Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Spain
1 bomber and 2 fighters moved from Southern Italy to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Spain, round 2 : 4/7 hits, 2.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Italians lost in Spain
5 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Spain, round 3 : 3/5 hits, 2.33 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
2 fighters moved from Spain to France
1 bomber moved from Spain to Western Germany
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Kenya to Ethiopia
1 artillery and 2 infantry moved from British Somaliland to Ethiopia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
Neutral_True regular : -0.33
Is this interesting and unexpected enough ;)
Godspeed!
@Amon-Sul no problem, take your time. Do you know if the start or end date of the 6th game is relevant for the playoffs?
@Amon-Sul absolute ;-)
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Java to 42 Sea Zone
1 aaGun and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 aaGun moved from 39 Sea Zone to India
1 infantry moved from Shan State to Burma
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Java to India
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Amon-Sul had internet issues, therefore I post anz/fra manual.
Totally messed up i think (forgot about Vichy turn2 and completely overlooked italy attacking spain…)
Got the feeling this game might not last very long… :-/
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul no problem, take your time. Do you know if the start or end date of the 6th game is relevant for the playoffs?
I think the end has to be december 31st
Do u have 6 games?
We can start a sixth game in the mid of november (and for sometime have 2 games paralel but with switched sides)
Really bad luck in both Turkey and Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
3 armour and 2 infantry moved from Greece to Turkey
2 bombers moved from British Somaliland to Turkey
6 infantry moved from Finland to Sweden
4 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
4 artilleries and 2 infantry moved from 114 Sea Zone to Sweden
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery moved from 114 Sea Zone to Sweden
6 armour moved from Normandy Bordeaux to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to Turkey
Combat - Germans
Battle in Sweden
Germans attack with 5 artilleries and 8 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 5 artilleries and 8 infantry in Sweden, round 2 : 2/13 hits, 3.83 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Sweden
2 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 5 artilleries and 7 infantry in Sweden, round 3 : 3/12 hits, 3.67 expected hits
Neutral_True roll dice for 4 infantry in Sweden, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Sweden
3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 5 artilleries and 6 infantry in Sweden, round 4 : 4/11 hits, 3.50 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 5 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 3 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Turkey, round 2 : 3/11 hits, 5.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans lost in Turkey
3 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Turkey, round 3 : 5/9 hits, 5.17 expected hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 4/5 hits, 1.67 expected hits
1 fighter owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Turkey
5 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Neutral_True: 8 infantry
Battle in Gibraltar
Germans attack with 6 armour, 2 fighters and 2 tactical_bombers
British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Germans roll dice for 6 armour, 2 fighters and 2 tactical_bombers in Gibraltar, round 2 : 3/10 hits, 5.33 expected hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/5 hits, 2.50 expected hits
4 armour owned by the Germans lost in Gibraltar
1 tactical_bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Gibraltar, round 3 : 2/6 hits, 3.33 expected hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Gibraltar
2 fighters owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 5 armour and 1 fighter
Casualties for British: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Gibraltar to Spain
1 aaGun moved from Normandy Bordeaux to Spain
2 bombers, 1 fighter and 1 tactical_bomber moved from Turkey to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
9 artilleries moved from Germany to Poland
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Greece
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : -8.83
Neutral_True regular : 0.00
British regular : 2.17
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul had internet issues, therefore I post anz/fra manual.
Totally messed up i think (forgot about Vichy turn2 and completely overlooked italy attacking spain…)Got the feeling this game might not last very long… :-/
the game is far from over. I can pick up only 2 - 3 inf from Vichy
Spain thing is a blast, but as i said, some bad dices while doin it
and Russia can now take Mongolians as Russians. U need to enter Mongolia with Russian inf to pick them up. U can take a bunch of neutral territory and units all over the map
but yes, your plans definitely will have to change quite a bit, since we have a totally new situation on board!
Russia on the move…
@Amon-Sul Neutrals bring allies back to life… :-/
Can russia activate Mongolians although it’s not at war yet? TripleA does not allow it during NCM.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Belarus to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun and 2 infantry moved from Bryansk to Ukraine
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 aaGun and 13 infantry moved from Buryatia to Amur
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Western Ukraine
1 aaGun and 5 infantry moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 artillery moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
Place Units - Russians
2 bombers placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
@Amon-Sul if russia is allowed when not at war please activate the 2 terr next to Amur with 1inf. If not it’s Japan’s turn.
@Amon-Sul Yes, I’m ready for the playoffs, but we can start in Mid Nov our 6th game :-D
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul Neutrals bring allies back to life… :-/
Can russia activate Mongolians although it’s not at war yet? TripleA does not allow it during NCM.
We have a question for the game moderators
Since it affects Japan s turn, and i am tired (and tomorrow is holiday so i can play arround noon)
We ll postpone Japan move till tomorrow.
pacifiersboard
Jan 17, 2023, 8:15 AM
@Krieghund @Panther @gamerman01
Round 3, Russian turn, Russia not at war, but (European) Axis had already declared war to true neutrals: Can Russia claim Mongolian territories by moving in during non-combat without declaring war to Japan? (They cannot declare war to Germany/Italy as far as I know.)
0
Krieghund
Krieghund
Official Q&A
Jan 17, 2023, 2:24 PM
@pacifiersboard No. Neutral powers may not enter neutral territories, and no exception is made in this case.
Krieghund
Krieghund
Official Q&A
Jan 18, 2023, 1:37 PM
@pacifiersboard said in Mongolia and Neutrals - rules summarized here:
I said in Mongolia and Neutrals - rules summarized here:
@Krieghund
I assume in the upper scenario that Russia can claim Mongolia after it did declare war to Japan (even without attacking it).
Correct
U can enter Mongolija and pick up zgode guys when u Will be at war with Russia ,
If not with Germany & Italy , then u must declare war to Japan
So thats it.
Please confirm that ur move is final, or redo ncm if needed.
Good Night
But i am not sure if u can enter Mongolia without Being at war in the Pacific
I think u can
But i ll ask question