western Germany: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 French regular : -0.33 Japanese regular : 1.67 ANZAC regular : -0.33 UK_Pacific regular : 0.00 -
thats it
thanks again for ur sportmanship
u didnt had to allow it
even if u didnt, i wouldnt have anything to complain about
i am happy that i play against u, for all the reasons
and i look forward to see the rest of this very interesting and unique game
Triple allied move on the move…
Godspeed !
Amon Sul
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
Well if u insist i can redo Italy / Germany ncm and/or placement.
Yes, please do so. So I won’t have sleepless nights because of US failing liberating Gibraltar ;-)
today I’ll play A&A as boardgame with a friend, so take your time, hopefully I’m able to play tomorrow ;-)
now i see how i probably missed it (especially Rome) , i count that i ll take Gibraltar with more units
but i was messy it seems, and i lack experience with axis, especially for early neutral crush
so all in all, a big oversight on my part
thanks again and i am look forward to our future turns!
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 battleship and 1 cruiser moved from 49 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone 1 artillery and 1 infantry moved from 66 Sea Zone to Argentina Americans take Argentina from Neutral_True 2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 armour moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 bomber moved from 55 Sea Zone to South Australia Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 8 infantry moved from Sikang to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 bomber and 1 fighter moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from India to Iraq Combat - British Battle in French Madagascar Battle in Iraq British attack with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/9 hits, 3,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 armour moved from Egypt to Saudi Arabia British take Saudi Arabia from Neutral_True 1 infantry moved from Belgian Congo to Angola British take Angola from Neutral_True 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Mozambique British take Mozambique from Neutral_True 1 mech_infantry moved from India to Afghanistan British take Afghanistan from Neutral_True 3 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys moved from Burma to India 1 bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 fighter moved from Morocco to United Kingdom 1 armour moved from Morocco to 91 Sea Zone 1 armour and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone Place Units - British 1 destroyer placed in 98 Sea Zone 1 airfield, 1 fighter and 1 infantry placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by UK_Pacific to India: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : -2,50 Japanese regular : -0,67 Neutral_Axis regular : 0,00 British regular : 1,50 -
@Amon-Sul I allowed myself some correction for UK. I went south with my trannies instead next to London. Hope it’s ok?
EDIT: Removing units owned by British from United Kingdom: 1 armour
EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
EDIT: Adding units owned by British to French West Africa: 1 armour
EDIT: Changing ownership of French West Africa from Neutral_Axis to British
EDIT: Removing units owned by British from 109 Sea Zone: 2 transports
EDIT: Adding units owned by British to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to British
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by British from Morocco: 1 infantry
EDIT: Adding units owned by British to Brazil: 4 infantry
EDIT: Changing PUs for British from 43 to 46 -
its ok
np
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour and 1 infantry moved from Spain to Portugal 1 bomber moved from Southern Italy to Portugal 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Cyprus Battle in Portugal Italians attack with 1 armour, 1 bomber and 1 infantry Neutral_True defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Portugal, round 2 : 1/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Portugal 1 infantry owned by the Neutral_True lost in Portugal Italians roll dice for 1 armour and 1 bomber in Portugal, round 3 : 1/2 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Portugal 1 infantry owned by the Neutral_True lost in Portugal Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour and 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Italians 1 bomber moved from Portugal to Spain 2 aaGuns, 2 artilleries and 1 infantry moved from Romania to Eastern Poland 2 fighters moved from France to 97 Sea Zone 1 cruiser, 1 destroyer and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Yugoslavia to 97 Sea Zone 2 aaGuns and 2 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Ethiopia to Kenya 1 artillery moved from Ethiopia to Italian Somaliland Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Italians collect 15 PUs (1 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Neutral_True regular : 1.00 -
ANZAC on the move
Godspeed!
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia 1 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 transport moved from 39 Sea Zone to 72 Sea Zone 2 fighters moved from India to Trans-Jordan 1 infantry moved from Burma to India Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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Weird game ha
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Turkey to Persia Germans take Northwest Persia from Neutral_Allies Germans take Persia from British 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 fighter and 1 tactical_bomber moved from Greece to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Crete Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 artillery and 2 infantry moved from Normandy Bordeaux to Spain 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 aaGuns, 12 artilleries and 13 infantry moved from Poland to Eastern Poland 5 artilleries and 6 infantry moved from Sweden to Finland 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Germany 1 bomber moved from Greece to Gibraltar 1 bomber moved from Greece to French Indo China 2 artilleries and 6 infantry moved from Romania to Bulgaria 3 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 fighter and 2 tactical_bombers moved from Spain to Gibraltar Place Units - Germans 1 carrier placed in 114 Sea Zone 1 destroyer placed in 113 Sea Zone 3 mech_infantrys placed in France 3 artilleries placed in Normandy Bordeaux 1 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.00





