I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5
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@Amon-Sul yes, sry overread your post about the carriers
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Turkey to Caucasus 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Spain to Portugal 2 artilleries, 1 infantry and 1 mech_infantry moved from Spain to Gibraltar 1 infantry moved from Spain to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 aaGun owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry Battle in Portugal Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Portugal Germans win, taking Portugal from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Portugal to Spain 1 aaGun moved from Spain to Gibraltar 1 aaGun moved from Normandy Bordeaux to Spain 3 artilleries moved from Germany to 114 Sea Zone 6 infantry moved from Poland to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 7 infantry and 5 transports moved from 114 Sea Zone to 113 Sea Zone 3 artilleries and 7 infantry moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 1 infantry moved from Vyborg to Finland 2 artilleries and 6 infantry moved from Poland to Slovakia Hungary 7 artilleries moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Romania to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Turkey to Greece 1 mech_infantry moved from Normandy Bordeaux to Spain 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Philippines to French Indo China 1 mech_infantry moved from Southern France to Spain 1 mech_infantry moved from Southern France to Spain Place Units - Germans 4 mech_infantrys placed in Germany 5 artilleries, 3 infantry and 2 mech_infantrys placed in Western Germany 1 factory_minor placed in Spain Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,6,3,3,3 Germans collect 49 PUs (9 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.17 British regular : -1.33 -
i ll just check the map for possible ncm corrections
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Turkey to Caucasus 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Spain to Portugal 2 artilleries, 1 infantry and 1 mech_infantry moved from Spain to Gibraltar 1 infantry moved from Spain to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 aaGun owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry Battle in Portugal Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Portugal Germans win, taking Portugal from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Portugal to Spain 1 aaGun moved from Spain to Gibraltar 1 aaGun moved from Normandy Bordeaux to Spain 3 artilleries moved from Germany to 114 Sea Zone 6 infantry moved from Poland to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 7 infantry and 5 transports moved from 114 Sea Zone to 113 Sea Zone 3 artilleries and 7 infantry moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 1 infantry moved from Vyborg to Finland 2 artilleries and 6 infantry moved from Poland to Slovakia Hungary 7 artilleries moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Romania to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Turkey to Greece 1 mech_infantry moved from Normandy Bordeaux to Spain 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Philippines to French Indo China 1 mech_infantry moved from Southern France to Spain 1 mech_infantry moved from Southern France to Spain Place Units - Germans 4 mech_infantrys placed in Germany 5 artilleries, 3 infantry and 2 mech_infantrys placed in Western Germany 1 factory_minor placed in Spain Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,6,3,3,3 Germans collect 49 PUs (9 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Bulgaria: 1 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 2 mech_infantrys EDIT: Adding units owned by Germans to Greece: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.17 British regular : -1.33 -
thats it
Russia may proceed when ready
Godspeed :)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 1 infantry moved from Volgograd to Caucasus 3 artilleries and 3 infantry moved from Rostov to Caucasus 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 bomber moved from Volgograd to Suiyuyan 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 armour moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Romania to Eastern Poland 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Samara to Sikang 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 1 bomber moved from Buyant-Uhaa to Sikang 1 fighter moved from Volgograd to Northwest Persia Combat - Russians Battle in Suiyuyan Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia 1 infantry owned by the Italians lost in Northwest Persia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Sikang Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 5 artilleries and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 artilleries and 4 infantry in Caucasus, round 2 : 3/9 hits, 3,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Rostov to Caucasus 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Bryansk to Eastern Poland 2 artilleries and 4 infantry moved from Tambov to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd 2 artilleries and 1 infantry moved from Archangel to Novgorod 2 artilleries moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Jehol to Shantung 2 aaGuns and 18 infantry moved from Buyant-Uhaa to Central Mongolia Russians take Central Mongolia from Mongolians 1 infantry and 1 mech_infantry moved from Dzavhan to Central Mongolia 1 bomber moved from Suiyuyan to Kansu 1 bomber moved from Sikang to Kansu Place Units - Russians 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Japanese regular : 0,33 Germans regular : 0,33 Russians regular : 2,17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 destroyers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese 2 artilleries and 3 infantry moved from Burma to India 1 infantry moved from Kweichow to Shensi 2 bombers moved from Shan State to Shensi 1 infantry moved from Szechwan to Sikang 2 fighters and 2 tactical_bombers moved from French Indo China to Sikang 1 fighter moved from French Indo China to Sikang 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 marines moved from French Indo China to 36 Sea Zone 2 cruisers and 2 marines moved from 36 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 marine moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 artillery, 1 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Russians lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Shantung, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 mech_infantrys Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in India Japanese attack with 2 artilleries and 3 infantry British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 artilleries and 3 infantry in India, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 1 aaGun owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 2 artilleries and 2 infantry in India, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from Shensi to French Indo China 1 aaGun moved from Kweichow to Shensi 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 1 submarine moved from 78 Sea Zone to 39 Sea Zone 1 aaGun moved from Anhwe to Hopei 4 artilleries and 2 infantry moved from Korea to Amur 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from Sikang to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 aaGun and 1 infantry moved from Shan State to Burma Place Units - Japanese 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Japan 2 mech_infantrys placed in Kwangtung 1 destroyer placed in 20 Sea Zone 1 artillery and 1 mech_infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.67 UK_Pacific regular : 0.00 -
I like my Japan 8)
:)
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no more ncm edits
Triple allied move may proceed when U are ready
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Borneo Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Guam 1 infantry owned by the Japanese lost in Guam Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 16 Sea Zone to 31 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 submarines moved from 31 Sea Zone to 54 Sea Zone 2 fighters moved from Wake Island to 54 Sea Zone 1 carrier and 6 submarines moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to Wake Island 2 fighters moved from Morocco to 110 Sea Zone 1 aaGun, 7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Suriname to British Guiana 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 2 fighters, 7 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone 7 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Iraq to Eastern Poland 3 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 fighters placed in Western United States 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6 Americans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 10 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 5 artilleries and 20 infantry moved from West India to India 1 armour and 7 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 3 infantry moved from Iraq to Syria 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 3 infantry moved from Iraq to Turkey 2 bombers moved from Iraq to British Somaliland 4 fighters moved from Iraq to Turkey Combat - British Battle in British Somaliland British attack with 2 bombers and 2 infantry Italians defend with 1 artillery British roll dice for 2 bombers and 2 infantry in British Somaliland, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Turkey British attack with 4 fighters and 3 infantry Italians defend with 1 infantry British roll dice for 4 fighters and 3 infantry in Turkey, round 2 : 3/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Syria 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 1 armour, 5 artilleries, 20 infantry and 7 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 armour, 5 artilleries, 20 infantry and 7 mech_infantrys in India, round 2 : 6/33 hits, 7,50 expected hits Japanese roll dice for 1 aaGun, 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the British lost in India 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in India British win, taking India from Japanese, taking Borneo from Americans with 1 armour, 5 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Japanese: 1 aaGun, 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from West India to India 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 77 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 3 fighters moved from Egypt to Eastern Poland 4 fighters moved from Turkey to Eastern Poland 2 bombers moved from British Somaliland to Egypt 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Iraq to Persia 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 submarines and 1 transport placed in 110 Sea Zone 1 fighter and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by Americans to United Kingdom: 1 aaGun EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Italians regular : 0,33 Japanese regular : 0,33 Germans regular : -0,33 British regular : -1,67 -
A very interesting and unique game we have :)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 3 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 infantry British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Italians retreated to Southern France Americans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to France 2 aaGuns, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Spain to Northern Italy 1 mech_infantry moved from Bulgaria to Slovakia Hungary Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,3,5,2,3 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.83 -
If u can play a quick France and ANZAC
I ll try to play Germany this evening
cheers
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from West India to India 1 fighter moved from Malta to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Iraq to India 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 98 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Iraq to Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@Amon-Sul hopefully quick enough. 😀
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Sorry
Family obligations
Definitely cant play today or tomorrow
The initial plan was wednesday but i ll try Tuesday :)
Cheers
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@Amon-Sul absolute no problem, take your time. I think allies prepared something, especially for Germany
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 mech_infantrys British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 aaGun; Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 aaGun owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Americans win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from Portugal to Spain 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 armour moved from Spain to Southern France 1 armour and 2 mech_infantrys moved from Bulgaria to Slovakia Hungary 2 mech_infantrys moved from Greece to Bulgaria 1 aaGun moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Slovakia Hungary 4 mech_infantrys moved from Germany to Denmark 5 mech_infantrys moved from Spain to Southern France 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany 3 artilleries moved from Norway to 113 Sea Zone 3 artilleries moved from 113 Sea Zone to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from Finland to Norway Place Units - Germans 3 infantry placed in Greece 3 artilleries placed in Spain 7 artilleries, 2 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun, 4 artilleries and 1 infantry EDIT: Adding units owned by Germans to Denmark: 1 aaGun, 4 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 mech_infantry EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Spain: 1 bomber EDIT: Adding units owned by Germans to Greece: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,1,3,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 39 PUs (11 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Germans regular : 0.50 -
i am having a day off today so i ve found the time to play
Russia may proceed when ready
Godspeed :)
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul absolute no problem, take your time. I think allies prepared something, especially for Germany
I dont know if i am ready for allied storm
but the dices sabotaged me in crucial moment
i dont like it
but its life
cheers





