@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5
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@Amon-Sul Hi, I’m back from vacancies. Didn’t found the time to play that BIG ANZAC France move last week ;-)
Please play 2nd map with
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Norway: 1 fighter -
Np
I have some construction Works arround the house
So i ll probably wont be able to play a few days, but i ll try to play ASAP
If not before, i think i could play at friday since its a non working day Here
Cheers
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finally online
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 40 PUs; Germans buy 10 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from French Indo China to 44 Sea Zone Combat - Germans Battle in 44 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 1 bomber moved from 44 Sea Zone to French Indo China 10 artilleries and 1 infantry moved from Western Germany to Germany 1 aaGun, 4 artilleries and 1 infantry moved from Denmark to Western Germany 1 mech_infantry moved from Western Germany to Germany 5 mech_infantrys moved from Denmark to Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 aaGun and 1 artillery moved from Normandy Bordeaux to France 1 armour and 10 mech_infantrys moved from Southern France to Northern Italy 2 aaGuns, 9 artilleries and 2 infantry moved from Spain to Southern France 1 fighter and 1 tactical_bomber moved from Spain to Greece 1 aaGun, 16 artilleries and 8 infantry moved from Slovakia Hungary to Germany 2 fighters and 2 tactical_bombers moved from Western Germany to Greece 1 armour and 10 mech_infantrys moved from Northern Italy to Western Germany 1 armour and 7 mech_infantrys moved from Slovakia Hungary to Germany 2 mech_infantrys moved from Bulgaria to Greater Southern Germany Place Units - Germans 2 artilleries placed in Greece 8 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,3,4,5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,6,5,3,1 Germans collect 36 PUs (11 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
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Russia may proceed
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 2 bombers and 2 mech_infantrys moved from Vologda to Tsinghai 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 2 mech_infantrys moved from Ukraine to Romania 3 mech_infantrys moved from Western Ukraine to Romania 2 armour and 8 mech_infantrys moved from Poland to Romania 2 infantry moved from Poland to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 armour, 1 infantry and 13 mech_infantrys Italians defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 13 mech_infantrys in Romania, round 2 : 4/16 hits, 3,33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 armour, 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tsinghai Russians attack with 2 bombers and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 aaGuns, 9 artilleries and 23 infantry moved from Poland to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 4 artilleries and 5 infantry moved from Belarus to Eastern Poland 5 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Volgograd to Samara 2 mech_infantrys moved from Novgorod to Eastern Poland 2 artilleries and 3 infantry moved from Karelia to Novgorod 2 bombers moved from Tsinghai to Chahar 3 mech_infantrys moved from Samara to Novosibirsk 1 infantry moved from Suiyuyan to Kansu 2 aaGuns, 17 infantry and 1 mech_infantry moved from Suiyuyan to Chahar Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,33 Russians regular : -0,00
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I was able to see the map
There is no point in continuing
Japan can not make a breakthrough
The allies were Better
The axis resign
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A Amon-Sul referenced this topic
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I don’t think there’s any point in continuing. You deserve to win.
I wonder if this strategy (attacking neutrals in the second round) is even viable, even if I played a better Germany and had more luck with it.
I think when I play with the Axis powers I overestimate the importance of the Mediterranean.
I’ll have to be smarter next time.
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You played very well with the Allies, especially the British gave me problems. The victory is deserved and I have nothing to add.
I am looking forward to our new game (the sixth in a row, in which I will play with the Allies again). We can also create a game, but I need a few days of rest and then I am going to the seaside soon. We can say start the game and maybe play Germany and Russia 1 by the end of the month.
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All in all it was a fun game and I’m looking forward to new challenges :)
Thank you for your contribution.
Let’s move on :)