L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Bryansk
            4 infantry moved from Belarus to Bryansk
            5 armour moved from Vologda to Bryansk
            2 armour, 10 artilleries, 1 fighter and 27 infantry moved from Ukraine to Bryansk
            2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 9 armour, 10 artilleries, 1 fighter, 31 infantry and 9 mech_infantrys
                Americans defend with 1 bomber
                    Germans roll dice for 9 armour, 10 artilleries, 1 fighter, 31 infantry and 9 mech_infantrys in Bryansk, round 2 : 16/60 hits, 16.67 expected hits
                    Russians roll dice for 1 bomber in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 10 artilleries, 1 fighter, 31 infantry and 9 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Germans
            1 fighter moved from Bryansk to Novgorod
            2 bombers moved from Novgorod to Western Germany
            1 tactical_bomber moved from Germany to Novgorod
            2 mech_infantrys moved from Eastern Poland to Ukraine
            3 aaGuns and 5 infantry moved from Western Germany to Denmark
            2 aaGuns and 6 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 mech_infantrys placed in Novgorod
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Japan to 6 Sea Zone
            4 fighters moved from 6 Sea Zone to Kwangtung
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            2 bombers and 2 fighters moved from French Indo China to 41 Sea Zone
            1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 2 fighters in 41 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            4 fighters moved from Kwangtung to 20 Sea Zone
            1 tactical_bomber moved from Kwangtung to French Indo China
            2 artilleries and 9 infantry moved from Shan State to French Indo China
            2 carriers and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 4 infantry moved from Anhwe to Jehol
            2 bombers moved from 41 Sea Zone to French Indo China
            2 fighters moved from 41 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from 44 Sea Zone to French Indo China
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 fighter placed in Japan
            2 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Japanese regular : 2.67
    UK_Pacific regular : 0.50
    ANZAC regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Buryatia to Russia
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            4 carriers, 3 destroyers and 7 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            4 fighters moved from United Kingdom to Denmark
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    scramble?

  • 2025 2024 '23 '22 '21 '20

    Ummm, did you put your fighters in the right area?

    Currently, I am going to scramble and sink your transport with no combat and your 4 fighters will be fighting in Denmark by themselves. Are you sure that is what you want to do?


  • @AndrewAAGamer The fleet doesn’t fight? Wow. Is that not a silly rule!


  • @crockett36 I’m putting that on youtube!

  • 2025 2024 '23 '22 '21 '20

    If there was a US fleet there than yes the US fleet would fight. But the UK fleet is inactive on the US Turn so it is ignored.

  • 2025 2024 '23 '22 '21 '20

    Remember you are ATTACKING not DEFENDING. Multinational forces in the same area defend as one but attack as individuals.


  • @AndrewAAGamer Has BM or PTV fixed that? Chicanery! Ridiculous! I will change it. Thank you for making me aware of yet another travesty of common sense.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Buryatia to Russia
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            4 carriers, 3 destroyers and 7 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from United Kingdom to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Italians roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 aaGun, 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 4 fighters in Normandy Bordeaux, round 3 : 4/5 hits, 2.33 expected hits
                    Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.00 expected hits
                    2 fighters owned by the Americans lost in Normandy Bordeaux
                    4 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Normandy Bordeaux
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
                Casualties for Italians: 1 aaGun, 2 artilleries and 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.83
    Italians regular : -0.67
    Italians AA : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hunan to Yunnan
            1 fighter moved from Burma to Yunnan
            4 artilleries moved from Hunan to Anhwe
            5 infantry moved from Hunan to Anhwe
            2 infantry moved from Hunan to Anhwe
            7 infantry moved from Hunan to Yunnan
            6 infantry moved from Hunan to Yunnan
            2 infantry moved from Hunan to Yunnan
            5 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 17 infantry in Yunnan, round 2 : 5/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 0.67
    

    Savegame


  • @AndrewAAGamer said in L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2:

    Remember you are ATTACKING not DEFENDING. Multinational forces in the same area defend as one but attack as individuals.

    Of course, we don’t think that British naval units would just sit by and let the transport be sunk by the enemy. I’m going with it, but I still think it defies logic, reason, good game mechanics, history, etc. I point these things out so that if there is ever an overhaul of the rules, nonsensical things like this can be fixed. And particularly so in a game that is Axis favored by 50-60 by the best of players.


  • @crockett36 I do not put myself in that category. I do put you in it.

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Buryatia to Russia
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            4 carriers, 3 destroyers and 7 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from United Kingdom to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Italians roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 aaGun, 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 4 fighters in Normandy Bordeaux, round 3 : 4/5 hits, 2.33 expected hits
                    Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.00 expected hits
                    2 fighters owned by the Americans lost in Normandy Bordeaux
                    4 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Normandy Bordeaux
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
                Casualties for Italians: 1 aaGun, 2 artilleries and 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hunan to Yunnan
            1 fighter moved from Burma to Yunnan
            4 artilleries moved from Hunan to Anhwe
            5 infantry moved from Hunan to Anhwe
            2 infantry moved from Hunan to Anhwe
            7 infantry moved from Hunan to Yunnan
            6 infantry moved from Hunan to Yunnan
            2 infantry moved from Hunan to Yunnan
            5 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 17 infantry in Yunnan, round 2 : 5/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 7 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from India to Shan State
            1 tactical_bomber moved from Volgograd to Russia
            4 fighters moved from Volgograd to Russia
            1 infantry moved from Caucasus to Volgograd
            3 infantry moved from Northwest Persia to Caucasus
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            1 mech_infantry moved from Iraq to Caucasus
            2 fighters moved from 98 Sea Zone to Caucasus
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
    
        Non Combat Move - British
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            3 aaGuns moved from Burma to Shan State
            2 infantry moved from India to Burma
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - British
            3 fighters placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : 1.83
    Japanese regular : 0.67
    Italians regular : -0.67
    Italians AA : -0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to Greece
            1 artillery and 3 infantry moved from Bulgaria to Greece
            3 fighters and 1 mech_infantry moved from Western Germany to Southern France
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern France
            Italians undo move 1.
            3 infantry placed in Southern France
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 11 mech_infantrys moved from Ukraine to Russia
            4 fighters and 5 tactical_bombers moved from Novgorod to Russia
            5 bombers moved from Western Germany to Russia
            1 mech_infantry moved from Novgorod to Finland
                  Germans take Finland from British
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Russia
            8 armour, 10 artilleries, 31 infantry and 9 mech_infantrys moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 12 armour, 10 artilleries, 5 bombers, 4 fighters, 31 infantry, 20 mech_infantrys and 5 tactical_bombers
                British defend with 1 bomber, 6 fighters and 1 tactical_bomber; Americans defend with 4 bombers; Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 55 infantry
                    Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 10 artilleries, 5 bombers, 3 fighters, 31 infantry, 20 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 25/85 hits, 27.00 expected hits
                    Russians roll dice for 2 aaGuns, 2 artilleries, 5 bombers, 6 fighters, 55 infantry and 1 tactical_bomber in Russia, round 2 : 16/69 hits, 24.33 expected hits
                    16 infantry owned by the Germans lost in Russia
                    18 infantry owned by the Russians, 1 bomber owned by the British, 2 aaGuns owned by the Russians and 4 bombers owned by the Americans lost in Russia
                    Germans roll dice for 12 armour, 10 artilleries, 5 bombers, 3 fighters, 15 infantry, 20 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 25/69 hits, 24.33 expected hits
                    Russians roll dice for 2 artilleries, 6 fighters, 37 infantry and 1 tactical_bomber in Russia, round 3 : 15/46 hits, 17.50 expected hits
                    15 infantry owned by the Germans lost in Russia
                    25 infantry owned by the Russians lost in Russia
                    Germans roll dice for 12 armour, 10 artilleries, 5 bombers, 3 fighters, 20 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 22/54 hits, 21.83 expected hits
                    Russians roll dice for 2 artilleries, 6 fighters, 12 infantry and 1 tactical_bomber in Russia, round 4 : 11/21 hits, 9.17 expected hits
                    10 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    12 infantry owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians and 6 fighters owned by the British lost in Russia
                Germans captures 27PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 12 armour, 5 bombers, 3 fighters, 19 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 156
                Casualties for Germans: 10 artilleries, 1 fighter, 31 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns, 2 artilleries and 55 infantry
                Casualties for Americans: 4 bombers
                Casualties for British: 1 bomber, 6 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 mech_infantry moved from Novgorod to Smolensk
            5 bombers moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters and 2 tactical_bombers moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in France
            3 mech_infantrys placed in Novgorod
            1 artillery and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            Germans collect 54 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -9.00
    Germans regular : -1.17
    Russians AA : 1.00
    

    Savegame


  • @AndrewAAGamer congratulations! That defensive perimeter in the Pacific and Asia is amazing. I screwed up Moscow. Very disappointing. I’m working hard on doing what I did to you in the East (the pizza dough strategy) in the West. It, however, drained resources from the defense of Moscow. And that is forgetting the main thing.

  • C crockett36 referenced this topic

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