Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Hunan to Yunnan 1 fighter moved from Burma to Yunnan 4 artilleries moved from Hunan to Anhwe 5 infantry moved from Hunan to Anhwe 2 infantry moved from Hunan to Anhwe 7 infantry moved from Hunan to Yunnan 6 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Yunnan 5 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 17 infantry in Yunnan, round 2 : 5/18 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.67
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@AndrewAAGamer said in L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2:
Remember you are ATTACKING not DEFENDING. Multinational forces in the same area defend as one but attack as individuals.
Of course, we don’t think that British naval units would just sit by and let the transport be sunk by the enemy. I’m going with it, but I still think it defies logic, reason, good game mechanics, history, etc. I point these things out so that if there is ever an overhaul of the rules, nonsensical things like this can be fixed. And particularly so in a game that is Axis favored by 50-60 by the best of players.
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@crockett36 I do not put myself in that category. I do put you in it.
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TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Buryatia to Russia 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 4 carriers, 3 destroyers and 7 fighters moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from United Kingdom to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 93 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Americans attack with 1 artillery, 4 fighters and 1 infantry Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry Italians roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 aaGun, 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery and 4 fighters in Normandy Bordeaux, round 3 : 4/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.00 expected hits 2 fighters owned by the Americans lost in Normandy Bordeaux 4 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Normandy Bordeaux 1 artillery owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 artillery, 3 fighters and 1 infantry Casualties for Italians: 1 aaGun, 2 artilleries and 6 infantry Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Hunan to Yunnan 1 fighter moved from Burma to Yunnan 4 artilleries moved from Hunan to Anhwe 5 infantry moved from Hunan to Anhwe 2 infantry moved from Hunan to Anhwe 7 infantry moved from Hunan to Yunnan 6 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Yunnan 5 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 17 infantry in Yunnan, round 2 : 5/18 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to Shan State 1 armour and 1 mech_infantry moved from India to Shan State 1 tactical_bomber moved from Volgograd to Russia 4 fighters moved from Volgograd to Russia 1 infantry moved from Caucasus to Volgograd 3 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Iraq to Caucasus 2 fighters moved from 98 Sea Zone to Caucasus 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux Non Combat Move - British 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns moved from Burma to Shan State 2 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt Place Units - British 3 fighters placed in Persia Turn Complete - British British collect 41 PUs; end with 48 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 1.83 Japanese regular : 0.67 Italians regular : -0.67 Italians AA : -0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 1 artillery and 3 infantry moved from Bulgaria to Greece 3 fighters and 1 mech_infantry moved from Western Germany to Southern France 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern France Italians undo move 1. 3 infantry placed in Southern France 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Germans Germans buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 11 mech_infantrys moved from Ukraine to Russia 4 fighters and 5 tactical_bombers moved from Novgorod to Russia 5 bombers moved from Western Germany to Russia 1 mech_infantry moved from Novgorod to Finland Germans take Finland from British 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 8 armour, 10 artilleries, 31 infantry and 9 mech_infantrys moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 12 armour, 10 artilleries, 5 bombers, 4 fighters, 31 infantry, 20 mech_infantrys and 5 tactical_bombers British defend with 1 bomber, 6 fighters and 1 tactical_bomber; Americans defend with 4 bombers; Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 55 infantry Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 12 armour, 10 artilleries, 5 bombers, 3 fighters, 31 infantry, 20 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 25/85 hits, 27.00 expected hits Russians roll dice for 2 aaGuns, 2 artilleries, 5 bombers, 6 fighters, 55 infantry and 1 tactical_bomber in Russia, round 2 : 16/69 hits, 24.33 expected hits 16 infantry owned by the Germans lost in Russia 18 infantry owned by the Russians, 1 bomber owned by the British, 2 aaGuns owned by the Russians and 4 bombers owned by the Americans lost in Russia Germans roll dice for 12 armour, 10 artilleries, 5 bombers, 3 fighters, 15 infantry, 20 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 25/69 hits, 24.33 expected hits Russians roll dice for 2 artilleries, 6 fighters, 37 infantry and 1 tactical_bomber in Russia, round 3 : 15/46 hits, 17.50 expected hits 15 infantry owned by the Germans lost in Russia 25 infantry owned by the Russians lost in Russia Germans roll dice for 12 armour, 10 artilleries, 5 bombers, 3 fighters, 20 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 22/54 hits, 21.83 expected hits Russians roll dice for 2 artilleries, 6 fighters, 12 infantry and 1 tactical_bomber in Russia, round 4 : 11/21 hits, 9.17 expected hits 10 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia 12 infantry owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians and 6 fighters owned by the British lost in Russia Germans captures 27PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 5 bombers, 3 fighters, 19 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 156 Casualties for Germans: 10 artilleries, 1 fighter, 31 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns, 2 artilleries and 55 infantry Casualties for Americans: 4 bombers Casualties for British: 1 bomber, 6 fighters and 1 tactical_bomber Non Combat Move - Germans 1 mech_infantry moved from Novgorod to Smolensk 5 bombers moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in France 3 mech_infantrys placed in Novgorod 1 artillery and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Germans collect 54 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -9.00 Germans regular : -1.17 Russians AA : 1.00
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@AndrewAAGamer congratulations! That defensive perimeter in the Pacific and Asia is amazing. I screwed up Moscow. Very disappointing. I’m working hard on doing what I did to you in the East (the pizza dough strategy) in the West. It, however, drained resources from the defense of Moscow. And that is forgetting the main thing.
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Was a very unique strategy you played. I was surprised after sinking the Allied Fleet in the Pacific I didn’t have a greater advantage.
If you had not messed up Moscow it could have been a very different game as the money was significantly in your favor.
Thanks for the game!
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@AndrewAAGamer I am working with an hypothesis that the inflation of the Japanese economy vs allied economies and the demands I can put on the units on the board would suppress the Japanese so that they cannot win in the pacific and Asia. I can take greater tuv losses and still come out by a nose. I am trying to work the same magic in Europe.
Anytime you want to play again I’m always game.