Usual scramble options
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 1 cruiser moved from 49 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 cruisers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in 25 Sea Zone, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Argentina
Americans take Argentina from Neutral_True
2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 bomber moved from 55 Sea Zone to South Australia
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
8 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 bomber and 1 fighter moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
Combat - British
Battle in French Madagascar
Battle in Iraq
British attack with 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/9 hits, 3,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 armour moved from Egypt to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
3 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys moved from Burma to India
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 fighter moved from Morocco to United Kingdom
1 armour moved from Morocco to 91 Sea Zone
1 armour and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
1 airfield, 1 fighter and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by UK_Pacific to India: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : -2,50
Japanese regular : -0,67
Neutral_Axis regular : 0,00
British regular : 1,50
@Amon-Sul I allowed myself some correction for UK. I went south with my trannies instead next to London. Hope it’s ok?
EDIT: Removing units owned by British from United Kingdom: 1 armour
EDIT: Adding units owned by British to 83 Sea Zone: 1 transport
EDIT: Adding units owned by British to French West Africa: 1 armour
EDIT: Changing ownership of French West Africa from Neutral_Axis to British
EDIT: Removing units owned by British from 109 Sea Zone: 2 transports
EDIT: Adding units owned by British to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to British
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by British from Morocco: 1 infantry
EDIT: Adding units owned by British to Brazil: 4 infantry
EDIT: Changing PUs for British from 43 to 46
its ok
np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 infantry moved from Spain to Portugal
1 bomber moved from Southern Italy to Portugal
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Cyprus
Battle in Portugal
Italians attack with 1 armour, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Portugal, round 2 : 1/3 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Portugal
1 infantry owned by the Neutral_True lost in Portugal
Italians roll dice for 1 armour and 1 bomber in Portugal, round 3 : 1/2 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Portugal
1 infantry owned by the Neutral_True lost in Portugal
Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Italians
1 bomber moved from Portugal to Spain
2 aaGuns, 2 artilleries and 1 infantry moved from Romania to Eastern Poland
2 fighters moved from France to 97 Sea Zone
1 cruiser, 1 destroyer and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
2 aaGuns and 2 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Italian Somaliland
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Neutral_True regular : 1.00
ANZAC on the move
Godspeed!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
1 infantry moved from Egypt to Trans-Jordan
1 cruiser and 1 transport moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from India to Trans-Jordan
1 infantry moved from Burma to India
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Weird game ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Turkey to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 fighter and 1 tactical_bomber moved from Greece to 114 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Crete
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win, taking Crete from Neutral_Allies with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 aaGuns, 12 artilleries and 13 infantry moved from Poland to Eastern Poland
5 artilleries and 6 infantry moved from Sweden to Finland
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 bomber moved from Greece to Gibraltar
1 bomber moved from Greece to French Indo China
2 artilleries and 6 infantry moved from Romania to Bulgaria
3 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 fighter and 2 tactical_bombers moved from Spain to Gibraltar
Place Units - Germans
1 carrier placed in 114 Sea Zone
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in France
3 artilleries placed in Normandy Bordeaux
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.00
Russia on the move…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 bomber moved from Russia to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Caucasus to Persia
Russians take Northwest Persia from Germans
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Russia to Persia
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Persia to Egypt
1 bomber moved from 99 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
1 artillery moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Caucasus
9 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 aaGun and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 artilleries and 7 infantry moved from Belarus to Bryansk
1 aaGun and 3 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0,83
Russians regular : -0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 bomber moved from Russia to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Caucasus to Persia
Russians take Northwest Persia from Germans
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Russia to Persia
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Persia to Egypt
1 bomber moved from 99 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
1 artillery moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Caucasus
9 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 aaGun and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 artilleries and 7 infantry moved from Belarus to Bryansk
1 aaGun and 3 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 bomber
EDIT: Adding units owned by Russians to Ukraine: 1 bomber
EDIT: Turning off Edit Mode
Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,83
Russians regular : -0,83
@Amon-Sul can you please send one russian bomber to Ukraine? Thx
EDIT: Removing units owned by Russians from Egypt: 1 bomber
EDIT: Adding units owned by Russians to Ukraine: 1 bomber
I see u already did it :)
i am from home today, but had lot of obligations
will try to play now
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 bomber moved from Russia to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Caucasus to Persia
Russians take Northwest Persia from Germans
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Russia to Persia
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Persia to Egypt
1 bomber moved from 99 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
1 artillery moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Caucasus
9 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 aaGun and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 artilleries and 7 infantry moved from Belarus to Bryansk
1 aaGun and 3 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 bomber
EDIT: Adding units owned by Russians to Ukraine: 1 bomber
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Turkey from Germans to Russians
EDIT: Removing units owned by Russians from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Russians to Turkey: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 45 to 47
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,83
Russians regular : -0,83
@Amon-Sul thx, I just saw that Italy also can attack Ukraine, hope it’s ok that I walked into Turkey with the rus mech? If not I’ll have to edit a little bit more, but it’s also no problem ;-)
u can do it with uk inf ? is that ok?
@Amon-Sul said in L24 BM4 Amon-Sul (Axis) vs Fasthard (Allies+24) - Game 5:
u can do it with uk inf ? is that ok?
uk inf from iraq
@Amon-Sul yes, you re correct. I shouldn’t do several things at once. Than I’d might noticed that uk goes before italy… But nevertheless if russia is allowed to please do so. If not uk might take Turkey…
np russia can take it
i suppose ur sub in sz 42 wont fight (i dont have a dd)