@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit Axis -VS- entek Allies TRS
-
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Russians 1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Masaharu defend with 1 Artillery and 3 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 5 : 0/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 6 : 2/4 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery in Jinan, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 3 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Mech.Infs moved from Achinsk to Tulun 1 Mech.Inf moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu regular : -2.67 Russians regular : -1.00 -
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Mech.Inf moved from Tsingnan to N.Chunking 1 Tankette moved from W.Sian to N.Chunking 3 Mech.Infs moved from Tsingnan to W.Sian 1 Artillery and 1 Infantry moved from Szechwan to Sian 1 EarlyFighter moved from Gansu to Sian 1 Marine moved from Gansu to Shangsi 1 EarlyFighter moved from Gansu to Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Artillery moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Shangsi, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Chunking Chinese attack with 1 Mech.Inf and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 Mech.Inf and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Chinese lost in N.Chunking 1 Infantry owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Tankette Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Sian to Gansu 1 EarlyFighter moved from Shangsi to Gansu 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 1 AAGun moved from Quyan to Ming Jong 2 Mech.Infs moved from Urumal to Tsingnan 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Urumal to Quyan 3 Mech.Infs moved from W.Sian to Gansu Place Units - Chinese 1 Bunker placed in Gansu 5 Infantrys and 1 Marine placed in Xining 3 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : -0.67 -
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 2 Artillerys and 4 Infantrys moved from Bengal to Burma 1 Artillery moved from W.Chunking to Burma 1 Infantry moved from W.Chunking to Chunking Chinese take Chunking from Hisaichi 2 EarlyFighters moved from sz63 to Burma 4 Artillerys moved from C.India to sz63 2 Infantrys moved from C.India to sz63 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64 2 Artillerys and 1 Infantry moved from sz64 to Thailand 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64 2 Artillerys and 1 Infantry moved from sz64 to Thailand 1 Artillery and 1 Infantry moved from W.Tibet to Nepal 1 Infantry moved from Calcutta to C.India 1 Artillery and 1 Marine moved from Flores to sz50 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Marine moved from sz56 to Sumatra British take Sumatra from Yamamoto 2 Infantrys moved from Soem to Lambok 1 Transport moved from sz50 to sz49 1 Artillery and 1 Infantry moved from Palana to Magadan Purchase Units - British British buy 6 Artillerys, 1 Destroyer, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 3 Artillerys, 2 EarlyFighters and 4 Infantrys Hisaichi defend with 1 Elite, 1 Infantry and 1 Marine; Thai defend with 3 Infantrys British roll dice for 3 Artillerys, 2 EarlyFighters and 4 Infantrys in Burma, round 2 : 5/9 hits, 2.83 expected hits Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Marine in Burma, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the British lost in Burma 3 Infantrys owned by the Thai, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Burma British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 3 : 0/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Burma, round 4 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma 1 Elite owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 3 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 7 Casualties for British: 4 Infantrys Casualties for Thai: 3 Infantrys Casualties for Hisaichi: 1 Elite, 1 Infantry and 1 Marine Battle in Thailand British attack with 4 Artillerys and 2 Infantrys Thai defend with 1 Elite and 5 Infantrys British roll dice for 4 Artillerys and 2 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 1 Elite and 5 Infantrys in Thailand, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the British lost in Thailand 2 Infantrys owned by the Thai lost in Thailand British roll dice for 4 Artillerys in Thailand, round 3 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Elite and 3 Infantrys in Thailand, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the British lost in Thailand 1 Infantry owned by the Thai lost in Thailand British roll dice for 3 Artillerys in Thailand, round 4 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Elite and 2 Infantrys in Thailand, round 4 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Thai lost in Thailand British roll dice for 3 Artillerys in Thailand, round 5 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 3 Artillerys in Thailand, round 6 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Elite and 1 Infantry in Thailand, round 6 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in Thailand 1 Infantry owned by the Thai lost in Thailand British roll dice for 2 Artillerys in Thailand, round 7 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Elite in Thailand, round 7 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in Thailand British win, taking Thailand from Thai with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for British: 2 Artillerys and 2 Infantrys Casualties for Thai: 1 Elite and 5 Infantrys Battle in Lambok British attack with 2 Infantrys Hisaichi defend with 3 Elites British roll dice for 2 Infantrys in Lambok, round 2 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 3 Elites in Lambok, round 2 : 3/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Lambok 1 Elite owned by the Hisaichi lost in Lambok Hisaichi win with 2 Elites remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Hisaichi: 1 Elite Non Combat Move - British 2 EarlyFighters moved from Burma to sz64 1 Carrier moved from sz63 to sz64 1 AAGun moved from Dheli to Bhopa 1 Infantry moved from Alaska to sz4 1 Infantry moved from sz4 to Palana Place Units - British 1 Destroyer placed in sz49 1 Artillery and 1 Infantry placed in Moresby 2 Infantrys placed in Bengal 4 Artillerys and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Thai regular : -2.00 British regular : -1.17 Hisaichi regular : 3.33 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Artillery and 3 Infantrys moved from Soem to Lambok 1 Artillery and 1 Infantry moved from Bali to Java 1 Artillery moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 1 Marine moved from Derby to sz50 5 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 1 EarlyFighter and 2 Infantrys moved from sz57 to Java 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Marine moved from sz57 to Java 1 Transport moved from sz57 to sz50 1 Infantry moved from Derby to sz50 1 Infantry and 1 Transport moved from sz50 to sz57 1 Infantry moved from sz57 to Java Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine Yamamoto defend with 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Marine in Java, round 2 : 3/12 hits, 3.33 expected hits Yamamoto roll dice for 3 Artillerys, 1 Infantry, 1 Marine and 6 Tanks in Java, round 2 : 5/11 hits, 4.67 expected hits 5 Infantrys owned by the Anzac lost in Java 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java Anzac roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Marine in Java, round 3 : 3/7 hits, 2.50 expected hits Yamamoto roll dice for 2 Artillerys and 6 Tanks in Java, round 3 : 4/8 hits, 3.67 expected hits 1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Java 2 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java 1 EarlyFighter owned by the Anzac retreated Anzac roll dice for 2 Artillerys in Java, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 5 Tanks in Java, round 4 : 2/5 hits, 2.50 expected hits 2 Artillerys owned by the Anzac lost in Java Yamamoto win with 5 Tanks remaining. Battle score for attacker is -7 Casualties for Anzac: 3 Artillerys, 7 Infantrys and 1 Marine Casualties for Yamamoto: 3 Artillerys, 1 Infantry, 1 Marine and 1 Tank Battle in Lambok Anzac attack with 1 Artillery and 3 Infantrys Hisaichi defend with 2 Elites Anzac roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Elites in Lambok, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac lost in Lambok 1 Elite owned by the Hisaichi lost in Lambok Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite in Lambok, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lambok 1 Elite owned by the Hisaichi lost in Lambok Anzac win, taking Lambok from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Anzac: 3 Infantrys Casualties for Hisaichi: 2 Elites Non Combat Move - Anzac 1 EarlyFighter moved from Java to sz57 1 Infantry moved from S.W.Australia to W.Australia 1 Infantry moved from Melbourne to S.W.Australia 1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby Place Units - Anzac 3 Artillerys placed in W.Australia 1 Artillery, 1 Fighter and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.17 Anzac regular : -0.83 Hisaichi regular : 2.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 2 Artillerys and 4 Infantrys moved from Palana to Magadan 1 Destroyer moved from sz9 to sz17 1 Fighter moved from Wake to sz18 1 Fighter moved from Wake to sz17 2 Infantrys moved from Pikelot to Pula 1 Artillery moved from Pikelot to Pula 1 Infantry moved from Mindor to Manila Americans take Manila from Yamamoto 4 Destroyers moved from sz4 to sz7 2 Bombers moved from Wake to sz7 1 Fighter moved from sz19 to sz18 1 EarlyFighter moved from sz19 to sz72 1 EarlyFighter moved from sz19 to sz72 1 EarlyFighter moved from sz19 to sz17 1 T.Boat moved from sz28 to sz31 2 Elites moved from Pearl Harbor to sz25 2 Elites and 2 S.Subs moved from sz25 to sz19 2 Elites moved from sz19 to Wake 2 Tanks moved from Alaska to sz4 2 Artillerys moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Infantrys moved from Anchorage to Alaska 7 Infantrys and 1 Marine moved from N.Canada to sz6 2 B.Transports, 7 Infantrys and 1 Marine moved from sz6 to sz5 7 Infantrys and 1 Marine moved from sz5 to Alaska 1 Elite, 4 Infantrys and 3 Marines moved from San Francisco to sz23 2 B.Transports, 1 Elite, 4 Infantrys and 3 Marines moved from sz23 to sz14 1 Elite, 4 Infantrys and 3 Marines moved from sz14 to Seattle 1 Destroyer moved from sz19 to sz18 Purchase Units - Americans Americans buy 1 B.Carrier, 3 Infantrys, 2 L.Fighters, 3 Marines, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 2 Bombers and 4 Destroyers Masaharu defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Destroyer Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 Bombers and 4 Destroyers in sz7, round 2 : 3/6 hits, 2.67 expected hits Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in sz7 1 Submarine owned by the Masaharu, 1 Destroyer owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 2 Bombers and 3 Destroyers remaining. Battle score for attacker is 14 Casualties for Americans: 1 Destroyer Casualties for Masaharu: 1 Destroyer and 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in sz72 Americans attack with 2 EarlyFighters Hisaichi defend with 2 Submarines Americans roll dice for 2 EarlyFighters in sz72, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz72 1 Submarine owned by the Hisaichi submerged Americans win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz18 Americans attack with 1 Destroyer and 2 Fighters Yamamoto defend with 1 T.Boat Americans roll dice for 1 Destroyer and 2 Fighters in sz18, round 2 : 0/3 hits, 1.33 expected hits Yamamoto roll dice for 1 T.Boat in sz18, round 2 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Americans lost in sz18 Americans roll dice for 2 Fighters in sz18, round 3 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 1 T.Boat in sz18, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in sz18 Americans win with 2 Fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 T.Boat Battle in sz17 Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Fighter Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz17, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz17, round 2 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Yamamoto lost in sz17 Americans win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 EarlyFighter and 1 Fighter moved from sz17 to sz19 1 Fighter moved from sz18 to sz19 1 EarlyFighter moved from sz72 to sz19 1 EarlyFighter moved from sz72 to sz19 1 Fighter moved from sz18 to sz19 1 Destroyer moved from sz19 to sz18 2 Bombers moved from sz7 to Palana Place Units - Americans 1 B.Carrier placed in sz19 2 Transports placed in sz4 2 S.Subs placed in sz25 2 Marines placed in Pearl Harbor 3 Infantrys, 2 L.Fighters and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 1.17 Masaharu regular : -0.17 -
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 1 Artillery and 3 Infantrys moved from Ulaan Ude to Irkutsk 1 Artillery and 5 Infantrys moved from Ulaan Ude to Jinan 1 Mech.Inf moved from Tulun to Irkutsk 1 Mech.Inf moved from Tulun to Ulaan Ude 1 Mech.Inf moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Irkutsk Russians attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf Masaharu defend with 3 Infantrys Russians roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Irkutsk, round 2 : 3/5 hits, 1.50 expected hits Masaharu roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Irkutsk 3 Infantrys owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Masaharu: 3 Infantrys Battle in Jinan Russians attack with 1 Artillery, 5 Infantrys and 1 Mech.Inf Masaharu defend with 1 Artillery and 4 Infantrys Russians roll dice for 1 Artillery, 5 Infantrys and 1 Mech.Inf in Jinan, round 2 : 1/7 hits, 1.83 expected hits Masaharu roll dice for 1 Artillery and 4 Infantrys in Jinan, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in Jinan, round 3 : 0/6 hits, 1.67 expected hits Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 3 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Jinan Russians roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Jinan, round 4 : 0/4 hits, 1.33 expected hits Masaharu roll dice for 1 Artillery and 3 Infantrys in Jinan, round 4 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Jinan 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians retreated to Ulaan Ude Masaharu win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 5 Infantrys Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Ulaan Ude 1 AAGun, 1 EarlyFighter, 9 Infantrys, 2 Mech.Infs and 4 Tanks moved from Ulaan Ude to Tulun 2 Artillerys, 1 Elite and 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Infantrys and 2 Mech.Infs moved from Achinsk to Kyzyl 2 Mech.Infs moved from Kyzyl to Tulun Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : -2.67 -
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Chinese 1 unit repaired. 2 Mech.Infs moved from Tsingnan to Szechwan 2 EarlyFighters moved from Gansu to Szechwan Purchase Units - Chinese Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 EarlyFighters and 2 Mech.Infs Yamamoto defend with 1 Tank Chinese roll dice for 2 EarlyFighters and 2 Mech.Infs in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters and 1 Mech.Inf in Szechwan, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 2 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Mech.Inf Casualties for Yamamoto: 1 Tank Non Combat Move - Chinese 2 EarlyFighters moved from Szechwan to Gansu 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 2 Infantrys moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Gansu 1 Elite and 5 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : -0.33 -
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - British 2 B.Transports moved from sz64 to sz63 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 1 Artillery and 1 Infantry moved from Nepal to Bengal 2 Infantrys moved from Bengal to Burma 2 EarlyFighters moved from sz64 to Burma 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Infantry moved from C.India to E.India 1 Transport moved from sz56 to sz57 2 Infantrys moved from Soem to sz57 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Lambok 2 Infantrys moved from sz57 to Lambok 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 6 Artillerys, 1 Fighter, 4 Infantrys, 2 Marines and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - British Battle in Burma British attack with 2 EarlyFighters and 2 Infantrys Yamamoto defend with 2 Artillerys British roll dice for 2 EarlyFighters and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto lost in Burma British roll dice for 2 EarlyFighters and 2 Infantrys in Burma, round 3 : 0/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 EarlyFighters and 2 Infantrys in Burma, round 4 : 1/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 Artillerys Battle in Lambok British attack with 1 Artillery and 3 Infantrys Yamamoto defend with 1 Artillery and 1 Tank British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 0/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Lambok, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in Lambok British roll dice for 1 Artillery and 2 Infantrys in Lambok, round 3 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Lambok, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 Artillery and 2 Infantrys in Lambok, round 4 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Lambok, round 4 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the British lost in Lambok 1 Artillery owned by the Yamamoto lost in Lambok British roll dice for 1 Artillery in Lambok, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Lambok, round 5 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British lost in Lambok Yamamoto win with 1 Tank remaining. Battle score for attacker is -6 Casualties for British: 1 Artillery and 3 Infantrys Casualties for Yamamoto: 1 Artillery Non Combat Move - British 1 Infantry moved from Palana to Magadan 2 EarlyFighters moved from Burma to sz64 1 AAGun moved from Bhopa to Nepal Place Units - British 2 Infantrys placed in Bengal 4 Artillerys, 1 Fighter and 2 Marines placed in Calcutta 3 Mech.Infs placed in Dheli 1 Artillery and 1 Infantry placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 British regular : -3.00 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Anzac 1 Transport moved from sz57 to sz50 1 Artillery and 1 Infantry moved from W.Australia to sz50 1 Transport moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Marine moved from Derby to sz50 1 Transport moved from sz57 to sz50 1 Infantry moved from Derby to sz50 1 Artillery moved from Derby to sz50 1 Transport moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Lambok 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Marine moved from sz57 to Lambok 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Bali Anzac take Bali from Yamamoto 1 Artillery and 1 Transport moved from sz50 to sz57 1 Artillery moved from sz57 to Java Anzac take Java from Yamamoto 1 EarlyFighter moved from sz57 to Lambok 1 Fighter moved from Darwin to sz57 1 Artillery moved from Darwin to Derby 1 Infantry moved from Darwin to Derby 1 Infantry moved from S.W.Australia to W.Australia 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 4 Artillerys, 2 Infantrys and 3 Marines; Remaining resources: 0 PUs; Combat - Anzac Battle in Lambok Anzac attack with 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine Yamamoto defend with 1 Tank Anzac roll dice for 1 Battleship in Lambok, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Lambok, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Lambok Anzac win, taking Lambok from Yamamoto with 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - Anzac 1 EarlyFighter moved from Lambok to sz57 1 Transport moved from sz57 to sz50 1 Transport moved from sz57 to sz50 Place Units - Anzac 2 Artillerys and 1 Marine placed in W.Australia 1 Artillery and 2 Marines placed in Darwin Anzac undo move 2. 2 Artillerys and 1 Marine placed in Darwin 2 Infantrys and 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Anzac regular : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Americans 1 Artillery moved from Pula to Lasap Americans take Lasap from Yamamoto 1 Infantry moved from Pula to Lasap 1 Infantry moved from Pikelot to Pula 1 Infantry moved from Pula to Lasap 2 Tanks moved from Palana to Yakutsk 2 Artillerys and 6 Infantrys moved from Magadan to Yakutsk 2 Bombers moved from Palana to Yakutsk 1 Elite moved from Wake to sz19 1 Elite and 1 S.Sub moved from sz19 to sz70 1 Elite moved from sz70 to Davao Americans take Davao from Yamamoto 3 Fighters moved from sz19 to sz18 3 EarlyFighters moved from sz19 to sz18 1 Infantry moved from Wake to sz19 1 Infantry and 1 S.Sub moved from sz19 to sz70 1 Infantry moved from sz70 to Mindanao Americans take Mindanao from Yamamoto 1 Infantry moved from Johnston to sz31 1 Infantry and 1 T.Boat moved from sz31 to sz40 1 Infantry moved from sz40 to Johnston 2 Marines moved from Pearl Harbor to sz25 2 Marines and 2 S.Subs moved from sz25 to sz19 2 Marines moved from sz19 to Wake 1 Transport moved from sz19 to sz18 2 L.Fighters moved from San Francisco to sz19 Purchase Units - Americans Americans buy 1 B29, 3 Destroyers, 8 Infantrys, 1 Marine, 2 S.Subs and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Yakutsk Americans attack with 2 Artillerys, 2 Bombers, 6 Infantrys and 2 Tanks Yamamoto defend with 12 Infantrys Americans roll dice for 2 Artillerys, 2 Bombers, 6 Infantrys and 2 Tanks in Yakutsk, round 2 : 6/12 hits, 4.33 expected hits Masaharu roll dice for 12 Infantrys in Yakutsk, round 2 : 2/12 hits, 4.00 expected hits 2 Infantrys owned by the Americans lost in Yakutsk 6 Infantrys owned by the Yamamoto lost in Yakutsk Americans roll dice for 2 Artillerys, 2 Bombers, 4 Infantrys and 2 Tanks in Yakutsk, round 3 : 5/10 hits, 4.00 expected hits Masaharu roll dice for 6 Infantrys in Yakutsk, round 3 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Americans lost in Yakutsk 5 Infantrys owned by the Yamamoto lost in Yakutsk Americans roll dice for 2 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks in Yakutsk, round 4 : 4/9 hits, 3.83 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Yakutsk Americans win, taking Yakutsk from Masaharu with 2 Artillerys, 2 Bombers, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Americans: 3 Infantrys Casualties for Yamamoto: 12 Infantrys Battle in sz18 Americans attack with 3 EarlyFighters, 3 Fighters and 1 Transport Yamamoto defend with 1 Destroyer Americans roll dice for 3 EarlyFighters, 3 Fighters and 1 Transport in sz18, round 2 : 5/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in sz18 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 3 EarlyFighters and 3 Fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Transport Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from sz18 to sz19 2 Fighters moved from sz18 to sz19 2 EarlyFighters moved from sz18 to sz19 1 EarlyFighter moved from sz18 to Ifalk 2 Bombers moved from Yakutsk to Ostrov 2 Artillerys and 2 Infantrys moved from Palana to Magadan 2 B.Transports moved from sz14 to sz23 3 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 2 B.Transports, 3 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 3 Marines moved from Seattle to sz6 1 Elite moved from Seattle to sz6 4 Infantrys moved from Seattle to sz6 2 Infantrys moved from N.Canada to Anchorage 1 Marine moved from Alaska to sz4 8 Infantrys moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 11 Infantrys and 1 Marine moved from sz4 to Palana 2 B.Transports, 1 Elite, 4 Infantrys and 3 Marines moved from sz6 to sz5 1 Elite, 4 Infantrys and 3 Marines moved from sz5 to Alaska 3 Infantrys and 1 Marine moved from sz14 to Seattle Place Units - Americans 1 Destroyer placed in sz19 1 Destroyer and 1 Submarine placed in sz25 1 Destroyer and 1 Submarine placed in sz25 Americans undo move 3. 1 Destroyer and 1 Submarine placed in sz4 1 B29 placed in Pearl Harbor 2 S.Subs placed in sz23 8 Infantrys and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 5.33 Masaharu regular : -3.33 -
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Russians 7 Infantrys moved from Kaask to Tulun 2 Infantrys moved from Kyzyl to Kaask 1 Infantry moved from Ustkut to Ulaan Ude 2 Mech.Infs moved from Ulaan Ude to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Russians Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
-
@dawgoneit your up





