Scramble orders?
L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Borneo Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Guam 1 infantry owned by the Japanese lost in Guam Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 16 Sea Zone to 31 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 submarines moved from 31 Sea Zone to 54 Sea Zone 2 fighters moved from Wake Island to 54 Sea Zone 1 carrier and 6 submarines moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to Wake Island 2 fighters moved from Morocco to 110 Sea Zone 1 aaGun, 7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Suriname to British Guiana 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 2 fighters, 7 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone 7 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Iraq to Eastern Poland 3 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 fighters placed in Western United States 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6 Americans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 10 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 5 artilleries and 20 infantry moved from West India to India 1 armour and 7 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 3 infantry moved from Iraq to Syria 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 3 infantry moved from Iraq to Turkey 2 bombers moved from Iraq to British Somaliland 4 fighters moved from Iraq to Turkey Combat - British Battle in British Somaliland British attack with 2 bombers and 2 infantry Italians defend with 1 artillery British roll dice for 2 bombers and 2 infantry in British Somaliland, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Turkey British attack with 4 fighters and 3 infantry Italians defend with 1 infantry British roll dice for 4 fighters and 3 infantry in Turkey, round 2 : 3/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Syria 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 1 armour, 5 artilleries, 20 infantry and 7 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 armour, 5 artilleries, 20 infantry and 7 mech_infantrys in India, round 2 : 6/33 hits, 7,50 expected hits Japanese roll dice for 1 aaGun, 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the British lost in India 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in India British win, taking India from Japanese, taking Borneo from Americans with 1 armour, 5 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Japanese: 1 aaGun, 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from West India to India 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 77 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 3 fighters moved from Egypt to Eastern Poland 4 fighters moved from Turkey to Eastern Poland 2 bombers moved from British Somaliland to Egypt 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Iraq to Persia 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 submarines and 1 transport placed in 110 Sea Zone 1 fighter and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by Americans to United Kingdom: 1 aaGun EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Italians regular : 0,33 Japanese regular : 0,33 Germans regular : -0,33 British regular : -1,67
-
A very interesting and unique game we have :)
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 3 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 infantry British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Italians retreated to Southern France Americans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to France 2 aaGuns, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Spain to Northern Italy 1 mech_infantry moved from Bulgaria to Slovakia Hungary Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,3,5,2,3 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.83
-
If u can play a quick France and ANZAC
I ll try to play Germany this evening
cheers
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from West India to India 1 fighter moved from Malta to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Iraq to India 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 98 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Iraq to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
@Amon-Sul hopefully quick enough. 😀
-
Sorry
Family obligations
Definitely cant play today or tomorrow
The initial plan was wednesday but i ll try Tuesday :)
Cheers
-
@Amon-Sul absolute no problem, take your time. I think allies prepared something, especially for Germany
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 mech_infantrys British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 aaGun; Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 aaGun owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Americans win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from Portugal to Spain 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 armour moved from Spain to Southern France 1 armour and 2 mech_infantrys moved from Bulgaria to Slovakia Hungary 2 mech_infantrys moved from Greece to Bulgaria 1 aaGun moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Slovakia Hungary 4 mech_infantrys moved from Germany to Denmark 5 mech_infantrys moved from Spain to Southern France 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany 3 artilleries moved from Norway to 113 Sea Zone 3 artilleries moved from 113 Sea Zone to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from Finland to Norway Place Units - Germans 3 infantry placed in Greece 3 artilleries placed in Spain 7 artilleries, 2 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun, 4 artilleries and 1 infantry EDIT: Adding units owned by Germans to Denmark: 1 aaGun, 4 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 mech_infantry EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Spain: 1 bomber EDIT: Adding units owned by Germans to Greece: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,1,3,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 39 PUs (11 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Germans regular : 0.50
-
i am having a day off today so i ve found the time to play
Russia may proceed when ready
Godspeed :)
-
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul absolute no problem, take your time. I think allies prepared something, especially for Germany
I dont know if i am ready for allied storm
but the dices sabotaged me in crucial moment
i dont like it
but its life
cheers
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 1 airfield, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Kansu to Chahar 1 infantry moved from Central Mongolia to Chahar 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Baltic States to Poland 3 mech_infantrys moved from Novgorod to Poland 2 armour, 9 artilleries, 25 infantry and 5 mech_infantrys moved from Eastern Poland to Poland 1 bomber moved from Kansu to Chahar Combat - Russians Battle in Chahar Russians attack with 2 bombers and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar 1 infantry owned by the Japanese lost in Chahar Russians win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 2 armour, 9 artilleries, 26 infantry and 8 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 9 artilleries, 26 infantry and 8 mech_infantrys in Poland, round 2 : 11/45 hits, 11,17 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 armour, 9 artilleries, 25 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Eastern Poland to Poland 3 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 3 artilleries and 10 infantry moved from Bryansk to Western Ukraine 2 mech_infantrys moved from Russia to Vologda 2 bombers moved from Chahar to Vologda 2 aaGuns, 18 infantry and 1 mech_infantry moved from Central Mongolia to Suiyuyan 1 aaGun, 5 artilleries and 3 infantry moved from Caucasus to Turkey 3 mech_infantrys moved from Volgograd to Turkey 2 fighters and 1 tactical_bomber moved from Volgograd to Western Ukraine 2 artilleries moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 5 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus Place Units - Russians 1 airfield placed in Eastern Poland 1 infantry and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 0,67 Russians regular : -0,67
-
@Amon-Sul there’s also your G3 in my mind. If that wasn’t such a desaser for Germany game would have been already over…
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 fighter moved from French Indo China to 21 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from French Indo China to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from French Indo China to Java 2 battleships moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 3 fighters, 5 submarines and 2 tactical_bombers Americans defend with 3 destroyers Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits Americans roll dice for 3 destroyers in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 3 destroyers owned by the Americans lost in 37 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 destroyer, 3 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 3 destroyers Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Sikang Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 artilleries moved from Amur to Ulaanbaatar 1 infantry moved from Jehol to Chahar 1 infantry moved from Hopei to Shensi 1 aaGun moved from Shensi to Sikang 1 aaGun moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 1 Sea Zone to 7 Sea Zone 2 bombers moved from Java to Shan State 1 aaGun, 2 artilleries and 1 infantry moved from Burma to Shan State 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 43 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 4 carriers moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from Shantung to 19 Sea Zone 1 marine moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to French Indo China 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 2 cruisers and 2 marines moved from 19 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - Japanese 2 artilleries and 4 infantry placed in Japan 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 2 transports placed in 20 Sea Zone 1 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 artillery EDIT: Adding units owned by Japanese to French Indo China: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 destroyers EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 marines EDIT: Adding units owned by Japanese to Shan State: 2 marines EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.17 UK_Pacific regular : 0.67 ANZAC regular : 0.33
-
ncms done
triple allied move on the move
-
@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul there’s also your G3 in my mind. If that wasn’t such a desaser for Germany game would have been already over…
Yeah, Germany cant afford to loose planes easily, especially if u crush the neutrals early on
Japan can loose a few planes and it wont affect much , but for Germany airforce is life important
Without that air i had to buy bunch of land units and put them into various places, with more air i could more easily threaten a lot of territories without having to mass land troops near them
but ur allied Europe play is really good, especially with UK , and i dont undermine your deserved near win situation in this game
but it would be interesting to see, how would the axis hold with more planes, and would UK be able to dominate the Mediteranean in that scenario
I wonder is this strategy (Axis early neutral crush) simply not viable because allies have to much money and Germany needs to cover so much territories
but because of that early loss of air which made a big impact to the game, i am willing to give this strategy one more shot
-
ok, big move ahead of us
maybe the last one in our game
Godspeed to U :)