No scramble in France. Cheers! 🤓
L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5
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@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
UK fig and ANZAC fig in sz 91 are on UK or USA AC?
Since U havent replied
i ll assume the logical
UK and ANZAC fig on UK AC
If u want it otherwise
then i ll probably have to redo Germany once i do it
i ll go see the map
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@fasthard I’ve no idea what’s going on in Europe. At the moment I’ve got the feeling the allies have to stop Japan to became a monster…
Europe is chaos :D
Well Japan, i think Godzilla is originally from Hong Kong so why not :D
I dont like Japan when I am playing the allies. Thats why I usually try to go heavy containing it. :D
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@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
UK fig and ANZAC fig in sz 91 are on UK or USA AC?
Since U havent replied
i ll assume the logical
UK and ANZAC fig on UK AC
If u want it otherwise
then i ll probably have to redo Germany once i do it
i ll go see the map
i see anzac fig isnt there anymore, just UK and USA ones
i assume UK fig is on UK AC
and 2 US figs are on 1st USA AC
2nd USA AC is emptyplease confirm
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@Amon-Sul yes, sry overread your post about the carriers
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Turkey to Caucasus 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Spain to Portugal 2 artilleries, 1 infantry and 1 mech_infantry moved from Spain to Gibraltar 1 infantry moved from Spain to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 aaGun owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry Battle in Portugal Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Portugal Germans win, taking Portugal from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Portugal to Spain 1 aaGun moved from Spain to Gibraltar 1 aaGun moved from Normandy Bordeaux to Spain 3 artilleries moved from Germany to 114 Sea Zone 6 infantry moved from Poland to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 7 infantry and 5 transports moved from 114 Sea Zone to 113 Sea Zone 3 artilleries and 7 infantry moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 1 infantry moved from Vyborg to Finland 2 artilleries and 6 infantry moved from Poland to Slovakia Hungary 7 artilleries moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Romania to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Turkey to Greece 1 mech_infantry moved from Normandy Bordeaux to Spain 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Philippines to French Indo China 1 mech_infantry moved from Southern France to Spain 1 mech_infantry moved from Southern France to Spain Place Units - Germans 4 mech_infantrys placed in Germany 5 artilleries, 3 infantry and 2 mech_infantrys placed in Western Germany 1 factory_minor placed in Spain Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,6,3,3,3 Germans collect 49 PUs (9 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.17 British regular : -1.33
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i ll just check the map for possible ncm corrections
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Turkey to Caucasus 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Spain to Portugal 2 artilleries, 1 infantry and 1 mech_infantry moved from Spain to Gibraltar 1 infantry moved from Spain to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 aaGun owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry Battle in Portugal Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Portugal Germans win, taking Portugal from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Portugal to Spain 1 aaGun moved from Spain to Gibraltar 1 aaGun moved from Normandy Bordeaux to Spain 3 artilleries moved from Germany to 114 Sea Zone 6 infantry moved from Poland to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 7 infantry and 5 transports moved from 114 Sea Zone to 113 Sea Zone 3 artilleries and 7 infantry moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 1 infantry moved from Vyborg to Finland 2 artilleries and 6 infantry moved from Poland to Slovakia Hungary 7 artilleries moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Romania to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Turkey to Greece 1 mech_infantry moved from Normandy Bordeaux to Spain 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Philippines to French Indo China 1 mech_infantry moved from Southern France to Spain 1 mech_infantry moved from Southern France to Spain Place Units - Germans 4 mech_infantrys placed in Germany 5 artilleries, 3 infantry and 2 mech_infantrys placed in Western Germany 1 factory_minor placed in Spain Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,6,3,3,3 Germans collect 49 PUs (9 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Bulgaria: 1 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 2 mech_infantrys EDIT: Adding units owned by Germans to Greece: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.17 British regular : -1.33
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thats it
Russia may proceed when ready
Godspeed :)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 1 infantry moved from Volgograd to Caucasus 3 artilleries and 3 infantry moved from Rostov to Caucasus 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 bomber moved from Volgograd to Suiyuyan 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 armour moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Romania to Eastern Poland 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Samara to Sikang 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 1 bomber moved from Buyant-Uhaa to Sikang 1 fighter moved from Volgograd to Northwest Persia Combat - Russians Battle in Suiyuyan Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia 1 infantry owned by the Italians lost in Northwest Persia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Sikang Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 5 artilleries and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 artilleries and 4 infantry in Caucasus, round 2 : 3/9 hits, 3,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Rostov to Caucasus 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Bryansk to Eastern Poland 2 artilleries and 4 infantry moved from Tambov to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd 2 artilleries and 1 infantry moved from Archangel to Novgorod 2 artilleries moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Jehol to Shantung 2 aaGuns and 18 infantry moved from Buyant-Uhaa to Central Mongolia Russians take Central Mongolia from Mongolians 1 infantry and 1 mech_infantry moved from Dzavhan to Central Mongolia 1 bomber moved from Suiyuyan to Kansu 1 bomber moved from Sikang to Kansu Place Units - Russians 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Japanese regular : 0,33 Germans regular : 0,33 Russians regular : 2,17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 destroyers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese 2 artilleries and 3 infantry moved from Burma to India 1 infantry moved from Kweichow to Shensi 2 bombers moved from Shan State to Shensi 1 infantry moved from Szechwan to Sikang 2 fighters and 2 tactical_bombers moved from French Indo China to Sikang 1 fighter moved from French Indo China to Sikang 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 marines moved from French Indo China to 36 Sea Zone 2 cruisers and 2 marines moved from 36 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 marine moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 artillery, 1 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Russians lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Shantung, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 mech_infantrys Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in India Japanese attack with 2 artilleries and 3 infantry British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 artilleries and 3 infantry in India, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 1 aaGun owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 2 artilleries and 2 infantry in India, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from Shensi to French Indo China 1 aaGun moved from Kweichow to Shensi 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 1 submarine moved from 78 Sea Zone to 39 Sea Zone 1 aaGun moved from Anhwe to Hopei 4 artilleries and 2 infantry moved from Korea to Amur 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from Sikang to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 aaGun and 1 infantry moved from Shan State to Burma Place Units - Japanese 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Japan 2 mech_infantrys placed in Kwangtung 1 destroyer placed in 20 Sea Zone 1 artillery and 1 mech_infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.67 UK_Pacific regular : 0.00
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I like my Japan 8)
:)
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no more ncm edits
Triple allied move may proceed when U are ready
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Borneo Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Guam 1 infantry owned by the Japanese lost in Guam Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 16 Sea Zone to 31 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 submarines moved from 31 Sea Zone to 54 Sea Zone 2 fighters moved from Wake Island to 54 Sea Zone 1 carrier and 6 submarines moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to Wake Island 2 fighters moved from Morocco to 110 Sea Zone 1 aaGun, 7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Suriname to British Guiana 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 aaGun, 2 carriers, 2 destroyers, 2 fighters, 7 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone 7 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Iraq to Eastern Poland 3 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 aaGun moved from Central United States to Western United States Place Units - Americans 2 fighters placed in Western United States 1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6 Americans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 10 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 5 artilleries and 20 infantry moved from West India to India 1 armour and 7 mech_infantrys moved from Eastern Persia to India 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 3 infantry moved from Iraq to Syria 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 3 infantry moved from Iraq to Turkey 2 bombers moved from Iraq to British Somaliland 4 fighters moved from Iraq to Turkey Combat - British Battle in British Somaliland British attack with 2 bombers and 2 infantry Italians defend with 1 artillery British roll dice for 2 bombers and 2 infantry in British Somaliland, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Turkey British attack with 4 fighters and 3 infantry Italians defend with 1 infantry British roll dice for 4 fighters and 3 infantry in Turkey, round 2 : 3/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Turkey British win, taking Turkey from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Syria 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 1 armour, 5 artilleries, 20 infantry and 7 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 armour, 5 artilleries, 20 infantry and 7 mech_infantrys in India, round 2 : 6/33 hits, 7,50 expected hits Japanese roll dice for 1 aaGun, 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the British lost in India 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 aaGun owned by the Japanese lost in India British win, taking India from Japanese, taking Borneo from Americans with 1 armour, 5 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Japanese: 1 aaGun, 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from West India to India 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 77 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 3 fighters moved from Egypt to Eastern Poland 4 fighters moved from Turkey to Eastern Poland 2 bombers moved from British Somaliland to Egypt 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Iraq to Persia 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 aaGun moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 submarines and 1 transport placed in 110 Sea Zone 1 fighter and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1 British collect 42 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by Americans to United Kingdom: 1 aaGun EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,33 Italians regular : 0,33 Japanese regular : 0,33 Germans regular : -0,33 British regular : -1,67
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A very interesting and unique game we have :)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 3 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 infantry British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Italians retreated to Southern France Americans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to France 2 aaGuns, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Spain to Northern Italy 1 mech_infantry moved from Bulgaria to Slovakia Hungary Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,3,5,2,3 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.83
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If u can play a quick France and ANZAC
I ll try to play Germany this evening
cheers
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from West India to India 1 fighter moved from Malta to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Iraq to India 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 98 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 80 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Iraq to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Amon-Sul hopefully quick enough. 😀
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Sorry
Family obligations
Definitely cant play today or tomorrow
The initial plan was wednesday but i ll try Tuesday :)
Cheers