I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5
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Triple allied move to go…
I do not prefer axis
but i must say this game is interesting :)
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With me U don`t have problems with having unusual games ha
as Trulpen once said
i am an unorthodox player
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 31 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 2 fighters moved from 32 Sea Zone to 54 Sea Zone 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 3 submarines moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 31 Sea Zone to Wake Island 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Gibraltar to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Rio de Oro to Morocco 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from Brazil to Suriname 1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Wake Island 1 carrier and 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 7 infantry moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters, 5 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 battleship moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 78 Sea Zone to 77 Sea Zone 3 infantry moved from Ethiopia to Kenya 2 fighters moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 2 fighters and 3 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 3 infantry in Kenya, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Portugal British attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 battleship in Portugal, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 2 fighters and 1 infantry in Portugal, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Portugal, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Portugal British win, taking Portugal from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Portugal to United Kingdom 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Kenya to Egypt 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Persia to Iraq 1 mech_infantry moved from Afghanistan to Eastern Persia 1 aaGun, 5 artilleries and 20 infantry moved from India to West India 2 bombers moved from Morocco to Iraq 1 fighter moved from Morocco to 91 Sea Zone Place Units - British 1 fighter, 1 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Iraq British undo move 1. 1 fighter and 2 marines placed in United Kingdom 1 fighter and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 1,00 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : -0,67 British regular : -1,33 -
@Amon-Sul yep, that’s true. One day I was afraid that A&A might be boring anytime… Not with you :-D
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul yep, that’s true. One day I was afraid that A&A might be boring anytime… Not with you :-D
I am glad it is so :)
I am finally free
I ll see the map and try to play the move
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UK fig and ANZAC fig in sz 91 are on UK or USA AC?
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Turkey to Syria Italians take Syria from British 1 infantry moved from Turkey to Northwest Persia Italians take Northwest Persia from Russians 1 infantry moved from Libya to Tunisia Italians take Tunisia from British Combat - Italians Non Combat Move - Italians 2 aaGuns and 1 infantry moved from Turkey to Greece 1 mech_infantry moved from Greece to Bulgaria 3 infantry moved from Northern Italy to Southern France 1 infantry moved from Tobruk to Libya 1 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,2,5,6,2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 Italians collect 3 PUs (8 lost to blockades); end with 8 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUsCombat Hit Differential Summary :
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ANZAC on the move…
We are near the end of the 7th round of this interesting game :)
Godspeed :)
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 fighters moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from 91 Sea Zone to Malta 1 infantry moved from India to West India 2 fighters moved from 31 Sea Zone to Queensland 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@fasthard I’ve no idea what’s going on in Europe. At the moment I’ve got the feeling the allies have to stop Japan to became a monster…
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@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
UK fig and ANZAC fig in sz 91 are on UK or USA AC?
Since U havent replied
i ll assume the logical
UK and ANZAC fig on UK AC
If u want it otherwise
then i ll probably have to redo Germany once i do it
i ll go see the map
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@fasthard said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@fasthard I’ve no idea what’s going on in Europe. At the moment I’ve got the feeling the allies have to stop Japan to became a monster…
Europe is chaos :D
Well Japan, i think Godzilla is originally from Hong Kong so why not :D
I dont like Japan when I am playing the allies. Thats why I usually try to go heavy containing it. :D
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@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
UK fig and ANZAC fig in sz 91 are on UK or USA AC?
Since U havent replied
i ll assume the logical
UK and ANZAC fig on UK AC
If u want it otherwise
then i ll probably have to redo Germany once i do it
i ll go see the map
i see anzac fig isnt there anymore, just UK and USA ones
i assume UK fig is on UK AC
and 2 US figs are on 1st USA AC
2nd USA AC is emptyplease confirm
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@Amon-Sul yes, sry overread your post about the carriers
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Turkey to Caucasus 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Spain to Portugal 2 artilleries, 1 infantry and 1 mech_infantry moved from Spain to Gibraltar 1 infantry moved from Spain to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 aaGun owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry Battle in Portugal Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Portugal Germans win, taking Portugal from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Portugal to Spain 1 aaGun moved from Spain to Gibraltar 1 aaGun moved from Normandy Bordeaux to Spain 3 artilleries moved from Germany to 114 Sea Zone 6 infantry moved from Poland to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 7 infantry and 5 transports moved from 114 Sea Zone to 113 Sea Zone 3 artilleries and 7 infantry moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 1 infantry moved from Vyborg to Finland 2 artilleries and 6 infantry moved from Poland to Slovakia Hungary 7 artilleries moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Romania to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Turkey to Greece 1 mech_infantry moved from Normandy Bordeaux to Spain 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Philippines to French Indo China 1 mech_infantry moved from Southern France to Spain 1 mech_infantry moved from Southern France to Spain Place Units - Germans 4 mech_infantrys placed in Germany 5 artilleries, 3 infantry and 2 mech_infantrys placed in Western Germany 1 factory_minor placed in Spain Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,6,3,3,3 Germans collect 49 PUs (9 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.17 British regular : -1.33 -
i ll just check the map for possible ncm corrections
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Turkey to Caucasus 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber moved from Spain to Portugal 2 artilleries, 1 infantry and 1 mech_infantry moved from Spain to Gibraltar 1 infantry moved from Spain to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 aaGun, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 aaGun owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry Battle in Portugal Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Portugal Germans win, taking Portugal from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Portugal to Spain 1 aaGun moved from Spain to Gibraltar 1 aaGun moved from Normandy Bordeaux to Spain 3 artilleries moved from Germany to 114 Sea Zone 6 infantry moved from Poland to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 7 infantry and 5 transports moved from 114 Sea Zone to 113 Sea Zone 3 artilleries and 7 infantry moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 1 infantry moved from Vyborg to Finland 2 artilleries and 6 infantry moved from Poland to Slovakia Hungary 7 artilleries moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Romania to Slovakia Hungary 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Turkey to Greece 1 mech_infantry moved from Normandy Bordeaux to Spain 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Philippines to French Indo China 1 mech_infantry moved from Southern France to Spain 1 mech_infantry moved from Southern France to Spain Place Units - Germans 4 mech_infantrys placed in Germany 5 artilleries, 3 infantry and 2 mech_infantrys placed in Western Germany 1 factory_minor placed in Spain Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,6,3,3,3 Germans collect 49 PUs (9 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 infantry EDIT: Adding units owned by Germans to Poland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Bulgaria: 1 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 2 mech_infantrys EDIT: Adding units owned by Germans to Greece: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.17 British regular : -1.33 -
thats it
Russia may proceed when ready
Godspeed :)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 1 infantry moved from Volgograd to Caucasus 3 artilleries and 3 infantry moved from Rostov to Caucasus 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 bomber moved from Volgograd to Suiyuyan 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 armour moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Romania to Eastern Poland 1 mech_infantry moved from Volgograd to Sikang 1 mech_infantry moved from Samara to Sikang 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 1 bomber moved from Buyant-Uhaa to Sikang 1 fighter moved from Volgograd to Northwest Persia Combat - Russians Battle in Suiyuyan Russians attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia 1 infantry owned by the Italians lost in Northwest Persia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Sikang Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 5 artilleries and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 artilleries and 4 infantry in Caucasus, round 2 : 3/9 hits, 3,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Rostov to Caucasus 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Bryansk to Eastern Poland 2 artilleries and 4 infantry moved from Tambov to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd 2 artilleries and 1 infantry moved from Archangel to Novgorod 2 artilleries moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Jehol to Shantung 2 aaGuns and 18 infantry moved from Buyant-Uhaa to Central Mongolia Russians take Central Mongolia from Mongolians 1 infantry and 1 mech_infantry moved from Dzavhan to Central Mongolia 1 bomber moved from Suiyuyan to Kansu 1 bomber moved from Sikang to Kansu Place Units - Russians 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Japanese regular : 0,33 Germans regular : 0,33 Russians regular : 2,17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 destroyers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Anhwe to Jehol Japanese take Jehol from Chinese 2 artilleries and 3 infantry moved from Burma to India 1 infantry moved from Kweichow to Shensi 2 bombers moved from Shan State to Shensi 1 infantry moved from Szechwan to Sikang 2 fighters and 2 tactical_bombers moved from French Indo China to Sikang 1 fighter moved from French Indo China to Sikang 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 marines moved from French Indo China to 36 Sea Zone 2 cruisers and 2 marines moved from 36 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 marine moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 artillery, 1 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Russians lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Shantung, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 mech_infantrys Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in India Japanese attack with 2 artilleries and 3 infantry British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 artilleries and 3 infantry in India, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 1 aaGun owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 2 artilleries and 2 infantry in India, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from Shensi to French Indo China 1 aaGun moved from Kweichow to Shensi 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 1 submarine moved from 78 Sea Zone to 39 Sea Zone 1 aaGun moved from Anhwe to Hopei 4 artilleries and 2 infantry moved from Korea to Amur 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from Sikang to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 aaGun and 1 infantry moved from Shan State to Burma Place Units - Japanese 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Japan 2 mech_infantrys placed in Kwangtung 1 destroyer placed in 20 Sea Zone 1 artillery and 1 mech_infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.67 UK_Pacific regular : 0.00





