@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul yes, axis got good hits but the allies managed to conquer Norway and sunk the German fleet, that was the main goal. Hoped that the US do the job, but now they might focus totally on Japan for the next round/s ;-)
Japan will keep fighting.
Germany too. Italy is alive.
I ll give my best to pull this one out
Godspeed :)
I am home monday and Tuesday
And Will be available to play at usual weekend time
13-14 h
But no need to Rush
Just saying , since i usually Work monday and Tuesday
Cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Eastern Persia to West India
1 fighter moved from Egypt to Eastern Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Eastern Persia to West India
1 fighter moved from Egypt to Eastern Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Norway: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Amon-Sul Hi, I’m back from vacancies. Didn’t found the time to play that BIG ANZAC France move last week ;-)
Please play 2nd map with
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Norway: 1 fighter
Np
I have some construction Works arround the house
So i ll probably wont be able to play a few days, but i ll try to play ASAP
If not before, i think i could play at friday since its a non working day Here
Cheers
finally online
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 40 PUs;
Germans buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from French Indo China to 44 Sea Zone
Combat - Germans
Battle in 44 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 bomber moved from 44 Sea Zone to French Indo China
10 artilleries and 1 infantry moved from Western Germany to Germany
1 aaGun, 4 artilleries and 1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Western Germany to Germany
5 mech_infantrys moved from Denmark to Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 artillery moved from Normandy Bordeaux to France
1 armour and 10 mech_infantrys moved from Southern France to Northern Italy
2 aaGuns, 9 artilleries and 2 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Greece
1 aaGun, 16 artilleries and 8 infantry moved from Slovakia Hungary to Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Greece
1 armour and 10 mech_infantrys moved from Northern Italy to Western Germany
1 armour and 7 mech_infantrys moved from Slovakia Hungary to Germany
2 mech_infantrys moved from Bulgaria to Greater Southern Germany
Place Units - Germans
2 artilleries placed in Greece
8 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,3,4,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,6,5,3,1
Germans collect 36 PUs (11 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Russia may proceed
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
2 bombers and 2 mech_infantrys moved from Vologda to Tsinghai
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
2 mech_infantrys moved from Ukraine to Romania
3 mech_infantrys moved from Western Ukraine to Romania
2 armour and 8 mech_infantrys moved from Poland to Romania
2 infantry moved from Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 2 armour, 1 infantry and 13 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 13 mech_infantrys in Romania, round 2 : 4/16 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour, 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tsinghai
Russians attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 9 artilleries and 23 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
4 artilleries and 5 infantry moved from Belarus to Eastern Poland
5 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Volgograd to Samara
2 mech_infantrys moved from Novgorod to Eastern Poland
2 artilleries and 3 infantry moved from Karelia to Novgorod
2 bombers moved from Tsinghai to Chahar
3 mech_infantrys moved from Samara to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
2 aaGuns, 17 infantry and 1 mech_infantry moved from Suiyuyan to Chahar
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,33
Russians regular : -0,00
I was able to see the map
There is no point in continuing
Japan can not make a breakthrough
The allies were Better
The axis resign
I don’t think there’s any point in continuing. You deserve to win.
I wonder if this strategy (attacking neutrals in the second round) is even viable, even if I played a better Germany and had more luck with it.
I think when I play with the Axis powers I overestimate the importance of the Mediterranean.
I’ll have to be smarter next time.
You played very well with the Allies, especially the British gave me problems. The victory is deserved and I have nothing to add.
I am looking forward to our new game (the sixth in a row, in which I will play with the Allies again). We can also create a game, but I need a few days of rest and then I am going to the seaside soon. We can say start the game and maybe play Germany and Russia 1 by the end of the month.
All in all it was a fun game and I’m looking forward to new challenges :)
Thank you for your contribution.
Let’s move on :)
@Amon-Sul thx for your feedback.
If Germany had less unluck on G3 I’m sure the game would have been ended in the other way. Never had in mind that the axis would attack the neutrals.
It there were more units in Spain and Turkey Germany could defend it easier and the UK would not have the capacity to send lots of their troups to India, which would of course help Japan…
Therefore in general it’s possible for the axis to attack the neutrals and keep their fronts at the atlantic and also against the soviets.
I was also wondering about the G1 purchase and was afraid about London.
I’ll start a new job next week therefore I’m fine with a break.
Do you want that we create the New thread this week
Or shall we do it after break ?